So, im wondering what do you guys are expecting Cryptic to have in the fist big patch?
From my side I want
- Balance Change, they shuold have suffisent Data telling them that some feat/power/class should be buff /nerf.
- Maybe a Warlock or Ranger Class?
- Maybe another paragon Class for each of the 5 starting class
- Being able to enter "solo" instance while in group
- One new lvl 60 Dungeon + epic mode
Post edited by shammill on
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soulwarrior78Member, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 541Arc User
edited May 2013
- Ranger class
- the remaining paragon trees to be available
- the 20v20 pvp zone which we get the dailies for when we reach 60
- for them to fix the Greed/Need/Pass fiasco, so only classed that can use the item can roll need on it
seriously though, depends on what you mean by the question... Patches are going in most days, are you talking about module 1?
A world to defend
A city to protect
innocents to save
"Why?" They ask "they hate you"
We're heroes it's what we do.
*patiently waiting on Paragon City*
So, im wondering what do you guys are expecting Cryptic to have in the fist big patch?
From my side I want
- Balance Change, they shuold have suffisent Data telling them that some feat/power/class should be buff /nerf.
- Maybe a Warlock or Ranger Class?
- Maybe another paragon Class for each of the 5 starting class
- Being able to enter "solo" instance while in group
- One new lvl 60 Dungeon + epic mode
Archer Class (notice I didnt say Ranger)
New Dungeon
Drow Race
New Zen Items
Companion Training Manuals
[SIGPIC][/SIGPIC]
Character is what a man is in the dark
0
watchyourbackMember, Neverwinter Beta UsersPosts: 1Arc User
edited May 2013
to not add more content but fix bugs/glitches/exploits first then worry about content. playability first. fix queues,billion crit bug,DD chest not givng items at all,lvl 60 enchantment box reward bug.
last thing i want to see is more broken content until the prior is playable.
to not add more content but fix bugs/glitches/exploits first then worry about content. playability first. fix queues,billion crit bug,DD chest not givng items at all,lvl 60 enchantment box reward bug.
last thing i want to see is more broken content until the prior is playable.
Yeah, but I think they will fix this kind of thing BEFORE the big first patch. They are doing some small patch each day.
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v1ctor2kMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited May 2013
1. Gauntlgrym
2. Shard Merge
3. Ranger and Warlock class
4. Vote Kick command for domination arenas
5. Additional Foundry assets
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terradraconisMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 17Arc User
edited May 2013
Lots of whinging and screaming about how the devs have ruined the play experience.
[SIGPIC][/SIGPIC]
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watchyourbackMember, Neverwinter Beta UsersPosts: 1Arc User
Yeah, but I think they will fix this kind of thing BEFORE the big first patch. They are doing some small patch each day.
im not so sure myself. i know in time it will be fixed but to say when is a pure guess. so many people on forums complaining about needing more content and its starting to cast the shadow over the game breaking issues
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pressexpose1Member, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
I thought we were having it drummed into us that this is beta. All I'd expect is that things are fixed before content patches are considered. And a wipe. There should be a server wipe before release.
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watchyourbackMember, Neverwinter Beta UsersPosts: 1Arc User
1. Gauntlgrym
2. Shard Merge
3. Ranger and Warlock class
4. Vote Kick command for domination arenas
5. Additional Foundry assets
voting wont help much as say you enter arena with 4 other premade group and they want to afk...well looks like you will be kicked. best solution is having a timer on leaving spawn area. 30 sec or so before you are removed from arena. vote kicking will only lead to exploits in that area
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aeonbluessMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited May 2013
Keep up the good work. I am constantly blown away by how amazing the terrain is, and how animated dungeons are.
I doubt we well see an bunch of stuff at once update any time soon, but what I would like to see is:
1: The 2 new classes everyone keeps talking about.
2: Companion upgrades to be implemented. Also some companion balancing. The cleric stands out above the rest, an I am not sure if nerf is the only answer as I think the reset of the companions need some improvement, but she should have her healing % stepped down a little bit, and the strikers need to strike more and observe less. Give the Acolyte of Kelemvore a tad better healing and it would be like a loxidon warhammer.
3: GWF needs some boost. I think some better defense would help him with the slow aoe swipes.
4: It should be easier as opposed to often impossible to que in another player when in the middle of a dungeon. I would rate this as near critical for not wasting players time. A bit of logic in the dungeon que to prioritize the group to have 1 cleric is important as well.
Comments
- the remaining paragon trees to be available
- the 20v20 pvp zone which we get the dailies for when we reach 60
- for them to fix the Greed/Need/Pass fiasco, so only classed that can use the item can roll need on it
I Forgot this one!
seriously though, depends on what you mean by the question... Patches are going in most days, are you talking about module 1?
A city to protect
innocents to save
"Why?" They ask "they hate you"
We're heroes it's what we do.
*patiently waiting on Paragon City*
- New race!
- New profession!
and rangers, but mostly warlocks
- Ranger class
- A new type of PVP, not the same arena.
Archer Class (notice I didnt say Ranger)
New Dungeon
Drow Race
New Zen Items
Companion Training Manuals
Character is what a man is in the dark
last thing i want to see is more broken content until the prior is playable.
Yeah, but I think they will fix this kind of thing BEFORE the big first patch. They are doing some small patch each day.
2. Shard Merge
3. Ranger and Warlock class
4. Vote Kick command for domination arenas
5. Additional Foundry assets
[SIGPIC][/SIGPIC]
im not so sure myself. i know in time it will be fixed but to say when is a pure guess. so many people on forums complaining about needing more content and its starting to cast the shadow over the game breaking issues
voting wont help much as say you enter arena with 4 other premade group and they want to afk...well looks like you will be kicked. best solution is having a timer on leaving spawn area. 30 sec or so before you are removed from arena. vote kicking will only lead to exploits in that area
I doubt we well see an bunch of stuff at once update any time soon, but what I would like to see is:
1: The 2 new classes everyone keeps talking about.
2: Companion upgrades to be implemented. Also some companion balancing. The cleric stands out above the rest, an I am not sure if nerf is the only answer as I think the reset of the companions need some improvement, but she should have her healing % stepped down a little bit, and the strikers need to strike more and observe less. Give the Acolyte of Kelemvore a tad better healing and it would be like a loxidon warhammer.
3: GWF needs some boost. I think some better defense would help him with the slow aoe swipes.
4: It should be easier as opposed to often impossible to que in another player when in the middle of a dungeon. I would rate this as near critical for not wasting players time. A bit of logic in the dungeon que to prioritize the group to have 1 cleric is important as well.