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Hotenow Domination Pillars

horrorsh0whorrorsh0w Member, Neverwinter Beta Users Posts: 0 Arc User
edited May 2013 in PvE Discussion
So, is there a reason that casters are allowed to stand on top of these pillars indefinitely? Both classes have a knockback so its impossible to pry them off the pillars if you're a melee. So they can just sit up there all day without worrying about dying and nuke away. Doesn't seem like a lot of foresight went into the design. What do you guys think?
Post edited by horrorsh0w on

Comments

  • dupedofcdupedofc Member Posts: 1 Arc User
    edited May 2013
    I have no problem killing them as a TR.
  • knoteskadknoteskad Member Posts: 0 Arc User
    edited May 2013
    TR can port to them.

    You can have your back to the wall and they can't knock you off.
  • horrorsh0whorrorsh0w Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    knoteskad wrote: »
    TR can port to them.

    You can have your back to the wall and they can't knock you off.

    That's what I thought too but you can still get knocked down if they get get on your sides, so there's no real safe area to battle. Which basically gives them a straight up advantage.
  • v1510n5v1510n5 Member Posts: 54
    edited May 2013
    As previously stated, Rogues can teleport to them. Also, if they're on the pillars they're not capping the point so they're unlikely to stay there for long.
  • mattkrueg1mattkrueg1 Member Posts: 46
    edited May 2013
    As a GF, I just jump up there and knock them off. It's not really a big deal.
    TEMPUS
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