Seriously, can we tone down the loot explosions on defeated mobs.
Its bad enough we have to manually gather it all up when its scattered all about, and not in a nice neat pile. But it gets old quickly when it scatters so widely that you aggro other groups of mobs, have to hunt in the trees, or behind crates, just to collect it.
Heck the stuff just ends up everywhere. Its beyond annoying to see a "sparklie" you want but it landed up on some rocks just out of reach. :mad:
Seriously, can we tone down the loot explosions on defeated mobs.
Its bad enough we have to manually gather it all up when its scattered all about, and not in a nice neat pile. But it gets old quickly when it scatters so widely that you aggro other groups of mobs, have to hunt in the trees, or behind crates, just to collect it.
Heck the stuff just ends up everywhere. Its beyond annoying to see a "sparklie" you want but it landed up on some rocks just out of reach. :mad:
It is effectively annoying. I'm not asking for a virtual temporary bag like other games but only the loot where the mob died, i don't care much about the corpse you can still catapult him two miles away when i kill him with an at-will.
I actually like the loot explosions. It's funny too, because I notice if I hit with a huge attack for the kill, it sends the loot flying compared to finishing with a light attack.
I actually like the loot explosions. It's funny too, because I notice if I hit with a huge attack for the kill, it sends the loot flying compared to finishing with a light attack.
I dislike autoloot, my bags usually full and it'd prompt me to loot and I'd get that box getting me killed I think.
Could copy TERA and have your companions loot for you. :O Think that should be unique and for only certain companions though, ie slimes/cubes. For the sake of RP.
I dislike autoloot, my bags usually full and it'd prompt me to loot and I'd get that box getting me killed I think.
Could copy TERA and have your companions loot for you. :O Think that should be unique and for only certain companions though, ie slimes/cubes. For the sake of RP.
Let me introduce you the gelatinous cube companion.
[SIGPIC][/SIGPIC]
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nemesis788450Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
instead of reducing the loot explosing, you could simply loot being dragged towards you when pressing a button, and then plopping up like it is in group so you can select what you want...would be an alternative
I LOVE chasing the gold. I like how it scatters all over and makes the noises.. It's fun and reminds me of the old sega style collecting games I liked so much.
Sister Vanity knows if you've been naughty or nice...and heals accordingly.
Comments
It is effectively annoying. I'm not asking for a virtual temporary bag like other games but only the loot where the mob died, i don't care much about the corpse you can still catapult him two miles away when i kill him with an at-will.
I like it too.
I dislike autoloot, my bags usually full and it'd prompt me to loot and I'd get that box getting me killed I think.
Could copy TERA and have your companions loot for you. :O Think that should be unique and for only certain companions though, ie slimes/cubes. For the sake of RP.
This is an open beta. Start treating it like one.
I always imagine when a mob dies, it gets pissed and throws the items all around: **** THIS ****! \O/
The problem is when the loot falls somewhere you can't reach. Or suicidal mobs.
I would love this option.