Hay thar,
Been playing this game since 2 weeks, lvl 58 atm. Loving most of the aspects of it, it's been a while since a game got me hooked again. One thing is bothering me though, my character barely changed appearances since lvl 5.
I wield the same 2-handed sword with minor differences in looks, while the cinematic showed a GWF wielding a great 2-handed axe. I don't mind about the sword I guess, but I'd like the armor visuals to really stand out from one set to another.
I've played WoW 6 years-ago and thought the customisation was rather nifty, since every item had a profound look (yes, they did have generics). Now I'm wondering, do things change at 60?
I'd love to see stuff like:
http://3.bp.blogspot.com/-mUYAJ6ZLBik/T90Ar-yO9zI/AAAAAAAAGo4/b0SD_4ml4mQ/s1600/BruteDragonArmor.serendipityThumb.jpghttp://skyrim.nexusmods.com/Images/407081-1349604073.jpghttp://media.pcgamer.com/files/2011/02/jarvan1edit.jpg
For me this would provide:
1. I'd probably be more tempted to go for a full set that way
2. I'd recognize armor in game, knowing if someone has it (PVP etc). What level is he, etc.
3. I'd try to get different sets and combine the best looking gear and dye it one color.
Love to hear from you lvl 60's that got some T1 - T2 sets
Cheers!
Comments
good point you are mentioning here. I love this game so far (lvl 18) and I am really astouned how much effort the dev team made to design all the systems working in this game. But there is one thing which is bugging me and it is exactly what you say. The customization options like titles, bios, dyes, town clothings etc. are fine, but there are too less graphical assets to make the different characters really stand out. I like the pictures you posted here, that is how armor and weapons need to look like in a game like this.
I think making more distinct assets would have a lot of different advantages:
- Players feel more epic
- Players feel more distinct from others
- Emphasize the individual
- Recognition of level
- Recognition of class
- Recognition of PvP rank
- Creating a feeling of prestige and competition
- Differentiate the silhouette of classes for Group Play/PvP (which is kinda hard at the moment in my opinion)
Most of the stuff above you already mention, I just wanted to underline it
I can imagine the dev team is planning on implementing more assets in the future or at least I hope so!
Another point as a notion: The effects of combat are way too blown out I think which makes it veeeery confusing at times. An UI option to reduce effects would be really nice..
cheers
Wow, those are hideous. I guess that's a point of opinion though, some people like some looks while others hate them.
There is a thread in the wizards forum about showing screen shots of people's looks, some have higher gear.
http://nw-forum.perfectworld.com/showthread.php?218331-Show-your-Control-Wizard-(Screenshots)
The looks do get more interesting at 60, and the game is new, so more to come for sure.
Never has been and, never will be, a word in my beautiful English language.
While I'm quoting your post, I'd also like to thank the poster above you.
I do agree that favorable armor-looks are somewhat based on opinions, that's why a wide variety would be great.
Thanks for posting the thread, it seems there is some sort of difference between them, they look okay-ish. This game is fantasy, thus I'd like to feel I'm having fantasy armor.
Get in some dungeon runs. the armor there is different from the green quest stuff.
Ability Scores || All Attribute Roll Combinations || My Cleric Stream \o/
Epics get pretty good graphics too. I think the current armor looks are fine. Crappy armor is boring looking, no problem there.
As for the high level mage screenshots, I think this gear looks better than the lower level gear but I think
it still isn't spectacular enough and has kinda weak silhouettes.
This is how I look now, guess it gets better at 60!
You mean the language comprised entirely of words we 'half-inched' from every other language and very slightly changed and random HAMSTER we made up? XD
on topic, have you seen the state of mage armor, long hair sticks through the back of the collar for crying out loud, people expect that kind stuff to be fixed..hell not even in alpha, it should be checked against all models and modified if need be when the darn thing is designed.
Yeah I want more D&D armor not Asian grinder Armor.
Fair enough! I have to admit that I don't have the biggest knowledge of all the D&D lore. I'm a fan of this game though .
At 40-60, it will switch to an entirely new set of armor, and again the same thing will take place with variations.
Blue armor will for the most part, be unique looking from the standard green armor, and purple armor will as well.
Well that's quite sucky. I like armour variation, not having the same armour for 40 levels. I keep going "ooo new armour. I wonder what this looks like. Oh... same thing as last time" >.> they really dropped the ball here.