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kemirkemir Member Posts: 10 Arc User
edited May 2013 in The Militia Barracks
i have one question- is it rally impossible for tank to keep agro in this game? because EVERY time im in dungeon im ending up tanking most mobs, and even bosses- an dim playing TR. so...is it because there is no agrro skills or im just stick with tanks who dont know how to do it?
Post edited by kemir on

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  • mordrekmordrek Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    It's probably a bit of both. There is some abilities of the GF that can pull aggro. There is an AOE taunt, but last for a very short moment. There is the tab skill that mark a monster, supposedly taunt him. There's also an Attack-At-Will that charges the enemy and mark all of those around. And lastly, there is the stab at-will that you can do while blocking that seems to gives a bit more aggro than other skills.

    But all of the aboves are not viable for keeping aggro on the GF, or hard to unless there is a single enemy, in that case it's not too hard.

    The other problem, is that most GF won't go for the aggro build, since it's not really viable at the moment. I personnally use it, but my shield stamina is almost always empty, so I can't block anymore. And I can't do enough damage compared to rogues to pull threat. As for the clerics, they are aggro magnet for an unknown reason. Healing is probably worth way more than damage for that.

    I only wish there was a better viability for the defensive GF. I think it's lacking a bit of balancing there. We lack survivability as tanks.
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