So I've been trying to make some sitting orcs but for the life of me I cannot make them stay down. I set their idle animation to sitting , set their chat animation to sitting . Load the zone and they sit for about 30 seconds and then they start popping up and stay up.
Enable Idle is 1.
Post edited by celestiangc22 on
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kamaliiciousMember, NW M9 PlaytestPosts: 0Arc User
edited May 2013
As enemies, they probably can't do that. Pretty bad, since I programmed mine to not only do that, but get up, kick the hero's butt, and return to their seat and sit back down when done.
Make them just npcs, if you need them to engage in combat at some point have them disappear and make an encounter appear and replace them in their exact position.
Have NPC's costumed as orcs, have a place marker in place so that once it is hit, the npc's disappear and are replaced with the encounter you want to use, then have them sitting, and when the party get's close, they should jump up and attack.
My quest was deleted in July of 2013. There were no issues, it had not violated any rules. Was deemed a bug. That quest is still missing.
RIP - Dirty Politics May 21st, 2013 - July 30th, 2013
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celestiangc22Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 8Arc User
edited May 2013
Ug, this reminds me of all the twisty business you had to do to make NWN1 or 2 to do something it did not support. I cannot imagine that this will not be changed in the future but I guess I could be wrong.
I noticed the "feet per second" has no effect either on patrols. I tried to slow my running patrols down but did no good.
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neurojamMember, Neverwinter Beta UsersPosts: 18Arc User
edited May 2013
I've also noticed that the patrol speed is much quicker on a quest after you've published it than the speed it has in the foundry.
I had to find a way to slow down my dwarves.(can check it out at 'ye old chuckle hut' NW DQ1PGH6HW)
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igiveup2Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 16Arc User
I've also noticed that the patrol speed is much quicker on a quest after you've published it than the speed it has in the foundry.
I had to find a way to slow down my dwarves.(can check it out at 'ye old chuckle hut' NW DQ1PGH6HW)
Can you share how you slowed em down?
I have a patrolling half-elf alchemist who mutters about some lost scrolls as she wanders from crate pile to crate pile, but she finishes her 34 point patrol in about 15 seconds lol
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zovyaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited June 2013
No matter what you enter into "idle duration" 30 seconds is the max. You can also add in chat and chat animation for 30 seconds too. They will randomly go in and out of idle and chat durations throughout their spawned lives.
Also, patrol speeds on encounters don't work right now.
Comments
Fun 15-20 Minute Heavy Combat Quest with a difficulty slider. Hand crafted environments and encounters.
Code: NW-DSVCX8LD4
Thread URL: http://nw-forum.perfectworld.com/showthread.php?257391-Protect-the-Caravan
RIP - Dirty Politics May 21st, 2013 - July 30th, 2013
I noticed the "feet per second" has no effect either on patrols. I tried to slow my running patrols down but did no good.
I had to find a way to slow down my dwarves.(can check it out at 'ye old chuckle hut' NW DQ1PGH6HW)
Can you share how you slowed em down?
I have a patrolling half-elf alchemist who mutters about some lost scrolls as she wanders from crate pile to crate pile, but she finishes her 34 point patrol in about 15 seconds lol
Also, patrol speeds on encounters don't work right now.