Hey everyone.
I wanted to post my Foundry quest now that I'm finally finished with it. It is searchable by name now. If you're interested, any plays and ratings are greatly appreciated.
Campaign code: NWS-DTFFM8VP6
Subscription name: dthorsson
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Thread in the Foundry Spotlight forum.)
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Description:
After Rosie Duskmoor's husband, George, died both suddenly and mysteriously, she spared no expense desperately seeking answers. At last, she found a seeress who, after relieving Rosie of her and her late husband's entire lives' wealth, gave her an answer; George had been sucked into the pit one of the Nine Hells, the reason unknown.
Desperate to confirm this gut-wrenching news and to seek answers as to why her poor George had been wronged so, Rosie has pledged her last possession, a priceless family heirloom, to the hero so brave as to venture into the Nine Hells to find her George.
NOTES
* This is NOT a kill-a-thousand-enemies-to-instantly-gain-five-levels quest.
* The focus is on STORY with MEDIUM combat.
* Challenging solo, easy with a group of two.
* I can't control loot, resource nodes, enemy abilities and scaling, etc.
* Please feel free to leave constructive feedback.
* Thank you. I hope you enjoy!
Comments
I've got pretty good reviews so far, but it's kind of annoying when someone posts a negative comment about something that was obviously explained in the story line, because they skipped through all the dialogue and didn't even read why the thing actually makes sense. Silly people.
(To leave feedback/ bug reports)
Foundry Spotlight thread
Thanks for the advice. I'll see if it is repeatedly an issue. Thanks for taking the time.
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Foundry Spotlight thread
What I mean by rushed is how it went from fighting pigs and random guys to full on hell army. I think this would feel more natural if my character were a higher level, but as a low level fighting these type of enemies so soon into the quest it felt a bit odd. If you decide to make this into a full campaign I would recommend some sort of prologue to sort of ease the player into the epicness of the hells.
Good job though, was fun
Thank you for the feedback. I agree, that's one weird thing I had to sort of figure out. . . how is it that this level 15 player can go into the Hells, and pretty much take on someone who would be way more powerful than them. I did figure out how. . . but I'm saving it until the next one. There's a little loophole. For now though, yes, I can see how it can diminish the badassness of a Devil army. I tried to block out a decent amount of the map, and have dialogue to indicate that Avernus is a much, much bigger place than the little area the quest takes place in, to make it seem a little more. . . befitting a Hell's amazingness? I don't really know how to describe it, lol.
On another note, it's been mentioned that the having to double-click to move maps seems odd. I did this originally because I didn't really know how else to do it, except to use a door as an objective to leave an area, but then there had to be that click for a map transition as well. In an effort to move a map transition to a single click, could this be accomplished by a "reach x area" final map objective, instead of a "use the door to go to x" objective?
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Foundry Spotlight thread
Feedback is great, this is really helpful.
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Foundry Spotlight thread
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Foundry Spotlight thread
Does anyone know if it's possible to withdraw from featuring or replace the submission with a new version?
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Foundry Spotlight thread
If anyone plays it and notices bugs, please let me know and I can fix it in the morning. Thanks.
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Foundry Spotlight thread
Doh! I ran through it this morning and it must have published an older version yesterday, because there were several things wrong with it.
I spent about an hour fixing things up, ran through it again, and now the real new version is currently publishing. In addition to fixing the stuff I said had been already fixed, I removed an object to keep the last boss from randomly running to it and back to his spawn point, and I fixed a piece of scenery that was floating in the air.
Thank again for all the great feedback, guys. It's been helping me improve things.
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Foundry Spotlight thread
Here are some screenshots from over there.
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Foundry Spotlight thread
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Foundry Spotlight thread
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Foundry Spotlight thread
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Foundry Spotlight thread