Hey everyone im a 9700 GS CW . I came from wow after getting glad a few times not that it means anything ......lol but if anyone needs help on how to build their CW or on how to pvp with proper spells and which spells are good for what maps yadda yadda you contact me here or on my twitch which my username is manchocolate just hit me up with any questions you guys might have ill post the stats of my char below
Char name - NLR
my ability scores are all in wisdom and int
Gearscore is 9677
Power- 3500
crit 712
recovery-2500
armor pen -706
defense- 833
movement -468
health 27k
i run a movement and dmg and recovery build to travel the map quickly and allow my encounter spells to come up quicker any other questions just message GL everyone
You guys asked and i delivered heres the screen shots explanations and how to be awesome
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SO ill go through some reasoning on these feats spells and why i use them
Firstly Spells is a huge issue for alot of CW's out there i see everything in pvp from shard to sudden storm..... first off this isnt PVE its PVP and your first priority in PVP is to be able to control while putting out sustained dmg so let me explain what i run in pvp and why.......
Dailies- ALways Ice dagger its just alot of dmg and chill stacks plus knockdown cc
TAB- I ONLY USE 2 SPELLS ON TAB 1 (which is my main) Ray of enfeeblement 2 is Entangling force
Ray is a very good spell especially when you get 2 of them the decent damage that comes from it along with the mitigation debuff is awesome (mitigation meaning it reduces the amount of damage that the target does when its affected by this debuff)
Entangling Force is good as well on tab when its put in the spell mastery slot it not only allows for decent cc on point it can also give you tons of damage through the arcane mastery procs it gives for pulling more people
Q- Always always always run repel on q if you dont understand why you havent played against many good rogues. Repel is super overpowered when it comes to playing against a meele class you can use it to set up combos such as use repel then glacial strike or use repel and entangling force then pew pew away and your set
E- This is where things get tricky you can run either of which spells are not on your tab key being ray or entangling force. Usually i run entangling force on this cause its always nice to have another stun so you can stack your arcane mastery procs with magic missiles
r- again always running chill spike on r.... it gives a stun and a chill proc which helps out alot ill explain more about chill and arcane mastery below
Mouse 1- Arcane missiles is always my mouse it hits for a decent amount and gives an arcane mastery proc on third strike which again ill go over later
Mouse 2 - Ray of frost always the chill procs and the slow are just way to good to not run it as a mouse 2 for easy peels when your spells are on CD
Class Features -Eye of the storm and Storm spell
Ok now we get into the important stuff on how CW buffs help us play and do tons of dmg
Arcane Mastery - as the tooltip says increases arcane damage by 3% a stack well if you look at my powers and how i have them speced into my class features arcane mastery also affects frost spells so 5 stacks is 15% extra damage on top of feats and everything else your coming out to about 37% extra damage with frost and arcane spells which can really hurt.
Chill- This is fun if you have ever played wow chill is a DOT frost nova most spells apply this and they allow you to do more damage to targets with frost spells while also stunning them when it gets to a certain number of stacks
Any other questions or anyone else want me to update something about this post please message me or leave a comment on here thanx guys for the feedback
Comments
(Gladiator in WoW usually means something, unless it was with a DK when WotLK came out! )
I'm at a point where I need to choose to go ice or arcane build and not sure which to go. I prefer building for pvp.
I'm also curious to know what race you chose.
Last question, with such high recovery, how much difference do you see in your spell cooldowns? (how significant is it, can you give numbers for example?)
thanks!!
Here is my build.
If you want to learn how to use our builds you can watch me streaming at http://www.twitch.tv/vetian or check my youtube http://www.youtube.com/vetianhd
I'll post a full view of my character and build tomorrow. I'll be uploading more of my footage from the stream today.
Tomorrow we'll be posting an update to go further with enchants, we're still experimenting heavily with many different enchants, but we'll let you know where we're at tomorrow.
Tiefling bloodhunt does not stack with Tempest Magic, who knows if they ever fix it.
For human, you would lost +2 in one stat but with the 3 extra feats, you could max Toughness for another 3% health and Learned Spellcaster and drop one more point somewhere else (3% area damage or 1% stat increase)
Also, why not run shield? I know there's a casting time for it and it can get broken, but with your recovery and increase CC duration I don't think you would have trouble getting it up again. Though, admittedly, I have yet to try 60 PvP so I don't have much input there.
Shield is terrible. Shield has a long cast, can be broken, as well as a long CD. It doesn't have the distance for knockback that repel has, and it is only usable on targets that are close to you. Repel is nice for supporting teammates as well as allowing yourself to have a low CD push for those pesky gap-closing abilities that melee players have.
@Insanable I am currently gemed for Crit, Defense, and Movement. So far these seem to be the most viable. Crit gives you more burst, but power will give more consistent damage. Up to you.
I was thinking of trying to increase my recovery, thinking I would decrease time my encounters were down. If an encounter is 16 seconds to cool down , how hight would I need to get Recovery to have a noticeable effect on this?
read somewhere Power is 25=1
what is Recovery?
I used to be pretty against shield and I took Repel over it - but then I did some testing and it is a fairly significant spell, even when it is 'down'. Cast it on yourself and go let a mob beat on you for a while and then check your log. It can definitely help you last longer and the knockback isn't tiny (though it is no repel).