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so... Can GWFs get a dodge mechanic please?

ioannides5ioannides5 Member, Neverwinter Beta Users Posts: 0 Arc User
edited May 2013 in PvE Discussion
Currently we're the only class without a dodge mechanic. in PVE, this is fine, because sprint is balanced so we can dodge just about any boss attack, but in PVP it's utterly broken. Rogues, Mages, and Clerics all have a similar mechanic, a.k.a. dodging/teleporting away, which makes them "dodge" any attack in the process, and GFs have their block, which makes them "block" any attack in the process. What do GWFs have? A sprint, which everything still hits us in and makes it utterly useless.
Post edited by ioannides5 on

Comments

  • zenraijzenraij Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 22 Arc User
    edited May 2013
    Take it like a man, dish it back out (Tab)
  • ioannides5ioannides5 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Our Tab does not do the same thing. 1) you can still be damaged in it (mind you, 25-50% less, but still), only thing it stops us from is CC. 2) IF you're just starting a fight, most likely your unstoppable bar will be empty, meaning you can't even use it.. you're going to be at 50% hp before u can even use it. Something needs to be done about our so called "dodge mechanic" known as sprint.
  • daedracdaedrac Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 51
    edited May 2013
    Two words: Punishing Charge.

    They will never get away again. Never.
  • zenraijzenraij Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 22 Arc User
    edited May 2013
    I know what it does; Im saying you take dmg, and then you use our class mechanic to reward them for the dmg they dealt to you. A (up to 50% dmg reduction) and Uncceable is better to me than a 2x/3x charge on a CC and some Dmg.

    The mobility of this class is nice. Just fits my playstyle a bit better.
  • the1tiggletthe1tigglet Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 1
    edited May 2013
    ioannides5 wrote: »
    Currently we're the only class without a dodge mechanic. in PVE, this is fine, because sprint is balanced so we can dodge just about any boss attack, but in PVP it's utterly broken. Rogues, Mages, and Clerics all have a similar mechanic, a.k.a. dodging/teleporting away, which makes them "dodge" any attack in the process, and GFs have their block, which makes them "block" any attack in the process. What do GWFs have? A sprint, which everything still hits us in and makes it utterly useless.

    Yeah I'd say that's pretty bad!
  • daedracdaedrac Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 51
    edited May 2013
    The only gripe I have with other classes dodge mechanics is that my attacks/encounters miss even if their dodge is used a full second after my encounter hits. But I've learned how to counter that anyway. GWF is by far the most mobile class.
  • orangerascalorangerascal Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    yes yes, please change the sprint into a dodge so i can quite GWF till the world ends :)

    or

    even better give the other classes a sprint
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