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Glacial World 1.0 Frostmourne Cave

sevargathsevargath Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
edited May 2013 in The Foundry
Finally, here is the final version of the Quest and optimized Glacial World!
I twisted the initial design to make this the most intense and dynamic. Adding more boss fight and making it all better hope you like it
Author: Garudal @ Sevargath
Short Code: NW-DIPEMMFTB
Quest Name: Glacial World 1.0
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Post edited by sevargath on

Comments

  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited May 2013
    Level 16 solo TR.

    The quest is not in english, I don't care except it's not mentioned here that it's not, and the ingame description for the quest does not either. I realized it probably wouldn't be when I saw the comments currently on it were not. Does not affect my rating either way, but you should make it clear it's not.

    In the mission, one of the early conversation options was in english, so it was out of place. I think the door to start the mission proper may have been as well, but you may have used the default option and so it was presented to me in my game language.
    The first quest objective has you run to a remote section of the PE only to click on something and then be sent back across the PE to go to a door to start the mission. No idea why you did this. The quest objective was not in english, so maybe it says why, but I couldn't figure out any logical reason for running around the PE.
    I gather the quest is apparently a retelling of a story from World of Warcraft. Ok, whatever. I can't judge the conversations at all because I don't speak the language the quest is in (Italian?). Also since I never played WoW I have no idea if things were accurate or not. There were sections where you had allies, and sections where enemies were attacking a contact, I guess that was part of the story you were retelling.
    One section had ice enemies (they looked like ice statues) that used fire attacks...
    8 Thoon Hulks stacked as "servants of the primordial"? Bad idea. Individual Thoon Hulks are a solo hard encounter and one of the hardest of those. I was smart and ran to the guards who were in the next room, but the hulks slaughtered them as well. I ran the hulks to a contact encounter and they started attacking that, so I was able to deal with them in groups of 1-2. This encounter is also vastly harder than the rest of the encounters, which is bad balancing. If you want all your encounters to be super hard that's fine, but please be consistent.
  • sevargathsevargath Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    hey you the problem is that the quest was initially in English and later I decided to make a gift to the comunity Italian and translate it entirely possible to set that I was not because there was only English, French, German.
    also spawn in the clash of the allies, however I noticed that they are too few and then becomes unbalanced, but I suggest you use the trick that is to bring the servants of primordial close to the paladins, so that will help get them there are two groups of champions as you noticed. However I make a welcome gift to the comunity English. I will get to work for a double-Italian English version so that everyone can understand what happens.
    however it is always nice to get feedback like this. That make me understand where I can concentrate. try to balance the last fight. Also if you have any suggestions let me know! We welcome suggestions and adjustments to improve this
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  • sevargathsevargath Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Thank you for your valuable feedback! I decided for this to make huge changes to this
    are the major feature!
    Ancestral Cave of Time 2.0
    -I decided to abandon the idea of basing this on the lore of Warcraft, creating a lore that does not exist
    -The Quest will be fully translated into English
    -The final battle will be balanced
    -making similar changes to other encounter
    -The dialogues will be made longer and more challenging
    -The Quest will be continued, giving rise to a campaign
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