Can we please have another way to gain levels besides questing? I've already experienced the story line and it's pretty boring having to do it over and over and over again. Can we please get an alternate way to level?
This is the reason I never play alts and never will. Anybody can have my other two character slots. Been there done that after you level 1 in all these games.
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morbicMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
You could always grind, do the foundry, queue dungeons, queue skirmishes, or queue pvp. How dare they make you experience a story-line driven linear quest system like all those other non-sandbox open-world MMOGs that people complain about being to hard or requiring a non-directional grind....
This is just one result of having the broken progression system if games like this and SWtOR. Takes less than a month to reach "end game" only to find there is no end game. So you reroll, but to what end? To get another toon to "end game"??
I actually enjoy levelling an alt. First was my TR and now a CW, and I love how my CW plays very differently, so it feels like a whole new game.
If you're that bored with your current alt, maybe you should try another class. Like if you played a TR, play a CW, or if you played a tank, play a healer, if you player a healer, try a tank, or if you were a tank/healer then try a DPS or vice-versa!
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morbicMember, Neverwinter Beta UsersPosts: 0Arc User
This is just one result of having the broken progression system if games like this and SWtOR. Takes less than a month to reach "end game" only to find there is no end game. So you reroll, but to what end? To get another toon to "end game"??
EQ Next by year's end though!
Depends on if you count Epic dungeons or Foundry content as possible end-game avenues. Also most D&D mechanics are based around 5-person parties and not full-blown raids.
I'd do that instead, it is boring doing the exact same thing over again.
And foundry xp blows.
I miss the good old days of CoH, where'd you'd want to find a big group and just plow through dungeons/missions that were actually hard, but also gave the best xp.
So much fun, grouping should ALWAYS be the best xp.
Can we please have another way to gain levels besides questing? I've already experienced the story line and it's pretty boring having to do it over and over and over again. Can we please get an alternate way to level?
What other way would you suggest? You can level so many ways in this game...some people I just don't get.
I have made Level 12 (or 13) in about 20 hours. How fast should we be gaining levels. Cause this is super fast (Monty Haul) to me.
I'm with you. I thought it was fast when I started a week ago, and thought, "Ok, well they're basically handing us the first 10 levels." But when it didn't slow down by lvl 20, or lvl 30 or even level 43 (which I am after exactly a week of play.) I level so fast I get locked out of dungeons and skirmishes I've only gotten to play once.
You'd think a game with no end game would want you leveling SLOWER, so they could build end game content. I guess we don't live in a golden age of MMO's atm
Can we please have another way to gain levels besides questing? I've already experienced the story line and it's pretty boring having to do it over and over and over again. Can we please get an alternate way to level?
why do you want to level up to play a game that you obviously are trying to avoid playing?
Depends on if you count Epic dungeons or Foundry content as possible end-game avenues. Also most D&D mechanics are based around 5-person parties and not full-blown raids.
Playing the same dungeons with no mechanics changes, added content or even difficulty beyond "Ok T2 and here's 500 more adds!"
I'm down with D&D mechanics. Played since 1979. However, this is an MMO with a D&D theme. And how on earth did they expect people to keep playing when you can clear ALL the content in two months. Doesn't seem like a business plan centered around longevity.
why do you want to level up to play a game that you obviously are trying to avoid playing?
Seriously, i always wonder this.
And foundry xp blows.
No, it's fine. What changed was that the knock ogres into a pit of death no longer give what you want. I'm guessing from your comment that all you want is Progress Quest. There a bunch of actually fun quests on the foundry, that give decent loot and xp.
You could just have the main to focus on, and play the alt when you feel the need for a change. Questing is fast, even more so when you've done it once before, since you know exactly where to go and what to do. If that bores you though, dungeons, skirmishes, pvp and foundry are decent xp too. Leveling is insanely fast here, faster than any mmo i've ever played, with a good variety of ways to get there. Any faster and it would be progress quest.
Playing the same dungeons with no mechanics changes, added content or even difficulty beyond "Ok T2 and here's 500 more adds!"
I'm down with D&D mechanics. Played since 1979. However, this is an MMO with a D&D theme. And how on earth did they expect people to keep playing when you can clear ALL the content in two months. Doesn't seem like a business plan centered around longevity.
How is that really different form D&D mechanics? Monster has skills it uses (with a live dm, but that's impossible in a computer mmo), and extra monsters usually with it, players attack, monsters attack, things die. Sometimes there are environmental effects, but there are no special things that aren't here that are in a monster manual, really.
Each to their own. Personally, I'm leveling 4 characters roughly at the same time, I have a 43, 37, 26 and a 20, and I haven't got bored with the quests so far.
"Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
Can we please have another way to gain levels besides questing? I've already experienced the story line and it's pretty boring having to do it over and over and over again. Can we please get an alternate way to level?
You still have to get them to 10th but once you get them to level 10, start doing Leadership with them. I've gotten my cleric from 12 to 18 just by professions. My rogue from 11 to 15. My CW from 29 to 35. But I'm leveling my GF the old fashioned way, mostly by doing instances with pugs, but a lot of quests as well.
This way, when I'm in the mood to play an alt, they'll at least have the ability to ride a mount.
Edit: I forgot to add, I also log them in at least once a day and /invoke. That's usually a nice chunk of exp.
You can level to 60 via solo questing within 20 hours or less I'd say. Just follow the map and dotted lines, and jam 1 accepting and turning in quests. Don't pick up loot, etc. It's much faster if you just grind it and quit dinking around.
Questing by far gives you the most EXP. Forget foundry, dungeons, pvp etc. If you just go aggro on solo questing you'll be to 60 in no time. Set yourself up with new weapon every 4 levels and new gear ever 6-8. And make sure you are questing at your respective level.
Comments
Name me some good Foundry instances for leveling.
Foundry Content:Guide - Custom Channels and List (NW-DHBU9OTOS)
Asset upgrading poll.
This is just one result of having the broken progression system if games like this and SWtOR. Takes less than a month to reach "end game" only to find there is no end game. So you reroll, but to what end? To get another toon to "end game"??
EQ Next by year's end though!
If you're that bored with your current alt, maybe you should try another class. Like if you played a TR, play a CW, or if you played a tank, play a healer, if you player a healer, try a tank, or if you were a tank/healer then try a DPS or vice-versa!
Depends on if you count Epic dungeons or Foundry content as possible end-game avenues. Also most D&D mechanics are based around 5-person parties and not full-blown raids.
Foundry Content:Guide - Custom Channels and List (NW-DHBU9OTOS)
Asset upgrading poll.
I'd do that instead, it is boring doing the exact same thing over again.
And foundry xp blows.
I miss the good old days of CoH, where'd you'd want to find a big group and just plow through dungeons/missions that were actually hard, but also gave the best xp.
So much fun, grouping should ALWAYS be the best xp.
I'm with you. I thought it was fast when I started a week ago, and thought, "Ok, well they're basically handing us the first 10 levels." But when it didn't slow down by lvl 20, or lvl 30 or even level 43 (which I am after exactly a week of play.) I level so fast I get locked out of dungeons and skirmishes I've only gotten to play once.
You'd think a game with no end game would want you leveling SLOWER, so they could build end game content. I guess we don't live in a golden age of MMO's atm
why do you want to level up to play a game that you obviously are trying to avoid playing?
If I could gain the same amount of exp in the foundry as I could with the story, i'd be for it.
Ability Scores || All Attribute Roll Combinations || My Cleric Stream \o/
Playing the same dungeons with no mechanics changes, added content or even difficulty beyond "Ok T2 and here's 500 more adds!"
I'm down with D&D mechanics. Played since 1979. However, this is an MMO with a D&D theme. And how on earth did they expect people to keep playing when you can clear ALL the content in two months. Doesn't seem like a business plan centered around longevity.
Seriously, i always wonder this.
No, it's fine. What changed was that the knock ogres into a pit of death no longer give what you want. I'm guessing from your comment that all you want is Progress Quest. There a bunch of actually fun quests on the foundry, that give decent loot and xp.
You could just have the main to focus on, and play the alt when you feel the need for a change. Questing is fast, even more so when you've done it once before, since you know exactly where to go and what to do. If that bores you though, dungeons, skirmishes, pvp and foundry are decent xp too. Leveling is insanely fast here, faster than any mmo i've ever played, with a good variety of ways to get there. Any faster and it would be progress quest.
How is that really different form D&D mechanics? Monster has skills it uses (with a live dm, but that's impossible in a computer mmo), and extra monsters usually with it, players attack, monsters attack, things die. Sometimes there are environmental effects, but there are no special things that aren't here that are in a monster manual, really.
It may just be me, I don't know, but I find doing quests over and exploring the knicks and knacks of dungeons/maps/etc to be quite fun, really.
WTB Big-Giant Robot Camels, tbh...
You still have to get them to 10th but once you get them to level 10, start doing Leadership with them. I've gotten my cleric from 12 to 18 just by professions. My rogue from 11 to 15. My CW from 29 to 35. But I'm leveling my GF the old fashioned way, mostly by doing instances with pugs, but a lot of quests as well.
This way, when I'm in the mood to play an alt, they'll at least have the ability to ride a mount.
Edit: I forgot to add, I also log them in at least once a day and /invoke. That's usually a nice chunk of exp.
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Questing by far gives you the most EXP. Forget foundry, dungeons, pvp etc. If you just go aggro on solo questing you'll be to 60 in no time. Set yourself up with new weapon every 4 levels and new gear ever 6-8. And make sure you are questing at your respective level.
true, no game can appeal to all either.