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Removing Quest items from players

fallensbanefallensbane Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 118 Bounty Hunter
edited May 2013 in The Foundry
How do we go about removing a quest item from inventory once it has served its purpose?
Post edited by fallensbane on

Comments

  • nerfpl33nerfpl33 Member Posts: 0 Arc User
    edited May 2013
    How do we go about removing a quest item from inventory once it has served its purpose?


    interact option for objects have "remove required item" checkbox.
  • fallensbanefallensbane Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 118 Bounty Hunter
    edited May 2013
    nerfpl33 wrote: »
    interact option for objects have "remove required item" checkbox.

    But dialogue is of course lacking that option lol.. Thanks
  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2013
    All items are removed from player inventory at the end of the quest.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited May 2013
    If you want to "consume" an item - you select "Remove Inventory Item" option. HOWEVER this option is only currently available in interactive objects - NOT dialogs. Perhaps request the option be added to dialogs?
  • thewatcheruatuthewatcheruatu Member Posts: 27 Arc User
    edited May 2013
    If you want to "consume" an item - you select "Remove Inventory Item" option. HOWEVER this option is only currently available in interactive objects - NOT dialogs. Perhaps request the option be added to dialogs?

    This would be a great feature. I was just thinking of a scenario where you'd get a note, or something, off a dead body, and then later give it through dialogue to an NPC. It's not really essential that it be consumed, but it would be nice for roleplaying authenticity.
  • tilt42tilt42 Member Posts: 0 Arc User
    edited May 2013
    For those situations in which I desperately need to get rid of an inventory item in dialogue, I've rather clumsily had the NPC tell the player to put the item in a nearby box/bookshelf/chest/whatever, which can consume it. It's far from ideal though.

    The biggest issue with dialogues consuming items in inventory is this: What happens if you consume the item but the player then aborts the dialogue somehow (for example by clicking Done or by being attacked)? You could suddenly be left with a quest that can't be completed.
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