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PVE vs PVP

rycegamingrycegaming Member Posts: 59
edited May 2013 in PvE Discussion
I find them both equally bad and broken atm.

PVE
- classes doesn't fit their roles except for Clerics. You don't need a guardian fighter to tank, a rogue is better to hold aggro on Boss while he DPS it down and the tanks runs around with mobS like an idiot. Wizard just plays ping pong on mobs while GWF takes a dump in town.

- After the boss dies, everyone just tries to ninja roll which makes your day even worst making you want to quit this game.

PVP
- pub and pre-made are equally bad. If your queue with pubs, your stuck with afkers and noobs. If your pre-made, your capturing 1,2,3 while the other team takes a dump near their fire camp.

- After pvp is over, your rewarded with glory, but you realize you already bought the whole set of grinding within one day. So what do you do with glory? You buy items and sell them AH and repeat. That is not rewarding, that's like working, making $1/hour.
Post edited by rycegaming on

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    knoteskadknoteskad Member Posts: 0 Arc User
    edited May 2013
    I would argue clerics aren't fitting their role.

    Currently they are fitting the role of Tank.

    More like a Paladin tank trying to play caster lol.
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    rycegamingrycegaming Member Posts: 59
    edited May 2013
    knoteskad wrote: »
    I would argue clerics aren't fitting their role.

    Currently they are fitting the role of Tank.

    More like a Paladin tank trying to play caster lol.

    I thought Clerics/healers were already tank in every game.
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    antiviolenc3antiviolenc3 Member, Neverwinter Beta Users Posts: 8 Arc User
    edited May 2013
    How in the world are Clerics fitting their roles???????
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    realr3sistancerealr3sistance Member Posts: 191 Bounty Hunter
    edited May 2013
    rycegaming wrote: »
    I thought Clerics/healers were already tank in every game.

    Err no, Devoted Cleric isn't a tank class, Cleric's aren't suppose to hold Aggro it's an issue the devs are aware of. Clerics are suppose to be more buffers than healers anyways.... boosting mainly damage mitigation and secondarily damage.
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