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Treasure Chest Accessiblity in Skirmishes

[Deleted User][Deleted User] Posts: 0 Arc User
edited May 2013 in Bug Reports (PC)
Is it possible for the devs to adjust the treasure chest "accessibility" in skirmishes? I'll see a chest that is accessible, but after killing the monsters in the area near the chests, the chests become "unusable".

Please make the chests useable for everyone "after" the monsters in the chest area are defeated. :p
Post edited by [Deleted User] on

Comments

  • kadirrakadirra Member Posts: 28 Arc User
    edited May 2013
    This is a rather glaring issue I'm seeing. People aren't even fighting in the skirmishes because they stay back by the chests to loot before everyone else can have a chance. It'd not be a big deal if it were usable by every character in the group, but they are only usable by one, so whoever hangs back or runs ahead, gets the goodies. Not very conducive to teamwork.

    I'd rather the chests be taken out altogether than have them be a 'first to click it gets the prize'. Reduce the value of the loot in the chests, if there's concern about too much loot. But don't make it so that rogue that stayed back or ran ahead and stealthed to wait, gets the goods every time.
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