I am working on my first foundry mission, and I have a village scene. Its starting to look ok but my villagers just stand there doing nothing. I have seen foundry mission where npcs wander in a narrow area. How do I get my villagers to do that?
Hmm.. could really use that one working Maybe i'll just have to finish this basic setup and publish it. Trying to set a atmosphere here and not seeing npcs moving is killing it.
The wandering/patrol of NPC's is a CPU heavy process that Cryptic does not allow our computers to handle. So in the Foundry preview the reason your wandering NPC's do not wander is because they have no pathing instructions to follow. And patrol NPC's will walk through stuff for the same reason.
According to Cryptic, that majority of time that your quest spends in the Currently Publishing stage, is the servers creating the pathing nodes for your NPC's to follow, as this is the most intensive part of the operation.
It sucks, but its the only way to test wander and patrols completely, as what you get in the Found Preview is just a basic pathing for some, and no pathing for others.
This is why we need a way to publish to server in a hidden mode, so we can test content without showing the world an unfinished quest.
Comments
Encounter Matrix | Advanced Foundry Topics
According to Cryptic, that majority of time that your quest spends in the Currently Publishing stage, is the servers creating the pathing nodes for your NPC's to follow, as this is the most intensive part of the operation.
It sucks, but its the only way to test wander and patrols completely, as what you get in the Found Preview is just a basic pathing for some, and no pathing for others.
This is why we need a way to publish to server in a hidden mode, so we can test content without showing the world an unfinished quest.