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How to properly test a map?

teggygahteggygah Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 7 Arc User
edited May 2013 in The Foundry
Something that is driving me up a wall is trying to test and view my map. Here is a simple situation:

1. I enter my map
2. I interact with my NPC who gives me a key to open a door
3. I open the door and have an encounter
4. I realize that the step after my encounter is not working.
5. I return to the foundry and fix the quest step

Now, when I "play from here" at the quest point that I left off, my door is closed again and I have no way of getting the key, so I have to reset the entire quest and play it from the start again.

I must be doing something wrong, correct? What is the proper way to test so that you can jump in and out of the map and make progress?
Post edited by teggygah on

Comments

  • narathkornarathkor Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Unfortunately resetting everything is the proper way to test, however for mob situations you can just hit control+space to instantly nuke them that way you get through things faster.
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  • forien69forien69 Member Posts: 144 Bounty Hunter
    edited May 2013
    You can play from any place on the map, but always from first objective on that map.
    OR you can play from any objective, but there is no telling where will you spawn. One time you will spawn where last time you left, other time on beginning of the map.

    IMHO the best way is always playing entire map when testing objectives.
  • teggygahteggygah Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 7 Arc User
    edited May 2013
    Well, that's unfortunate, but thanks for the tips guys.
  • seanc84seanc84 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 58
    edited May 2013
    I've got around this by moving the spawn point on the map to where I need to be to test an objective. So for your example, move the spawn point somewhere after the door if you want to test whatever happens after that. (If it puts you where you were the last time you tested, I think resetting the map fixes it.) Just don't forget to move the spawn point back to where you want it when you're done testing.

    Would be nice for untargetable or god mode to make it so you could walk through doors or other objects.
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  • teggygahteggygah Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 7 Arc User
    edited May 2013
    seanc84 wrote: »

    Would be nice for untargetable or god mode to make it so you could walk through doors or other objects.

    Yes, a noclip mode would be perfect. Sometimes I just want to walk from room to room and view details and make adjustments.
  • narathkornarathkor Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Hmmm have you tried using play map? I have found if you are just working on your detail scenery with the 3D editor and such, return to foundry, make adjustments, then hit play map at the top right of your map screen will put you right back where you left at usually.
    Please check out my foundry quests!
    The Sins of the Father NW-DLN6BC8NX
    A Name For Yourself NW-DRBWMCFL4
    Click Here To Visit The Official Thread
  • coanunncoanunn Member, Neverwinter Beta Users Posts: 368 Bounty Hunter
    edited May 2013
    I'll be honest, any time I make a modification of that type I jump in and out alot and do the full map to make sure I didnt' break anything else with the changes. That said I have quickly come to realize from talking to several other people that true testing can not occur without publishing and playing it in the 'Live' server. So much works differently in the preview vs 'Live'.
    Do you crave a good old fashioned dungeon crawl? One where the dungeon tells it's own story? The Dungeon Delves campaign is just for you! Start with my first release: NW-DQF4T7QYH Any cave can lead to adventure!
  • squareslugxsquareslugx Member Posts: 16 Arc User
    edited May 2013
    Been building my first quest for the past couple of days and it does get a little annoying having to play through just about the entire map to get to where I want to make some adjustments or just see if everything is working correctly in those specific spots. Then jump out and back in to see if the fixes worked but have to run all the way back again and such haha. "Play from here" doesn't really work like it sounds unfortunately.

    Of course the whole moving the spawn point mentioned above sounds like a nicer alternative for quick checks.
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