I just got a wireless Xbox controller for use on neverwinter. I know others on these forums I have posted using it before. But I can't figure out how to get it to work with the game.
I cant seem to keybind the buttons and the joysticks don't work as a mouse. Do I have to do something in game or out of game to get it to work?
i don't understand game so easy to play without a 360 controller never understood why people wanna play mmos with a controller when it don't support it anyways
i don't understand game so easy to play without a 360 controller never understood why people wanna play mmos with a controller when it don't support it anyways
to sit back at the couch and play, its easier than hoarding a mouse and keyboard on the sofa while playing on your big screen tv.
// Right Stick – Mouse Pointer
// To change the lookspeed, increase or decrease the number preceding the deadzone - default is 20
if Xinput1.Joy2X < -var.RdeadX or Xinput1.Joy2X > var.RdeadX then Mouse.DirectInputX = Mouse.DirectInputX + 20*deadzone(XInput1.Joy2X)
if var.Inverted = 1 then{
if Xinput1.Joy2Y < -var.RdeadY or Xinput1.Joy2Y > var.RdeadY then Mouse.DirectInputY = Mouse.DirectInputY + 20*deadzone(XInput1.Joy2Y)
}else{
if Xinput1.Joy2Y < -var.RdeadY or Xinput1.Joy2Y > var.RdeadY then Mouse.DirectInputY = Mouse.DirectInputY - 20*deadzone(XInput1.Joy2Y)
}
Comments
to sit back at the couch and play, its easier than hoarding a mouse and keyboard on the sofa while playing on your big screen tv.
//Set right stick inversion preference (0 = Normal, 1 = Inverted)
var.Inverted = 0
//Set dead zones (Values between 0 and 1)
var.LdeadX = 0.25
var.LdeadY = 0.25
var.RdeadX = 0.25
var.RdeadY = 0.25
//Left Stick – Movement
keyboard.W = XInput1.Joy1Y > var.LdeadY
keyboard.S = XInput1.Joy1Y < -var.LdeadY
keyboard.A = XInput1.Joy1X < -var.LdeadX
keyboard.D = XInput1.Joy1X > var.LdeadX
// Right Stick – Mouse Pointer
// To change the lookspeed, increase or decrease the number preceding the deadzone - default is 20
if Xinput1.Joy2X < -var.RdeadX or Xinput1.Joy2X > var.RdeadX then Mouse.DirectInputX = Mouse.DirectInputX + 20*deadzone(XInput1.Joy2X)
if var.Inverted = 1 then{
if Xinput1.Joy2Y < -var.RdeadY or Xinput1.Joy2Y > var.RdeadY then Mouse.DirectInputY = Mouse.DirectInputY + 20*deadzone(XInput1.Joy2Y)
}else{
if Xinput1.Joy2Y < -var.RdeadY or Xinput1.Joy2Y > var.RdeadY then Mouse.DirectInputY = Mouse.DirectInputY - 20*deadzone(XInput1.Joy2Y)
}
// 360 Bumpers
keyboard.1 = XInput1.LeftShoulder
keyboard.2 = XInput1.RightShoulder
//360 Triggers
mouse.LeftButton = XInput1.LeftTrigger
mouse.RightButton = XInput1.RightTrigger
//360 Buttons ABXY
keyboard.space = XInput1.A
keyboard.q = XInput1.X
keyboard.e = XInput1.Y
keyboard.r = XInput1.B
//360 dPad
keyboard.6 = Xinput1.Up
keyboard.5 = Xinput1.Right
keyboard.4 = Xinput1.Down
keyboard.3 = Xinput1.Left
//360 Start and Select
keyboard.f = XInput1.start
keyboard.esc = XInput1.back
//360 Stick Clicks
keyboard.shift = XInput1.LeftThumb
keyboard.Tab = XInput1.RightThumb
Go **** cryptic not allowing for mouse-less play.