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Cryptic, in other games, Rogues actually leave stealth when they attack.

kaasdoekkaasdoek Member Posts: 0 Arc User
edited May 2013 in PvE Discussion
But for some mysterious reason in this game, they are allowed to remain stealth for a few seconds while murdering your face.

Not to mention when they do appear, they just pop this wannebe cloak of shadow skill (you sure made an original game, even the graphic match) and run away or remain murdering you.

But at least you are enjoying the Zen that people are buying.
Post edited by kaasdoek on

Comments

  • steampunkysteampunky Member Posts: 0 Arc User
    edited May 2013
    "Make this game more like other games!"

    No thanks. I like having rogues use 10 seconds of combat stealth rather than sneaking around at all times everywhere forever.

    -Rachel-
    Great Weapon Fighter tanks? Who are you kidding? Cleric tanks. They draw -all- the aggro.
  • kaasdoekkaasdoek Member Posts: 0 Arc User
    edited May 2013
    steampunky wrote: »
    "Make this game more like other games!"

    No thanks. I like having rogues use 10 seconds of combat stealth rather than sneaking around at all times everywhere forever.

    -Rachel-

    i understand that you like your class. And if you thnk this is an unique game. I am sorry to tell you that everything is just copied.
  • endlesspillowsendlesspillows Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 92
    edited May 2013
    kaasdoek wrote: »
    for some mysterious reason in this game, they are allowed to remain stealth for a few seconds while murdering your face.

    Subterfuge
    Requires Rogue
    Requires level 15
    Your Stealth breaks 3 sec after dealing or receiving hostile actions, rather than doing so immediately.

    Only this game, eh?
  • beamanbrbeamanbr Member Posts: 28 Arc User
    edited May 2013
    Dude who the hell are you to tell these guys how to design their game? Play a new class if you don't like it, or quit playing if not. This is not a bug, not an accident, they chose it to be that way, like it or not.
  • steampunkysteampunky Member Posts: 0 Arc User
    edited May 2013
    Actually I play a CW and a GWF, not a rogue.

    Though I do plan to play one at some point. :D

    I think their stealth mechanic is exciting, interesting, and very useful. If and when the project I'm currently working on launches I plan to recreate a similar mechanic in the next project.

    -Rachel-
    Great Weapon Fighter tanks? Who are you kidding? Cleric tanks. They draw -all- the aggro.
  • beamanbrbeamanbr Member Posts: 28 Arc User
    edited May 2013
    Its different, and I'm having fun with it. Regardless, if someone demands the "traditional" stealth mechanic, there are several games they can go back to and play that way. I say take chances and shake things up.
  • kaasdoekkaasdoek Member Posts: 0 Arc User
    edited May 2013
    The point is not about originality. Every person should have a chance to defend him self. Especially facing the highest dps class in game.
  • captncarnage25captncarnage25 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 43
    edited May 2013
    I wish people would just realize this is a PvE based game. if you want "Even pvp mechanics" play a game that supports it like Halo etc. don't expect the Devs to break classes so they work for pvp. this is Dungeons and dragons a PvE game. simple always was , always will be. don't drive a car and complain it doesn't float like a boat.
  • namidatekikanamidatekika Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 3 Arc User
    edited May 2013
    Stealth acts more like a DPS cooldown instead of being an always on mechanic. The fact it is harder to get stealth again after being used makes it even more a skill based cooldown (avoiding getting hit = more stealth = more uses!) so the whole argument over it should break on attack is silly.

    Especially since anything besides At Will abilities throw you out of stealth almost immediately unless you're rocking your big power.

    Sounds like pvp happened and kaasdoek got killed, so now obviously rogues need a nerf. Stealth doesn't make the rogue invulnerable, use some aoe goodness. Different game is different.
  • vaeledrinvaeledrin Member Posts: 147 Bounty Hunter
    edited May 2013
    steampunky wrote: »
    Actually I play a CW and a GWF, not a rogue.

    Though I do plan to play one at some point. :D

    I think their stealth mechanic is exciting, interesting, and very useful. If and when the project I'm currently working on launches I plan to recreate a similar mechanic in the next project.

    -Rachel-

    And it's also anti-fun in its current state.

    Though it's pretty fixable, just give some kind of visual cue that something is up other than BOOM RED SCREEN AHH DAMAGE. So players can respond or at least bend over. I am pretty sure there is a rather large thread discussing stealth mechanics and its role in player versus player environment - you may want to check it out.
  • namidatekikanamidatekika Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 3 Arc User
    edited May 2013
    Considering the rogue is visible up until they stealth...I'd think thats a pretty good indicator that a rogue is around? It isn't like you can stealth all the time and come in from nowhere totally stealthed.

    Awareness is important...even in chaos of fighting.

    These stealth mechanics are actually MUCH kinder then other games where stealth is a constant then breaks on the opening attack since you have the chance to see or I don't know...communicate with others if a rogue is there instead of looking out over an empty field, walking into the middle of it, boom rogue.
  • tenkurotenkuro Member Posts: 0 Arc User
    edited May 2013
    vaeledrin wrote: »
    And it's also anti-fun in its current state.

    Though it's pretty fixable, just give some kind of visual cue that something is up other than BOOM RED SCREEN AHH DAMAGE. So players can respond or at least bend over. I am pretty sure there is a rather large thread discussing stealth mechanics and its role in player versus player environment - you may want to check it out.

    Sigh, why don't you go play a rogue? You seem to not know a thing about countering rogues so maybe if you played one, you'd know how to counter them. If you know the other team have multiple rogues in their party, don't stand still. Every single attack the rogues use have some sort of animation lock. If you're constantly moving, they can't do any of their powerful skill on you unless they stun you while stealth, which is possible. That's why you have teammates to CC the <font color="orange">HAMSTER</font> out of your body, where the rogue who just stunned you would be.

    I'm also guessing you're extremely low level so you really have no idea what you're talking about at all.
  • vaeledrinvaeledrin Member Posts: 147 Bounty Hunter
    edited May 2013
    tenkuro wrote: »
    Sigh, why don't you go play a rogue? You seem to not know a thing about countering rogues so maybe if you played one, you'd know how to counter them. If you know the other team have multiple rogues in their party, don't stand still. Every single attack the rogues use have some sort of animation lock. If you're constantly moving, they can't do any of their powerful skill on you unless they stun you while stealth, which is possible. That's why you have teammates to CC the <font color="orange">HAMSTER</font> out of your body, where the rogue who just stunned you would be.

    I'm also guessing you're extremely low level so you really have no idea what you're talking about at all.

    How do I address a non-response such as yours?

    You seem to not know how to read English at a basic level and perhaps, I may recommend, that you reread the contents of my post and if you find any issue with there quote specifics or ask for clarification. Since, I must assume at this point, English is not your primary language (native tongue or whatever) I will address your non-responsive post and change the subject matter a little.

    First and foremost, the post in which you quoted talks about the mechanic being anti-fun not necessarily that it isn't counterable. Those are two different things, please make sure you distinguish the two. Hint: you glorious miscreant, it's not fun to deal with it and it's not interesting because all I can do is walk back and forth like a <font color="orange">HAMSTER</font> hoping that when their ability hits I can dodge the follow up so I won't get dazed (how is that fun or interesting for both sides?)

    Second, let us move onto your second argument and pretend like you said anything of substance or relevance in the first point. Why would you say something along the lines of "moving around is the counter unless they stun you then you have to have a teammate" ? Suddenly, teammate? What if another rogue stuns my teammate? So, basically there is no counter, you just take damage and ... well, we play the avoidance game right? Where are the rogues not capping? Let's play whack-a-mole and guess! Very fun meta.

    Now since, you being racially inferior or something - probably a Drow -, will undoubtedly take this out of context I will clarify and say that I only mean to point out that what you suggest as a counter isn't a counter nor a counter play. Nor is it fun for most people on the receiving end - sex should be under consent. That being said, I am not making any commentary on the current meta which we all know is thrown out of balance due to enchantments and whatever else. I am strictly, now pay attention my dear, pointing out that your logic sucks.

    Thirdly, you should learn to respond to the post. The question I raised or rather the comment I made was that the current mechanic is not fun. The person I was quoting was talking about how fun and interesting it is. Is the context so hard for you to understand?

    Next time you post could you take a breather and read the contents instead of knee-jerk posting? You have almost all the time in the world.
  • vaeledrinvaeledrin Member Posts: 147 Bounty Hunter
    edited May 2013
    Considering the rogue is visible up until they stealth...I'd think thats a pretty good indicator that a rogue is around? It isn't like you can stealth all the time and come in from nowhere totally stealthed.

    Awareness is important...even in chaos of fighting.

    These stealth mechanics are actually MUCH kinder then other games where stealth is a constant then breaks on the opening attack since you have the chance to see or I don't know...communicate with others if a rogue is there instead of looking out over an empty field, walking into the middle of it, boom rogue.

    Awareness is also nearly unattainable under many circumstances, you are literally just gambling depending on where you are and where the fight is taking place. That's really the issue. Therefore, there isn't really any counter play but stay as a pack which is okay but certainly not the most healthy option you could have in a game.
  • lecky01lecky01 Member Posts: 5 Arc User
    edited May 2013
    I'm not really sure if it's a bug or lag issues, but even in stealth, you can see the rogue when they're hitting you. Then again it could only be my imagination lol
  • tenkurotenkuro Member Posts: 0 Arc User
    edited May 2013
    vaeledrin wrote: »
    How do I address a non-response such as yours?

    You seem to not know how to read English at a basic level and perhaps, I may recommend, that you reread the contents of my post and if you find any issue with there quote specifics or ask for clarification. Since, I must assume at this point, English is not your primary language (native tongue or whatever) I will address your non-responsive post and change the subject matter a little.

    First and foremost, the post in which you quoted talks about the mechanic being anti-fun not necessarily that it isn't counterable. Those are two different things, please make sure you distinguish the two. Hint: you glorious miscreant, it's not fun to deal with it and it's not interesting because all I can do is walk back and forth like a <font color="orange">HAMSTER</font> hoping that when their ability hits I can dodge the follow up so I won't get dazed (how is that fun or interesting for both sides?)

    Second, let us move onto your second argument and pretend like you said anything of substance or relevance in the first point. Why would you say something along the lines of "moving around is the counter unless they stun you then you have to have a teammate" ? Suddenly, teammate? What if another rogue stuns my teammate? So, basically there is no counter, you just take damage and ... well, we play the avoidance game right? Where are the rogues not capping? Let's play whack-a-mole and guess! Very fun meta.

    Now since, you being racially inferior or something - probably a Drow -, will undoubtedly take this out of context I will clarify and say that I only mean to point out that what you suggest as a counter isn't a counter nor a counter play. Nor is it fun for most people on the receiving end - sex should be under consent. That being said, I am not making any commentary on the current meta which we all know is thrown out of balance due to enchantments and whatever else. I am strictly, now pay attention my dear, pointing out that your logic sucks.

    Thirdly, you should learn to respond to the post. The question I raised or rather the comment I made was that the current mechanic is not fun. The person I was quoting was talking about how fun and interesting it is. Is the context so hard for you to understand?

    Next time you post could you take a breather and read the contents instead of knee-jerk posting? You have almost all the time in the world.


    If it's not fun, why are you playing the game? No developer is going to change their mechanics for you just because you find it not fun. Their goal isn't to please you. Their goal is to please their target audience. Seeing how well they are doing, more people find it fun than not. The world doesn't revolve around you.
  • vaeledrinvaeledrin Member Posts: 147 Bounty Hunter
    edited May 2013
    tenkuro wrote: »
    If it's not fun, why are you playing the game? No developer is going to change their mechanics for you just because you find it not fun. Their goal isn't to please you. Their goal is to please their target audience. Seeing how well they are doing, more people find it fun than not. The world doesn't revolve around you.

    My goodness you are dense.

    Most games have a few mechanics that aren't 'fun' but, if a person is playing, then that means that the amount of fun in other areas outweighs the bad. At the same time that isn't saying that a mechanic cannot be improved.

    And also, because you really don't understand anything at all, when you are talking about 'me' you're actually referring to a demographic that is obviously more than just 'me' as other people share that opinion in this very thread - you probably don't understand what any of that means anyways so we'll move on.

    Their goal as stated by themselves, and by themselves I mean the devs, is to create an awesome game which I assume also means fun. So why shouldn't they make an effort to please 'me' or, rather, the demographic that I represent (probably more than 'you' but at the same time I doubt the numbers outweigh apathy).

    Also, you should realize - again, I know this is hard for you to digest since you barely understand English - that discussing the mechanics and the overall virtue/value/whatever does not equate to demanding for such changes so I have no idea what would inspire you to say that the world revolves around me or really even involving me. Which brings me to the next point, how come you completely unable to just stay on topic and be responsive? Let's just move on from here and ignore each other, but do be a bit more civilized towards your peers and try to actually - I know this is difficult - ... try to actually read what other people write or ask for clarification before throwing yourself in an all out offensive.
  • taikohitorataikohitora Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    vaeledrin wrote: »
    How do I address a non-response such as yours?

    Obviously by puffing out your psuedo-intellectual feathers and littering your post with insults and belittlement, right?...That's definitely the way to go about it.
    vaeledrin wrote: »
    First and foremost, the post in which you quoted talks about the mechanic being anti-fun not necessarily that it isn't counterable. Those are two different things, please make sure you distinguish the two. Hint: you glorious miscreant, it's not fun to deal with it and it's not interesting because all I can do is walk back and forth like a <font color="orange">HAMSTER</font> hoping that when their ability hits I can dodge the follow up so I won't get dazed (how is that fun or interesting for both sides?)

    Second, let us move onto your second argument and pretend like you said anything of substance or relevance in the first point. Why would you say something along the lines of "moving around is the counter unless they stun you then you have to have a teammate" ? Suddenly, teammate? What if another rogue stuns my teammate? So, basically there is no counter, you just take damage and ... well, we play the avoidance game right? Where are the rogues not capping? Let's play whack-a-mole and guess! Very fun meta.

    Now since, you being racially inferior or something - probably a Drow -, will undoubtedly take this out of context I will clarify and say that I only mean to point out that what you suggest as a counter isn't a counter nor a counter play. Nor is it fun for most people on the receiving end - sex should be under consent. That being said, I am not making any commentary on the current meta which we all know is thrown out of balance due to enchantments and whatever else. I am strictly, now pay attention my dear, pointing out that your logic sucks.

    Thirdly, you should learn to respond to the post. The question I raised or rather the comment I made was that the current mechanic is not fun. The person I was quoting was talking about how fun and interesting it is. Is the context so hard for you to understand?

    Next time you post could you take a breather and read the contents instead of knee-jerk posting? You have almost all the time in the world.

    Amusing as your "scathing retort" may be, I'd have to point out that you're accusing him of having an insubstantial post...when, to be fair, your post he quoted was simply you stating your opinion of the mechanic being "anti-fun" as if it were fact...with nothing more to back up your assertion. It seems to me you are mistaken to state that his logic "sucks" when, for all intents and purposes, your logic is fallacious. He, at least, reasonably recommended what you can do to better inform yourself about a mechanic you seemingly haven't made use of. Just because he didn't say what you may believe he should have doesn't entitle you to be rude and condescending.
    vaeledrin wrote: »
    My goodness you are dense.

    Most games have a few mechanics that aren't 'fun' but, if a person is playing, then that means that the amount of fun in other areas outweighs the bad. At the same time that isn't saying that a mechanic cannot be improved.

    And also, because you really don't understand anything at all, when you are talking about 'me' you're actually referring to a demographic that is obviously more than just 'me' as other people share that opinion in this very thread - you probably don't understand what any of that means anyways so we'll move on.

    Their goal as stated by themselves, and by themselves I mean the devs, is to create an awesome game which I assume also means fun. So why shouldn't they make an effort to please 'me' or, rather, the demographic that I represent (probably more than 'you' but at the same time I doubt the numbers outweigh apathy).

    Also, you should realize - again, I know this is hard for you to digest since you barely understand English - that discussing the mechanics and the overall virtue/value/whatever does not equate to demanding for such changes so I have no idea what would inspire you to say that the world revolves around me or really even involving me. Which brings me to the next point, how come you completely unable to just stay on topic and be responsive? Let's just move on from here and ignore each other, but do be a bit more civilized towards your peers and try to actually - I know this is difficult - ... try to actually read what other people write or ask for clarification before throwing yourself in an all out offensive.

    Still, you persist with the unnecessary (and clumsily assembled) insults. His point remains valid, if not as eloquently put as you may like. While you and others in this thread may find the stealth mechanic "anti-fun" and in need of change, there are still a number who do enjoy it and wish to see it left alone.

    From what you've said, and the vicious way you've defended it, it does seem as if you expect things to change in your favor merely because you and others like you have said so. It only stands to reason that tenkuro would interpret such seemingly rabid responses the way he did.
    Particularly in this post, where you have effectively implied (if not explicitly stated) that you (or references thereof) represent an entire population of people who share your views and that Cryptic's goal is to make an awesome game and please that population (of which you are a part).

    Of course, as you say, the thread is seemingly about discussing the mechanic...so perhaps you don't actually believe what you've said, but saying such things could easily lead one to think that you do. None can know your true beliefs unless you express them entirely, so you will, of course, forgive me if I have misinterpreted the few relevant things you've said that were mixed within the vitriol.

    All in all, it seems to me that the only one being offensive is you.
    It may behoove you to take your own advice in this matter.



    To the point at hand, however, I would also recommend that you (both the literal you and the demographic you represent) play as a rogue. It really can aid in understanding the class by showing you strengths and weaknesses of their abilities. This, in turn, can help you find the fun of maneuvering against an opponent. Like a chess game, one must decide in a split second which move to make next and to attempt to anticipate the moves of ones opponent by knowing what moves they are capable of making. It's a battle of wits which, I concede that you have shown, some aren't equipped to enjoy.
  • realr3sistancerealr3sistance Member Posts: 191 Bounty Hunter
    edited May 2013
    kaasdoek wrote: »
    But for some mysterious reason in this game, they are allowed to remain stealth for a few seconds while murdering your face.

    I don't actually have this problem when facing rogues, their stealth mechanic is time based and so simply don't run towards a rogue you saw stealth. If they stealth out of sight, by the time they get near you then they probably only have enough time for one attack. AoEs can also cause them to become detected while they are in stealth and so I'd have to say this is more an issue of people not knowing how to counter rogues rather than a broken mechanic.
    vaeledrin wrote: »
    My goodness you are dense.

    When you start a post with an ad hominem people will not want to read the rest of it, like I didn't.
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