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Scoundrel Offense/Defense Build

ararararararagiararararararagi Member, Neverwinter Beta Users Posts: 0 Arc User
edited June 2013 in The Thieves' Den
Offense/Defense Equilibrium Build[ODB]

This build focuses primarily on balancing out your offense and defense.


FOREWARNING: The talent and feat calculators have one less point than they should. For the extra power add it to whichever one you like (mine is on Path of the Blades 2/3). For the extra feat, use it on whichever feat you have at 4/5 and make it 5/5.

The feats are also not for humans. If you are a human I suggest putting the extra points into Improved Cunning Sneak.

First of all, to clarify Combat Advantage - it has multiple effects but here is one that most people aren't aware of: You get a +25% damage bonus while in stealth by default. Test this by doing hits out of stealth and then in stealth. You'll have an average 20-25% increase. That is why my build is more so oriented around stealth than others.

At-Wills - Sly Flourish and Cloud of Steel. These are really the only two to use in PvP since Duelist's Flurry will rarely ever hit enemies because of it's long charge-up time.


Race - Human is the best race to go in my opinion with the extra feats but Half-Orc is basically equal if you don't mind their appearance.


Abilities - Go full Dex and Str, since you'll be getting Disciple of Strength which increase strength dmg bonus.


Skills - Dazing Strike OR Smoke Bomb (Use Smoke Bomb/Dazing Strike unless against a team with 2 or more CWs, in which case use Impossible to Catch. I use Dazing Strike off and on because I don't find myself using Smoke Bomb very much.)

Deft Strike OR Shadow Strike OR Impact Shot(I use Deft Strike most of the time because its nice against CWs. Shadow Strike will let you regain stealth meter and get Combat Advantage. I occasionally use Impact Shot for it's extra dmg at range but it isn't worth it unless you're going against a team with 0 CWs.)

Lashing Blade (Insane damage.)

Daily Powers: Shocking Execution and Lurker's Assault.


Class Features - I use Tactics and Tenacious Concealment because they are both in effect at all times. First Attack is only going to effect your enemy once and it's not going to help you in lengthy 1v1s or team fights very much.


Powers - Part 1:
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Part 1 is pretty cookie-cutter. All of this stuff is specced in just because you can. You get an excess of powers that you don't necessarily need. It allows you to use this spec for PvE as well and you don't have to forfeit any PvP efficacy because of it. Same with part 2.

Part 2:
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I use Impossible to Catch for CW heavy teams(2 or more). Impact shot is very useful for it's stun but I don't use it very often.


Feats -
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Action Advantage is not as important as Cunning Sneak so I only go 3/5 in it. This calculator is messed up but as a human you will go 5/5 Improved Cunning Sneak since Combat Advantage is insane.

Scoundrel has the best PvP feats by far. All of the feats you spec in for this tree are pretty great. (Underhanded Tactics [Gives bonus combat advantage damage bonus] Nimble blade gives you a 35% chance when you don't crit to hit 20% more. Mocking Knave is 10% more damage for your at-wills. Action Rush gives a 15% chance to gain 15% of your action points with your encounters, Whirlwind Sneak is great for when you eventually run out of stealth.

The leftover feat points that go into Saboteur and Executioner are very much preferential and largely depend on your playstyle but I highly suggest the ones in the images.

If you'd like to change your FOV use the following command: /gfxSetDefaultFOV XX where XX is your FOV. I suggest 70, the default seems to be around 55.

I did a lot to shorten this guide out for everyone. There are of course some small matters of preference you will probably differ on but I am convinced the rough outline is the best possible for competitive PvP.

Hope everyone enjoys. Honorable mention to Loli for helping me draft a lot of my ideas. (PS: I accept any friend requests and I own a guild which is theorycrafting oriented on Beholder - Praelatus@ararararararagi)

**Big thanks to Focuzed and his PvP crew for giving my build a chance and motivating me to make this guide.**


Regards,
Praelatus
Post edited by ararararararagi on

Comments

  • azeratezazeratez Member Posts: 3 Arc User
    edited May 2013
    I am new to TR but i was thinking, wouldn't Executioner be a better choice over Scoundrel? Scoundrel has the extra 10% dmg on your at-wills and the tree itself has good damage on abilities when you don't crit, but with a 40-50% crit chance your Lashing blade would destroy in Executioner because of the severity talents. Executioner also has Overrun Critical which would do an extra 5-6k dmg depending on your lashing blade crit.) It just seems to me like Scoundrel would be the best choice for a TR because of the burst. Like i said, though, i am new and i would love to hear your thoughts on this.
  • ararararararagiararararararagi Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    As the title says, this build is Defense/Offense oriented, not just Offense.

    Executioner is definitely a good choice for burst, but this one specializes in sustained DMG & survivability.

    It mostly comes down to whether you will be in team fights more. The more competitive PvP gets, the more likely you are to be in long team fights. You definitely need more sustained DMG in team fights and better survivability, so this build would do better in that regard.

    If your playstyle is different and you're usually the guy that roams the map and back-caps points, I suggest going with my Burst build which will most likely destroy anyone else in a 1v1. I personally use my Burst build because I don't often make premades and instead roam around back-capping points, so I run into 1v1s a lot instead of team fights.

    Burst build: http://nw-forum.perfectworld.com/showthread.php?212812-Scoundrel-Executioner-Hybrid-Burst-Build

    Overall, if you do premades a lot, go with this one as it has better sustained DMG. If you solo queue or have the position of 'roamer' in your team, go with my burst build because it's better in 1v1s.

    Btw, Mocking Knave not only gives +10% dmg for at-wills but also increases the dmg every time you use Cloud of Steel consecutively by 2.5%. So by the 12th hit of Cloud of Steel, it will be doing 30% more damage. This combined with Nimble Blade causes a full 12-hit Cloud of Steel to do about 40% of the enemies HP. With lashing blade they should be very low or dead. Action Rush is also pretty helpful as you will be using Shocking Execution as often as possible and Execution is almost always a guaranteed kill.
  • atomicjoeatomicjoe Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    would this work in PvE aswell? ( kinda looking for a build that is split for pve and pvp. )
  • ararararararagiararararararagi Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Yeah, this would work fine in PvE, but it won't necessarily be optimal.
  • sandricsandric Member, Neverwinter Beta Users Posts: 38
    edited May 2013
    Posted It In two Threads by mistake.
  • seariouslyseariously Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    I have a few question, what is 1 point in Path of the Blade do? and what does Impact shot do? The reason I ask is, if they are filler points, I would rather put them into sneak attack and get movement speed for when I am stealth (not that important, but if those are just filler points and never used).

    What is your PvP skills you use on your bars, and what PvE skills do you use on your bar?

    I am currently using:
    PVE
    Dailies - Lurker's Assault and Whirlwind of Blades
    Skill bar - Dazing Strike, Blitz, Lashing blade, Duelist Fury, and Sky Flourish

    PVP
    Dailies - Lurker's Assault and Executioner strike
    Skill bar - Dazing Strike, Impossible to catch, Lashing blade, Sky Flourish, and Cloud of Steel
  • ararararararagiararararararagi Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Path of the Blade is a skill I use for PvE when there are a lot of mobs usually bunched up. Only for certain dungeons.

    The skills I suggest at the top are for PvP since this is a PvP build.

    For PvE I use the same dailies but skills are Smoke Bomb, Blitz, and Lashing Blade/Path of the Blade.
    At-Wills = Sly Flourish and Duelist's Flurry.
  • peterjeepeterjee Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1 Arc User
    edited May 2013
    instead of putting 5 at dazzling, what bout putting it at press the adv? for impossible to catch give extra power?
  • ararararararagiararararararagi Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    You're not going to be using Impossible to catch most of the time so it's not worth it. Dazzling procs pretty often.
  • cloudspidercloudspider Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    i'll keep this secret for now, i will flesh it out and don't want to steal your limelight.
  • ararararararagiararararararagi Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    This build has been getting spammed by Chinglish and Focuzed for ages. I don't know what you mean by keeping it secret.

    Flesh it out? Steal my limelight? wat
  • cloudspidercloudspider Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    This build has been getting spammed by Chinglish and Focuzed for ages. I don't know what you mean by keeping it secret.

    Flesh it out? Steal my limelight? wat

    I realized that my build differs in two significant aspects and a build with that focus has never been published. I removed my post because contrary to what I initially thought, our two builds are significantly different and I would prefer to not discuss it here.

    Though I want to get your opinion on some of your feat choices. I will make a follow up post and I hope you will give your feedback.
  • casia345casia345 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 58
    edited May 2013
    Extra power on impossible to catch is pretty terrible.

    you dont want to stack power in the first place. so 2000-3000 at max.
    10% of 2000 is 200 power. 200 power. .04 damage per, +8 damage for 6 seconds.
    yeah. terrible.


    Catspaw on the other hand is pretty good. not having that in this build is a mistake imho.
  • ararararararagiararararararagi Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    I haven't managed to find an exact breakdown of powers bonuses yet. Is it really just 0.04 dmg per power? ...Would it possibly be more of a benefit to go full crit for armor instead?

    Most of the people that I've seen play my build have rarely ever used Dazing Strike, so I decided not to go with it as the majority won't benefit from it.
  • ararararararagiararararararagi Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Figured it out for myself.
    Crit Strike is about 0.009% to 0.01% crit chance per point.

    So overall, crit strike is a lot better than power especially if you can get some severity enchantments.
  • casia345casia345 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 58
    edited May 2013
    crit is a curve.

    if you have 200 crit, then 1 crit rating is going to give you about .0089
    if you have 2000 crit, then 1 crit rating is going to give you about .0078
    if you have have 3000 crit, then 1 crit rating is going to give you about .0069

    not exacts, but you get the idea.
  • xwafflezxwafflez Member Posts: 1 Arc User
    edited June 2013
    can you use this spec for pve and is it stil viable
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