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Sound FX - Vanish when published

zekrallmizzrymzekrallmizzrym Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 101 Bounty Hunter
edited May 2013 in The Foundry
Some of the sound effects i place seem to vanish when published (they work when running a quest from the foundry).

Example sound effect of stone moving when a block is interacted with.

Anyone know why this would be happening?
Resurrection of Xunvrae - NWS-DNNZST5FJ
House Arken'etts' power is shattered, to restore this once proud house Xunvrae must return.
Post edited by zekrallmizzrym on

Comments

  • adjuchasbrokkadjuchasbrokk Member Posts: 0 Arc User
    edited May 2013
    I have the same issue,

    I find that environmental effects and music (always and triggered) don't play after publishing.
    [Foundry Projects]
    The Sunken Castle
    - NW-DEO4EA5XG -
    - A story driven dungeon crawl! -
  • drakedge2drakedge2 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    This is a known bug to cryptic, and they will hopefully fix it soon.
    8IxArUQf.jpg
    A story driven quest, with a fun and challenging amount of combat, that takes you into the world of Planescape, carefully hand crafted by me.
  • cudd1ycudd1y Member Posts: 25 Arc User
    edited May 2013
    So it is everyone's quests? I was really disappointed after carefully adjusting and timing fx and music to find this out. As long as its not just me I am okay with that.
  • zekrallmizzrymzekrallmizzrym Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 101 Bounty Hunter
    edited May 2013
    cudd1y wrote: »
    So it is everyone's quests? I was really disappointed after carefully adjusting and timing fx and music to find this out. As long as its not just me I am okay with that.

    Same here, spent ages adjusting sound effects :( Really do hope its fixed very soon. Adds another dimension to quests having some ambient sound and sound effects for events.
    Resurrection of Xunvrae - NWS-DNNZST5FJ
    House Arken'etts' power is shattered, to restore this once proud house Xunvrae must return.
  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited May 2013
    As drakedge2 already pointed out, this is a known bug going back well into Foundry beta. Cryptic is aware of it.
  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited May 2013
    I've been griping about the sound being broken on here a good bit, it's been broken a long time, and a fix probably won't come as soon as we would like. It is discouraging, but we've been assured by the game developers that it will get fixed, and that the sounds we placed will eventually work as intended.
    [SIGPIC][/SIGPIC]
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