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How do I make my villagers walk around.

sofademonsofademon Member, Neverwinter Beta Users Posts: 75
edited May 2013 in The Foundry
I am working on my first foundry mission, and I have a village scene. Its starting to look ok but my villagers just stand there doing nothing. I have seen foundry mission where npcs wander in a narrow area. How do I get my villagers to do that?

Thanks
Post edited by sofademon on

Comments

  • oslion360oslion360 Member Posts: 79
    edited May 2013
    Im having the same issue. Contact/Wander doesnt seem to work anymore. Im not sure if im doing something wrong or if its bugged.
  • waeolwenwaeolwen Member Posts: 59 Arc User
    edited May 2013
    Wander navigation points are not generated in the Foundry Preview mode. It supposedly works correctly when published, but I have not used it myself.
  • oslion360oslion360 Member Posts: 79
    edited May 2013
    Hmm.. could really use that one working :( Maybe i'll just have to finish this basic setup and publish it. Trying to set a atmosphere here and not seeing npcs moving is killing it.
  • sofademonsofademon Member, Neverwinter Beta Users Posts: 75
    edited May 2013
    So how do you do Contact/Wander? I mean where in the interface do you put that information in.
  • oslion360oslion360 Member Posts: 79
    edited May 2013
    Click the npc under detail view and look for behavior. Should be pre-set at contact, click that for a new menu.
  • sofademonsofademon Member, Neverwinter Beta Users Posts: 75
    edited May 2013
    Thanks I will give it a try.
  • eldartheldarth Member Posts: 4,494 Arc User
    edited May 2013
    Doesn't work in Foundry preview, works in game, except for Chickens (maybe other animals?). Dogs/cats seem to wander.
  • hercooles130uscghercooles130uscg Member Posts: 0 Arc User
    edited May 2013
    The wandering/patrol of NPC's is a CPU heavy process that Cryptic does not allow our computers to handle. So in the Foundry preview the reason your wandering NPC's do not wander is because they have no pathing instructions to follow. And patrol NPC's will walk through stuff for the same reason.

    According to Cryptic, that majority of time that your quest spends in the Currently Publishing stage, is the servers creating the pathing nodes for your NPC's to follow, as this is the most intensive part of the operation.

    It sucks, but its the only way to test wander and patrols completely, as what you get in the Found Preview is just a basic pathing for some, and no pathing for others.

    This is why we need a way to publish to server in a hidden mode, so we can test content without showing the world an unfinished quest.
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