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Please fix the arena pvp exploit asap

macinaossamacinaossa Member, Neverwinter Beta Users Posts: 43
edited May 2013 in General Discussion (PC)
There are already a lot of ppl joining Arena pvp just to stay afk and get the xp and glory at the end of the match.
Now there are also ppl spamming about this exploit (i think that this is an abuse of wrong mechanic of the game so an exploit)
Just some minutes ago on Beholder there were someone spamming che zone chat every 20 seconds about this exploit and how to take advantage of it
Please do something fast
Post edited by Unknown User on

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    urdefmadurdefmad Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 145 Bounty Hunter
    edited May 2013
    came in expecting a legit arena exploit

    left disappointed

    this is not an exploit, just a fail mechanic that they need to fix, everyone knows about this
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    macinaossamacinaossa Member, Neverwinter Beta Users Posts: 43
    edited May 2013
    urdefmad wrote: »
    came in expecting a legit arena exploit

    left disappointed

    this is not an exploit, just a fail mechanic that they need to fix, everyone knows about this

    If you abuse it is an exploit same as the foundry exp map
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    frost168frost168 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Simple fix. BOOT THEM
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    xaazxxaazx Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 122 Bounty Hunter
    edited May 2013
    macinaossa wrote: »
    If you abuse it is an exploit same as the foundry exp map

    Not even close to the same....
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    lordtureilimlordtureilim Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 63
    edited May 2013
    frost168 wrote: »
    Simple fix. BOOT THEM

    And if theyre not the leader? Should they leave? And continue to let leeches get what they don't deserve?

    The simple fix is "Put it all into contribution rather than having a pulse on the battlefield."
    "The difference between gods and daemons largely depends upon where one is standing at the time. "
    What better happen when Paladins are introduced someday...A glorious union it shall be.
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    macinaossamacinaossa Member, Neverwinter Beta Users Posts: 43
    edited May 2013
    xaazx wrote: »
    Not even close to the same....
    it is just a matter of opinion, to me is abusing of a game mechanic so it is an exploit
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    back2workback2work Member Posts: 35 Arc User
    edited May 2013
    sad thing is the more you contribute the less glory you get... if any at all and not some cheesy green item.
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    chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited May 2013
    The proper way is Winners get 50% bonus glory while losers don't.
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    pedrozeladapedrozelada Member Posts: 2 Arc User
    edited May 2013
    The proper way is Winners get 50% bonus glory while losers don't.

    That won't solve anything. There are people who really try and still lose. Should they be punished for the lazyness of others as well?
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    chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited May 2013
    If they wanna be harsh.. they can go winners get 100% and losers get 0% but then... you'll see a massive drop in pvp participants.
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    redscare82redscare82 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 41
    edited May 2013
    They just need to do what every other game does and if you're not participating or even leaving the start, give you nothing.
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    highlandglenhighlandglen Member, Neverwinter Beta Users Posts: 2
    edited May 2013
    there should be a hot fix for this its out of order.
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    shazersssshazersss Member Posts: 4 Arc User
    edited May 2013
    >Exploit
    I loled, it's not the players fault if it take the same time to lose 3 game for 1050 glory as it take to win a tight game for 750 glory...

    -glory for losing should at least be 1/3 not 1/2
    -actual glory for participating not a chance to get a blue/green if you are in the top 3
    -auto-kick on idle
    -deserter penalty for leaving/getting kicked

    but let's be honest here, there is a ton of stuff that should be way higher then this in the priority list
    -player getting stuck in a group and cant leave without getting kicked
    -player getting stuck in a group and cant even get kicked (auto-rejoin)
    -Group getting filled up when someone leave (dungeon or PvP)

    and I'm sure there is plenty more but that's what come to mind right now
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    freemind25freemind25 Member, Neverwinter Beta Users Posts: 68
    edited May 2013
    shazersss wrote: »
    -glory for losing should at least be 1/3 not 1/2
    -deserter penalty for leaving/getting kicked


    Bad suggestion. Positive reinforcement always works better then punishment. If anything, there should be rewards for players *participating*, and a slight cherry on top for winning. Having a good fight, even on the losing side, should be rewarded, as this is what players should come for in the first place, and it would be better for the game as a whole as well.

    Making only wins count would be demotivating in practice, because if you're not winning, you'd want to get out but probably won't only because of fear of an even harsher penalty. Chosing the lesser evil is neither fun nor should it be encouraged by design.

    Other games have been there before, it's just cryptastic that they failed at copying.
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    rhoricrhoric Member Posts: 1 Arc User
    edited May 2013
    Not an exploit so crying wolf when there is no wolf
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    graebeerdgraebeerd Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 77
    edited May 2013
    Kick should be a vote kick system rather than only leader kick.

    3 strike rule should be implemented, you get kicked 3 times in one week, you get a temporary PvP ban, 1 day, 3 days, 1 week, something.

    Glory should be paid out by point contribution. For example: For every 100 points of score a player has, they earn 10% of the glory your team wins at the end of the map. When player hits 1000 points of score, they'll receive 100% of the glory that is payed out for a win or loss. ie, if your team loses, you have 100 point score, you get 35 Glory instead of the full 350.

    Should also be some sort of matchmaking system implemented. Some sort of rating system based on wins / losses. If the combined total wins of your team is 1000, you probably shouldnt be matched against a group with combined wins of 50 lol.

    Or maybe Premade groups vs Premade groups only, Pugs Vs Pugs only.
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    helbourne63helbourne63 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 32
    edited May 2013
    Simply stated...this IS an exploit that damages the playing experience for others. Getting stuck in a PvP instance where one team is outnumbered because one or more players are just sitting AFK is aggravating (especially when one of those players is the group leader). While I agree this is a lower priority when compared to addressing true bugs, it is also a fairly simple fix; change the AFK timer for instances to 3 minutes and dump folks out of game. Also, add a 10 minute timer before a user can rejoin a queue after being dumped.

    Kick’m where is counts! 
    Helbourne
    Hero of the North
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    kaasdoekkaasdoek Member Posts: 0 Arc User
    edited May 2013
    It is not that the Mechanic sucks. But more like the REWARD vs EFFORT in PvP is ridiculous. You got too much glory and exp. Lose or win. Not only that, but for a CW for example; the PvP gear matches or beats T2 gear.

    Makes me wonder what they actually tested in closed beta..
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    jnc87jnc87 Member Posts: 40
    edited May 2013
    Easiest fix...make PvP gear bound and glory available for your whole account.

    Most of the AFK farmers do it to sell the items.
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    wormgaswormgas Member, Neverwinter Beta Users Posts: 57
    edited May 2013
    And if theyre not the leader? Should they leave?


    Which brings another valid question: Are the leavers get penalized?
    That's a fact!
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    etherealjetherealj Member Posts: 1,091 Bounty Hunter
    edited May 2013
    Play with a group of friends if you want a more satisfying pvp experience. If half your group is afk then read a book and enjoy the 350 glory apology.
    Use the <removed exploit lead-in> to interact with the auction vendor.
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    unimatrixalpha1unimatrixalpha1 Member Posts: 173 Arc User
    edited May 2013
    Not giving any reward to losing team, you'd see a lot of people quit early when at least one person assumes the match is lost anyways. There needs to be some debuff and/or deserter penalty in the game or at least a vote option to surrender as well as a vote option to kick an afk player. Giving total kick control to one party leader was a poor decision.
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    thevlakathevlaka Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    either way you get glory.
    suck it up and wait the ****ing 5 mins till the match is over.
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