Prior to the "steath nerf" some abilities like Lashing Blade were completely bypassing AC and defense, resulting in my 8300 gear score 54 Guardian Fighter to take a 14k Lashing Blade crit.
The change now makes abilities like Lashing Blade properly account for AC and defense. Even my Indomitable Strength seems to be doing noticeably less damage
powersoulMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
Not exactly on anyone's mind to screenshot the damage they take when they can't say it is going to happen. But since I PvP on a daily basis and it's almost a standard to be up against 2 TRs in pvp in every game, that attack has never hit me for more than 3.5k since the update. It wasn't even really what made or broke the match, I just overall take a lot less damage.
What I mean is how sure are you that the patch fixed the skill and did not nerfed it? Are there any basis that the said skill indeed by pass defenses before and not just insanely strong damaging skill? Because I haven't read anything about lashing blade being broken/ by passing defenses, I only see threads saying that Lasing blade has an insane amount of damage.
Either way, what the people are QQing about I think is not the fact that lashing blade got fixed / nerfed. It's about changing a skill without properly stating it in the patch notes.
What I mean is how sure are you that the patch fixed the skill and did not nerfed it? Are there any basis that the said skill indeed by pass defenses before and not just insanely strong damaging skill? Because I haven't read anything about lashing blade being broken/ by passing defenses, I only see threads saying that Lasing blade has an insane amount of damage.
Either way, what the people are QQing about I think is not the fact that lashing blade got fixed / nerfed. It's about changing a skill without properly stating it in the patch notes.
Are there any basis for you to say its a nerf and not a bug fix?
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decivexMember, Neverwinter Beta UsersPosts: 13Arc User
edited May 2013
Is there any basis for anyone to say either or?
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vitrioliconeMember, Neverwinter Beta UsersPosts: 7Arc User
edited May 2013
Well there is evidence showing that dmg was never reduced by defensive factors prior to the fix and proof that it is being effected by such factors now.
I think that is evidence enough to support the "fix" perspective. Nowhere in the tool tip does it say "ignores defense of target" yet it was doing so. As was stated it's already a 100% crit ability from stealth so for it to be doing so was terribly broken. It is clear in the "evidence" that has been put forth from people as "proof" of this "nerf" that it is in fact still hitting for the same amount but being reduced by defenses now. Damage reduction from damage reduction skills/mechanics applying to an ability that does not explicitly state it penetrates those defenses is not a nerf. If it was not doing so before that was a problem and needed to be corrected.
Again other claims being made about DF have shown no evidence to back them up. I have not taken any SS myself, but I know from yesterday to today I am pulling the same amount of damage on the meters. My build is completely DF~centric. If there had been a nerf there I would be getting slapped in the face with it at the end of each dungeon in an easy to see format. The only fluctuation I've seen is when I wasn't the quicker TR getting the DF bleed up. But that was just me being lazy on one run. As far as I can see absolutely nothing was done in regard to DF. The bleed aspect of the skill is still borked beyond stupidity between the compound stacking and incorrect damage calculating. If they had spent the time to nerf the ability I think they would have taken care of those elements too. It would make little sense for them to be fooling around with it and not fix what was obviously horribly broken.
There's a (stickied) post by a moderator stating there was no nerf OR bug fix of any kind. So both sides are just making things up really - unless the mod is outright lying, which I really don't believe is the case.
There's a (stickied) post by a moderator stating there was no nerf OR bug fix of any kind. So both sides are just making things up really - unless the mod is outright lying, which I really don't believe is the case.
To play devil's advocate...
It says no major changes were made. Doesn't exactly say no changes, but they aren't seeing the issues that people are reporting. I'm not seeing it myself on my rogue, so I can't say what if anything was changed.
Oh come on. The admin is saying that players are alluding to changes but they (the devs) can't find anything that would produce the results described by those players. So if the devs know nothing of any changes, and are asking for more information so they can look into it no less, it would follow they didn't make any, yes?
My damage hasn't changed at all. I honestly have no clue where is coming from.
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sevargathMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
Tricky rogue forever!
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kyouapple24Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
i think people in pvp just got better gear, with better defense, and better armor
or people learn that they need to equip some defensive skills in case of TR around.
which resulted in lower damage, in this case lashing strike. because that thing has the biggest single number. and usually people pay attention to that number.
and im pretty sure the number is percentage based. which resulted in lashing strike getting much lower hit than before. compared to other skills
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lepapaMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited May 2013
^ Yes people all wised up and geared up at the exact same time, on the exact same day.
>_>
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papi032Member, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
Good thing CW's can still kill people in seconds from half the battleground away..
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cloudspiderMember, Neverwinter Beta UsersPosts: 0Arc User
Good thing CW's can still kill people in seconds from half the battleground away..
They're ranged DPS, I would hope they could do that. So long as I can sneak up on them & cut them down, it's all good. But I'm a little surprised at how long I have to beat on a NPC wizzie to kill it, so I wonder just how "glass cannon-y" a CW is.
Fare you well
Let your life proceed by its own designs
Nothing to tell
Let the words be yours, I'm done with mine ...
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kyouapple24Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
Comments
Either way, what the people are QQing about I think is not the fact that lashing blade got fixed / nerfed. It's about changing a skill without properly stating it in the patch notes.
Are there any basis for you to say its a nerf and not a bug fix?
I think that is evidence enough to support the "fix" perspective. Nowhere in the tool tip does it say "ignores defense of target" yet it was doing so. As was stated it's already a 100% crit ability from stealth so for it to be doing so was terribly broken. It is clear in the "evidence" that has been put forth from people as "proof" of this "nerf" that it is in fact still hitting for the same amount but being reduced by defenses now. Damage reduction from damage reduction skills/mechanics applying to an ability that does not explicitly state it penetrates those defenses is not a nerf. If it was not doing so before that was a problem and needed to be corrected.
Again other claims being made about DF have shown no evidence to back them up. I have not taken any SS myself, but I know from yesterday to today I am pulling the same amount of damage on the meters. My build is completely DF~centric. If there had been a nerf there I would be getting slapped in the face with it at the end of each dungeon in an easy to see format. The only fluctuation I've seen is when I wasn't the quicker TR getting the DF bleed up. But that was just me being lazy on one run. As far as I can see absolutely nothing was done in regard to DF. The bleed aspect of the skill is still borked beyond stupidity between the compound stacking and incorrect damage calculating. If they had spent the time to nerf the ability I think they would have taken care of those elements too. It would make little sense for them to be fooling around with it and not fix what was obviously horribly broken.
http://nw-forum.perfectworld.com/showthread.php?224131-Reports-Regarding-Unexpected-Rogue-Changes&p=2975971&viewfull=1#post2975971
To play devil's advocate...
It says no major changes were made. Doesn't exactly say no changes, but they aren't seeing the issues that people are reporting. I'm not seeing it myself on my rogue, so I can't say what if anything was changed.
or people learn that they need to equip some defensive skills in case of TR around.
which resulted in lower damage, in this case lashing strike. because that thing has the biggest single number. and usually people pay attention to that number.
and im pretty sure the number is percentage based. which resulted in lashing strike getting much lower hit than before. compared to other skills
>_>
ahaha, made me larf
lashing blade is a little op and i am trickster rogue lv60
Compare it with Cw's ice shard that doesn't depend on targets current hp and the fact that they gain AP far faster then us
Yeah, we have to invest 5 points in order to have that happen.
-Kymos
They also found some secret gear that only reduces the damage of Lashing Blade.
Lashing Blade (A melee only ability) critting for 3k, while Deft Strike (A blink) critting for 6k, working as intended!! xD
WOW. Whole 5 points? That's insane. How dare they make such high damage skill take 5 points. It should be 1
They're ranged DPS, I would hope they could do that. So long as I can sneak up on them & cut them down, it's all good. But I'm a little surprised at how long I have to beat on a NPC wizzie to kill it, so I wonder just how "glass cannon-y" a CW is.
Let your life proceed by its own designs
Nothing to tell
Let the words be yours, I'm done with mine ...
actually, im saying this because i just used lashing blade on a rogue. and it crits for 9k
then i used it on another rogue. and it crits for 3k
used it on a cleric. crits for 6k.
used it on a GWF. crits for 2k
go figure