My gaming background is pretty much dominated by Video games. I did play the card version of Magic the Gathering for a few years. Started at 4th edition and played through the Weatherlight expansion. Honestly that was as close as I ever got to anything Dungeons & Dragons. At least until Neverwinter Nights was released.
Even still the only DnD history I have is Neverwinter Nights 1 and 2. This game and the other DnD MMO. I've never read the first page of any books lol.
Please don't see this as an insult, but more as a Sincere question.
Why are you ignoring all the valid questions of thousands of players? You are cleary active on the forum, since you just made a topic.
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spikespireMember, Neverwinter Beta UsersPosts: 14Arc User
edited May 2013
I got into D&D about...6 years ago, started with 3.5.
Made a Transmutation Wizard that eventually because Headmaster of an Academy and had in his possession an Artifact that allowed him to harness the power of Time itself. His only problem was any women he had any emotional attachment to died. His mom, his childhood friend, and this one barmaid. Never will forget those glorious moments of abusing Time Stop + Transmute Rock to Lava. Good times gooooood time.
AD&D.... to 3.5 every other Friday for years. MTG every other Friday for years. Video games included starting with Dark Sun shattered lands (on DOS) up through NWN2 and all like games in between. This is the first MMO ive ever played and i wish it wasn't. At least not action based but turn based.
Please don't see this as an insult, but more as a Sincere question.
Why are you ignoring all the valid questions of thousands of players? You are cleary active on the forum, since you just made a topic.
I would imagine that employees of PWE or Cryptic are told to stay out of flame wars. I'm sure if someone had a valid question or problem they would respond. All of these posts about how people are pissed about a bug, the cash shop, or some exploit really can't be helped by him giving his opinion. Truth be told it would probably just add fuel to the fire.
Well i remember one session very well. DM forced us to fix all bugs in Neverwinter.
Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it.
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elfpenMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited May 2013
Been playing D&D since before i was double digits, back when it was AD&D. I have read every R.A. Salvatore book in existence. My first MMO was vanilla WoW, only stoped playing it last fall. This is, im hoping, going to be my new addiction.
I have been a fan of DnD since I was in middle school, I have done the table top version off and on since then. As an RPer as well as a gamer, I have always enjoyed the idea of creating a character of your own and putting them into a fictional world that, while already fairly developed, still offers alot of opportunities for stories yet to be told. So far, this game has met my expectations perhaps more so than STO or CO. Keep the goodness coming
Ja'kreen - "The Laughing Vulcan" Mirror Ja'kreen X'Tem
Active RPer
I've never play PnP D&D but I've enjoyed plenty of D&D video-games over the years: Baldur's Gate, Icewind Dale, Neverwinter Nights, Dark Alliance, Heroes, DDO and more recently Daggerdale.
I'm into this stuff, Neverwinter is awesome.
Theohelm, Guardian of the Dalelands.
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buckem420Member, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
I played some DnD as a kid due to my older sisters influence in the mid to late 80's, stopped playing for many years due to other activities as a teen. Got back a bit into it when I moved to a new city and met some people as well as playing some PnP mech game that I can't remember the name of.
I have not played PnP in years now though, all computer games now, I have been playing mmo's off and on since beta testing Asheron's Call. My longest time was spent playing FFXI (killing a boss taking 4+ hours burnt me out after 3-4 years) and then moved to WoW which I have quit repeatedly since BC.
This game holds a lot of promise, if it is constantly worked on and the real problems fixed I hope to enjoy it as long as I have some other mmo's.
Started PnP 2nd edition over 15 years ago, moved onto 3 / 3.5. Not played much 4th edition though! Most campaigns set within the forgotten realms, done some planescape / raven loft style campaigns.
Played all the old forgotten realms titles. Baldur's gate, Icewind Dale, Planescape torment (best game ever!), NWN 1 & 2
If there is 1 game which needs a new version (just so it works on modern OS) it would be Planescape torment. Fantastic story ,characters, setting! All round a brilliant game.
Resurrection of Xunvrae - NWS-DNNZST5FJ
House Arken'etts' power is shattered, to restore this once proud house Xunvrae must return.
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lasto33Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 13Arc User
edited May 2013
Chainmail--still have the original booklet; D&D the year it came out [I know, sad]; Miniature Starships programmed with the original TSR Model 1--first computers back in the 70s were a joke; Warcraft when it was free online--before, long before, it became World of Warcraft; some MUDs; Runescape, SWG, WoW, STO, Rift, Aion, SW:TOR, AoC, GW 1&2, EVE, D&D Online, beta tested some I cannot and do not want to remember, alpha testing a new game this summer. There was an old game similar, but more detailed than D&D in the 80s that was PnP, Buffalo Programmed booklet dungeons...probably left a lot of games out, but whatever. [That's why they all look the smae to me anymore.]
Didn't have much chance to play PnP D&D as a kid. Read and had most of the books, but never could get a regular group together. Later played the old gold box PC D&D video games. Got into some roleplaying muds for a bit. Played the Baldur's Gate series and of course later Neverwinter Nights. Recently been switching from MMO to MMO. Really like the look and feel of this though.
Halgarth's Legacy-NWS-DSTGFZHFR
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jim1771Member, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
I started playing arcade games and D&D in the 1970's. my favorite mod is Rahasia. I also liked the ravenloft series. Favorite arcade of D&D is tower of doom. favorite pc game is a toss up as I have played so many. I do like Neverwinter but it needs more classes and content.
Chainmail--still have the original booklet; D&D the year it came out [I know, sad]; Miniature Starships programmed with the original TSR Model 1--first computers back in the 70s were a joke; Warcraft when it was free online--before, long before, it became World of Warcraft; some MUDs; Runescape, SWG, WoW, STO, Rift, Aion, SW:TOR, AoC, GW 1&2, EVE, D&D Online, beta tested some I cannot and do not want to remember, alpha testing a new game this summer. There was an old game similar, but more detailed than D&D in the 80s that was PnP, Buffalo Programmed booklet dungeons...probably left a lot of games out, but whatever. [That's why they all look the smae to me anymore.]
HEH you sound like you have the same background as me.
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kalizaarMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
I remember coming across a 1st edition D&D box when I was a young boy in the early 80s, but didn't start playing PnP until high school starting with 2nd edition. We played that once or twice a week, every now and then expanding into other systems like Paladium, Rifts, GURPs, etc. I haven't done PnP since high school although I've often wished I knew some people that still did.
I got introduced to computer RPGs when one of my friends showed me Dungeon Master on his Apple computer in the late 80s. Then came the Nintendo Entertainment System and games like Wizardry, Dragon Warrior, and Final Fantasy consumed a lot of my time.
After high school I got my first PC and lost many hours to some strategy games like Master of Orion and Master of Magic. Then I found Dungeon Master for the PC, and also got into the Ultima and Might & Magic games. Pre-1999 I was playing various BBS door games and one local dial-up game that was basically a text version of Everquest that supported up to 6 people logged into it at a time. Then 1999 hit, and EQ smacked me in the face and introduced me to the world of MMO. I was hooked.
I had tried Ultima Online before that and just couldn't get into chopping wood for hours before I could finally kill a cute bunny rabbit that would otherwise slaughter me. In Everquest though I could fight and just barely succeed in killing a giant rat right from the start! It was amazing!
After EQ each time a new MMO came out I tried it. DAoC, AO, AC2, AoC, WoW, etc, etc. I don't think there's a major western release that I haven't beta tested and played. I played a multitude of other PC games and genres (mostly RPG or strategy) of course but the MMO has been my staple for the most part.
I've watched and experienced the evolution of the industry. Most games have borrowed parts of previous games and improved them which is a good thing. Imagine if we were still driving Model T cars? Nope, the auto industry borrowed and improved so we have fast, reliable, efficient, comfortable cars now. Same with the MMO world.
That leads me to Neverwinter. Neverwinter has a lot of good going for it. They've adopted a lot of the good philosophies and mechanics that have developed over time. Although they do still have a couple mechanics of antiquity I wish they'd fix.
Some loot is instanced which is a wonderful feature that's been adopted more recently in the MMO timeline, but for some reason not ALL loot is. Neverwinter is still holding onto the ancient Need/Greed/Pass system or should I say Need/Ignore/Ignore (unless you're an honest person with a conscience that makes you feel guilty if you don't Greed or Pass on stuff unless you really really NEED it). Some chests are instanced, some are single player only. And then there's the profession nodes which are single player only.
I really wish they'd go fully instanced loot on drops, fully instanced chests, and fully instanced profession nodes as well. Everyone walks away happy. Some people would get vendor trash, and some people have a chance of something good.
Another thing Neverwinter is a little patchy on is quest objectives. Some are shared with the group and some aren't. I thought the old days of competing for quest objectives (clickies) was over. It's not nearly as bad as the old days but it's still annoying especially since you never know which ones will share and which ones won't.
Besides those two mechanics though (and the various obvious things that need to be fixed) I think Neverwinter has done a pretty good job of borrowing and improving on previous generations. I'm really enjoying my time in Neverwinter and can't wait to see how it develops over time!
Tried PnP but never liked it, me it was video games since I was a kid back when Atari was the big thing. WoW first MMO, but I still like single player RPG's mostly, some shooters as well. I do miss turn base first person games, old Might and Magic type stuff. Legend of Grimrock was a good independent game recently of that type.
DnD PnP Background characters were Wild Elf Druid, Half-Elf Swashbuckler/Duelist, Human Barbarian, I'm sure there was more but can't seem to recall atm. I seem to remember trying a Hexblade at one point in time.
[SIGPIC][/SIGPIC]
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gulrakdarkMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
My first DnD experience came with the amazing Baldur's Fate 2 Shadows of Amn. It was a 4 CD version from a little shop in an alleyway back in my home country (All shops sold pirated versions they wrote to CDs, no such thing as a original games in the country).
It was an exchange too, and there no nothing else that seemed good. Had no idea what I was getting into. And oh boy, starting out it was such a strange/complicated game, my friend gave up on it, I however spent the next 6 waking hours or so stricken with a need to understand this game. And so I learned as I played about things like THAC0 and AC, that lower AC was better than higher AC so AC -12 good!, To Hit and off hand penalties, about the dice rolls and the D20 system, about spells and skills and oh so many other glorious DnD details.
And what a game it was, it this day one of my top favorites. And so with that began my love on DnD games, mainly on the PC. Player all the Neverwinter Nights games and all it's expansions and so on.
It's also very fitting then that my first major MMO stay was with DDO in Oct 09, a month after it went FTP, continued to play it for a few years. DDO was an amazing game, because after all think about it, after the by-the-numbers over world questing that most people do in most games, it in the dungeons/raid of a game where all the excitement, all the challenges and the comradery of being in a party and playing together happen and where it matters most. And thats what that game had and did best, true to it's name. Oh and dragons, they were there as well.
The way DDO adapted the DnD system was amazing as well, and it allowed for some insane customizations in game play and the classes themselves. Some more versatile than others, like the Wizards of the game. If Neverwinter's depth if that of a pond, DDO's is that of an ocean. Regardless this game is a very fun game and it's because of my past that I always argue to make respecs free or very cheap so people can experiment and play the way they want, without feeling like they are paying for their mistakes and now are left to grind out AD for respecing. I don't know if it does, but I think feats should fall in the power respec category as well instead of it being separate, which makes no sense.
Anyway sorry for the long post, went down memory lane, but thats my DnD Crpg past so far and how it began
Comments
Even still the only DnD history I have is Neverwinter Nights 1 and 2. This game and the other DnD MMO. I've never read the first page of any books lol.
I don't have much of a gaming history, just playing MMOs mostly
Pen and Paper I believe.
Why are you ignoring all the valid questions of thousands of players? You are cleary active on the forum, since you just made a topic.
Made a Transmutation Wizard that eventually because Headmaster of an Academy and had in his possession an Artifact that allowed him to harness the power of Time itself. His only problem was any women he had any emotional attachment to died. His mom, his childhood friend, and this one barmaid. Never will forget those glorious moments of abusing Time Stop + Transmute Rock to Lava. Good times gooooood time.
"You know you wanna fondle my dragons."
I would imagine that employees of PWE or Cryptic are told to stay out of flame wars. I'm sure if someone had a valid question or problem they would respond. All of these posts about how people are pissed about a bug, the cash shop, or some exploit really can't be helped by him giving his opinion. Truth be told it would probably just add fuel to the fire.
That is why. At least why I believe haha
Mirror Ja'kreen
X'Tem
Active RPer
I have tried 2.0, 3.5 but really just always liked the 'make it up as you go' AD&D style.
Sure, it was missing stuff and other stuff was wrong but that's what house rules are for.
I'm not a video gamer so much and only play games that involve certain themes.
I like empire building games, D&D and football themes.
Sid Meier's Civilization had been a favorite of mine and I love each and every version.
For MMO's I played City of Heroes and Star Wars:TOR but ended up quitting one while the other quit me.
At the moment I only play this and DDO for MMO's and I love both.
I'm into this stuff, Neverwinter is awesome.
I have not played PnP in years now though, all computer games now, I have been playing mmo's off and on since beta testing Asheron's Call. My longest time was spent playing FFXI (killing a boss taking 4+ hours burnt me out after 3-4 years) and then moved to WoW which I have quit repeatedly since BC.
This game holds a lot of promise, if it is constantly worked on and the real problems fixed I hope to enjoy it as long as I have some other mmo's.
Glad to be here
Played all the old forgotten realms titles. Baldur's gate, Icewind Dale, Planescape torment (best game ever!), NWN 1 & 2
If there is 1 game which needs a new version (just so it works on modern OS) it would be Planescape torment. Fantastic story ,characters, setting! All round a brilliant game.
I got introduced to computer RPGs when one of my friends showed me Dungeon Master on his Apple computer in the late 80s. Then came the Nintendo Entertainment System and games like Wizardry, Dragon Warrior, and Final Fantasy consumed a lot of my time.
After high school I got my first PC and lost many hours to some strategy games like Master of Orion and Master of Magic. Then I found Dungeon Master for the PC, and also got into the Ultima and Might & Magic games. Pre-1999 I was playing various BBS door games and one local dial-up game that was basically a text version of Everquest that supported up to 6 people logged into it at a time. Then 1999 hit, and EQ smacked me in the face and introduced me to the world of MMO. I was hooked.
I had tried Ultima Online before that and just couldn't get into chopping wood for hours before I could finally kill a cute bunny rabbit that would otherwise slaughter me. In Everquest though I could fight and just barely succeed in killing a giant rat right from the start! It was amazing!
After EQ each time a new MMO came out I tried it. DAoC, AO, AC2, AoC, WoW, etc, etc. I don't think there's a major western release that I haven't beta tested and played. I played a multitude of other PC games and genres (mostly RPG or strategy) of course but the MMO has been my staple for the most part.
I've watched and experienced the evolution of the industry. Most games have borrowed parts of previous games and improved them which is a good thing. Imagine if we were still driving Model T cars? Nope, the auto industry borrowed and improved so we have fast, reliable, efficient, comfortable cars now. Same with the MMO world.
That leads me to Neverwinter. Neverwinter has a lot of good going for it. They've adopted a lot of the good philosophies and mechanics that have developed over time. Although they do still have a couple mechanics of antiquity I wish they'd fix.
Some loot is instanced which is a wonderful feature that's been adopted more recently in the MMO timeline, but for some reason not ALL loot is. Neverwinter is still holding onto the ancient Need/Greed/Pass system or should I say Need/Ignore/Ignore (unless you're an honest person with a conscience that makes you feel guilty if you don't Greed or Pass on stuff unless you really really NEED it). Some chests are instanced, some are single player only. And then there's the profession nodes which are single player only.
I really wish they'd go fully instanced loot on drops, fully instanced chests, and fully instanced profession nodes as well. Everyone walks away happy. Some people would get vendor trash, and some people have a chance of something good.
Another thing Neverwinter is a little patchy on is quest objectives. Some are shared with the group and some aren't. I thought the old days of competing for quest objectives (clickies) was over. It's not nearly as bad as the old days but it's still annoying especially since you never know which ones will share and which ones won't.
Besides those two mechanics though (and the various obvious things that need to be fixed) I think Neverwinter has done a pretty good job of borrowing and improving on previous generations. I'm really enjoying my time in Neverwinter and can't wait to see how it develops over time!
It was an exchange too, and there no nothing else that seemed good. Had no idea what I was getting into. And oh boy, starting out it was such a strange/complicated game, my friend gave up on it, I however spent the next 6 waking hours or so stricken with a need to understand this game. And so I learned as I played about things like THAC0 and AC, that lower AC was better than higher AC so AC -12 good!, To Hit and off hand penalties, about the dice rolls and the D20 system, about spells and skills and oh so many other glorious DnD details.
And what a game it was, it this day one of my top favorites. And so with that began my love on DnD games, mainly on the PC. Player all the Neverwinter Nights games and all it's expansions and so on.
It's also very fitting then that my first major MMO stay was with DDO in Oct 09, a month after it went FTP, continued to play it for a few years. DDO was an amazing game, because after all think about it, after the by-the-numbers over world questing that most people do in most games, it in the dungeons/raid of a game where all the excitement, all the challenges and the comradery of being in a party and playing together happen and where it matters most. And thats what that game had and did best, true to it's name. Oh and dragons, they were there as well.
The way DDO adapted the DnD system was amazing as well, and it allowed for some insane customizations in game play and the classes themselves. Some more versatile than others, like the Wizards of the game. If Neverwinter's depth if that of a pond, DDO's is that of an ocean. Regardless this game is a very fun game and it's because of my past that I always argue to make respecs free or very cheap so people can experiment and play the way they want, without feeling like they are paying for their mistakes and now are left to grind out AD for respecing. I don't know if it does, but I think feats should fall in the power respec category as well instead of it being separate, which makes no sense.
Anyway sorry for the long post, went down memory lane, but thats my DnD Crpg past so far and how it began