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Reduce the number of boss adds in Dungeon and Skirmishes Needed

wildheart18wildheart18 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 4 Arc User
edited May 2013 in PvE Discussion
I know its about controlling the adds, but its hard to hold aggro on them all when guardians have threat issues

Skills is also required, i know that...10-15 adds beside a boss thats already is hard enough alone is to much
this counts for almost all bosses in the game

Iam not asking to asking to nerf the bosses, just the number of adds...just to clear
Post edited by wildheart18 on

Comments

  • octopusbreadguyoctopusbreadguy Member Posts: 23 Arc User
    edited May 2013
    Thinking of challenging boss mechanics is hard, so they just throw ****loads of adds at us and call it a boss fight.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited May 2013
    Thinking of challenging boss mechanics is hard, so they just throw ****loads of adds at us and call it a boss fight.

    Should it actually then be called an 'ADD fight' with a boss present too then?
  • cetra07cetra07 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Its a disappointment and a huge waste of time when you cleared all the way to the final boss. And the fight is 10x harder than what you have went through to reach the end boss. Its all wipe and injuries, wipe and more injuries till everyone cannot take it anymore and call off the party.
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