Combat is fun, but combat is trivial. The only resource that needs managing for most classes is dodge with perhaps the odd melee stun/daze/slow, of course this only applies to PvP.
I understand that removing the need to macro abilities is convenient for PvE, but that doesn't mean that the same approach taken to PvP is necessarily optimal.
For other games, you have at least 3+ CC abilities, a couple damage/healing augmenting cooldowns to time (for arguments sake, let it be mapped to a single one for bursting purposes), a mobility cooldown, a CC immune/breaking cooldown and resources for all of the above, not to mention a pet with its own bars (pets please in PvP with manageable skills). In addition to the aforementioned there are usually the class specifics comparable to tab (but usually more numerous) in this game.
There are only so many ways to skin a cat with not even a hotbars worth of skills. Perhaps another one could be added with constraints given on the number of encounters you can use in an interval.
To give a concrete example, consider a rogue in WoW:
During stealth you have an additional ability that can be used, i.e. sap, 2-3 openers to choose from (all situation specific), one builder comparable to RMB/LMB in this game 3+ finishers, at least one interrupt, one spec specific cooldown (or two) and of course the aforementioned damage oriented cooldowns, CC breaker(s)/immunity etc.
No, I don't want to make this game into WoW. I want to make it better than WoW.
This isn't wow... and in wow plz tell me what build used more then 3-5 buttons in rotations. On top of that you have macroing; something that is not done in A-mmos.
Also if you bother to play or lvl classes at all you would know..
Example:
CW has 8-9 active abilities (some moves have 2ndary effects; shield for example; 2nd press turns into an aoe.)
Cleric has minimum 12 active abilities (divinity mode)
etc.
Mess with it at all and you will end up with Gw type BS spamming system.
This game is in a good middle area; only thing limiting this is your lvl in game.
Not to mention you have many more abilities you can slot in or out when ever you plz. (depending on lvl)
That's the crux of your argument. It's not a PvP game. If it's not a PvP game why is PvP the fastest form of progression? Why is there PvP gear?
Why are there battlegrounds?
NWN has traditionally had some PvP in it. This game is no exception. There were servers actually dedicated to PvP, or PvE with open world PvP.
This "NWN is not PvP" nonsense is entirely your contrivance.
But of course, if PvP is so important, why does it only go to T1 level gear? Not to mention PvP is even more broken than PvE at this point of time; Even if it IS the fastest form of progression, it's a byproduct of what could almost be constituted as exploiting.
PvE (or in this case, Foundry) was also the fastest form of progression before they fixed that. Expect PvP to likewise get fixed.
But of course, if PvP is so important, why does it only go to T1 level gear? Not to mention PvP is even more broken than PvE at this point of time; Even if it IS the fastest form of progression, it's a byproduct of what could almost be constituted as exploiting.
PvE (or in this case, Foundry) was also the fastest form of progression before they fixed that. Expect PvP to likewise get fixed.
Yet one of the dailies is entirely devoted to PvP. One of the initial quests also prods you to the battlemaster, because PvP is a substantial part of the game.
Even if the game were strictly PvE, combat is simply not involving enough by itself.
Not to mention that historically every online NWN game, or game with a do-it-yourself component has had PvP as an integral part:
That's the crux of your argument. It's not a PvP game. If it's not a PvP game why is PvP the fastest form of progression? Why is there PvP gear?
Why are there battlegrounds?
Because devs feel the need to have a little bit of pvp sideshow to appease the pvp whiners who think that <font color="orange">HAMSTER</font> has to infest every @!#% game in existence. Just waiting for NWO to join those other games where moaning about pvp "balance" (hah) ends up <font color="orange">HAMSTER</font> over the game's PvE abilities.
Because devs feel the need to have a little bit of pvp sideshow to appease the pvp whiners who think that <font color="orange">HAMSTER</font> has to infest every @!#% game in existence. Just waiting for NWO to join those other games where moaning about pvp "balance" (hah) ends up <font color="orange">HAMSTER</font> over the game's PvE abilities.
So how do you justify the claim that people who clamor for PvP are whiners when the previous NWN titles that served as the inspiration for this game were PvP oriented?
It's kind of like calling the inclusion of orcs and elves pandering to fantasy fans, when a game is based on Tolkienesque lore.
Maybe it should not be called NWO, but something you'd prefer online?
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Also if you bother to play or lvl classes at all you would know..
Example:
CW has 8-9 active abilities (some moves have 2ndary effects; shield for example; 2nd press turns into an aoe.)
Cleric has minimum 12 active abilities (divinity mode)
etc.
Mess with it at all and you will end up with Gw type BS spamming system.
This game is in a good middle area; only thing limiting this is your lvl in game.
Not to mention you have many more abilities you can slot in or out when ever you plz. (depending on lvl)
Hmm and its not a pvp game...
That's the crux of your argument. It's not a PvP game. If it's not a PvP game why is PvP the fastest form of progression? Why is there PvP gear?
Why are there battlegrounds?
NWN has traditionally had some PvP in it. This game is no exception. There were servers actually dedicated to PvP, or PvE with open world PvP.
This "NWN is not PvP" nonsense is entirely your contrivance.
PvE (or in this case, Foundry) was also the fastest form of progression before they fixed that. Expect PvP to likewise get fixed.
This is an open beta. Start treating it like one.
Yet one of the dailies is entirely devoted to PvP. One of the initial quests also prods you to the battlemaster, because PvP is a substantial part of the game.
Even if the game were strictly PvE, combat is simply not involving enough by itself.
Not to mention that historically every online NWN game, or game with a do-it-yourself component has had PvP as an integral part:
The first NWN MMO had a PvP ladder even.
Because devs feel the need to have a little bit of pvp sideshow to appease the pvp whiners who think that <font color="orange">HAMSTER</font> has to infest every @!#% game in existence. Just waiting for NWO to join those other games where moaning about pvp "balance" (hah) ends up <font color="orange">HAMSTER</font> over the game's PvE abilities.
So how do you justify the claim that people who clamor for PvP are whiners when the previous NWN titles that served as the inspiration for this game were PvP oriented?
It's kind of like calling the inclusion of orcs and elves pandering to fantasy fans, when a game is based on Tolkienesque lore.
Maybe it should not be called NWO, but something you'd prefer online?