The dungeon queue system is a complete fail. They need to make sure there is a tank and healer in every group. I would rather wait longer to queue and only have to do it once than to have to queue multiple times to get a viable group. Secondly there needs to be a way to queue in another member if someone disconnects or leaves the group. This needs to happen asap.
On another note the afk'ing in pvp is simply out of control. Make the daily a win to progress and not just play PLEASE.
Post edited by lyyfe on
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rapticorMember, NW M9 PlaytestPosts: 1,078Arc User
On another note the afk'ing in pvp is simply out of control. Make the daily a win to progress and not just play PLEASE.
I really don't think that is the solution. Then you'll have griefers just joining random groups and sitting there so that others can't get the reward. Or others hoping they'll get in a group that can win despite them being AFK because hey it doesn't involve much effort. Don't think it wont happen because it will. There's other ways to address the issue and still give people that actually participate in the event as designed get something out of it. I'd start looking at those solutions first.
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lyyfeMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 3Arc User
edited May 2013
Please fix this
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sixvoltMember, Neverwinter Beta UsersPosts: 0Arc User
The dungeon queue system is a complete fail. They need to make sure there is a tank and healer in every group. I would rather wait longer to queue and only have to do it once than to have to queue multiple times to get a viable group. Secondly there needs to be a way to queue in another member if someone disconnects or leaves the group. This needs to happen asap.
On another note the afk'ing in pvp is simply out of control. Make the daily a win to progress and not just play PLEASE.
Agree that the queue system is slightly lacking in certain areas. Though the whole making it a win to count for the daily wouldn't do a **** thing to stifle afk farming, that's putting a band aid on a 4 inch laceration since the whole point of afk glory farming isn't solely to do the daily.
a good solution to the group queue system would to for people to be able to see what classes are in the group they were be joining rather than chance it and see who they get.
I really don't think that is the solution. Then you'll have griefers just joining random groups and sitting there so that others can't get the reward. Or others hoping they'll get in a group that can win despite them being AFK because hey it doesn't involve much effort. Don't think it wont happen because it will. There's other ways to address the issue and still give people that actually participate in the event as designed get something out of it. I'd start looking at those solutions first.
What happened in SWTOR when they tried that was that people started quitting instantly if it didn't look like a win. It's definitely not the right solution. I think the only real way is to implement multiple mechanics that detect people being AFK. No automated system works against bots though so there will always be some of that going on.
I can live without having 1 of each in a dungeon instance. What I can't live with is the dungeon queues being limited to a certain narrow level range. I've outleveled 2 of the dungeons simply by doing the regular mission chain to queue for them when I actually got the mission for them. instead having to look for a group myself, it's annoying. I would understand if I was a level 60 doing dungeons but this is the regular mission chain dungeons.
Certain low level dungeons are very possible without a dedicated tank or healer, but at high end levels, it just doesn't work. And not being able to fill spots is also frustrating beyond belief.
The dungeon queue system is a complete fail. They need to make sure there is a tank and healer in every group. I would rather wait longer to queue and only have to do it once than to have to queue multiple times to get a viable group. Secondly there needs to be a way to queue in another member if someone disconnects or leaves the group. This needs to happen asap.
On another note the afk'ing in pvp is simply out of control. Make the daily a win to progress and not just play PLEASE.
Let's not force a tank on groups out of pity. Entire player base doesn't need to be punished
Use the <removed exploit lead-in> to interact with the auction vendor.
I can live without having 1 of each in a dungeon instance. What I can't live with is the dungeon queues being limited to a certain narrow level range. I've outleveled 2 of the dungeons simply by doing the regular mission chain to queue for them when I actually got the mission for them. instead having to look for a group myself, it's annoying. I would understand if I was a level 60 doing dungeons but this is the regular mission chain dungeons.
Yeah it is pretty annoying. You can easily outlevel them simply doing the other dailies and normal questing. You can still enter these on your own anywhow so not sure why they made such a small range on the levels possible to use the dungeon queue for them.
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calaminthaMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
I still don't understand why skirmishes have to have a tank (unless you queue with a 5-man group) but instances don't.
and please just add vote kick for pvp and add in that you have to do so much damage or take so much damage to earn participation (wouldn't that fix it)
MAKE MARK HIT ENEMY AND ALL ENEMIES AROUND IT.
MAKE THREATENING RUSH A 2-3 SECOND TAUNT THAT STILL MARKS THE SAME WAY.
REMOVE HEALING AGGRO.
Comments
I really don't think that is the solution. Then you'll have griefers just joining random groups and sitting there so that others can't get the reward. Or others hoping they'll get in a group that can win despite them being AFK because hey it doesn't involve much effort. Don't think it wont happen because it will. There's other ways to address the issue and still give people that actually participate in the event as designed get something out of it. I'd start looking at those solutions first.
Agree that the queue system is slightly lacking in certain areas. Though the whole making it a win to count for the daily wouldn't do a **** thing to stifle afk farming, that's putting a band aid on a 4 inch laceration since the whole point of afk glory farming isn't solely to do the daily.
What happened in SWTOR when they tried that was that people started quitting instantly if it didn't look like a win. It's definitely not the right solution. I think the only real way is to implement multiple mechanics that detect people being AFK. No automated system works against bots though so there will always be some of that going on.
I support this whole heartily.
Let's not force a tank on groups out of pity. Entire player base doesn't need to be punished
Yeah it is pretty annoying. You can easily outlevel them simply doing the other dailies and normal questing. You can still enter these on your own anywhow so not sure why they made such a small range on the levels possible to use the dungeon queue for them.
and please just add vote kick for pvp and add in that you have to do so much damage or take so much damage to earn participation (wouldn't that fix it)
MAKE THREATENING RUSH A 2-3 SECOND TAUNT THAT STILL MARKS THE SAME WAY.
REMOVE HEALING AGGRO.