Not only is the instance way too long (Trash wise) but the 2nd camp fire doesnt work at all which means your running back ever time THE WHOLE way.
Glitched mobs everywhere...
But if that was it, it wouldnt be that bad...
Both bosses spawn unendless waves of UNCONTROLLABLE adds, only way we beat them was to pull themm 500-800 yards away from their spawn and negating their adds.
But if that was it, it wouldnt be that bad...
Then you get to the final boss, you enter and boom 2 Infiltrators instant conal you...
So you start killing the adds, and boom theres a tentical to avoid...
So you start avoiding the tenticle, and wow now theres a thoon pulling you in...
Then all of a sudden there is 1/2 zone aoe your trying to avoid while dodging thoon pull in and brain dog head butts and infiltrator stuns....
WHAT THE ****!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This boss fight would be great, and perfect and difficult without adds...
Maybe add a thoon or so just to make it a bit more difficult....
1 hour of my life wasted.....
OH YEA BTW THAT FINAL WOLF BOSS GLITcHED TO GOTTA LOVE INSTANT 50K HITS FROM WOLVES ONE SHOTTING EVERY1.....
Yeah.....I don't care for that one much myself.
It is one spanking I will remember for a while.
"You have a wife and kids? If so, what would happen, if we called you in at 1am, everytime something went wrong!
Be respectful, remember, you PLAY the game at your convenience, they WORK at no ones."
Go watch the video on youtube... We were not a random party but a 10k GS guild party... The fight is UNWINABLE atm... It would be extremely hard with 10 people on epic.
And yes you can avoid the tenticles but you cant avoid the 10 adds withith 10 secs of the fight start....
Go watch the video on youtube... We were not a random party but a 10k GS guild party... The fight is UNWINABLE atm... It would be extremely hard with 10 people on epic.
And yes you can avoid the tenticles but you cant avoid the 10 adds withith 10 secs of the fight start....
That video you showed us... has a Guardian Fighter in the party.... its already a party that is gimped.
Try 2 cleric without a GF. You'll laugh at how much better it is. Not even kidding.
*Edit* Team don't know where to stand to avoid all tentacles.. They actually tried to kill the tentacles.. lol.. (Theres a place to stand to actually be able to attack the brain and be able to avoid tentacles. But yeah i'll let you figure that out.)
sarcon89Member, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
the comment on the grey wolf den epic boss adds 1 shotting is true though. ive been hit as a cleric for 45-80k from them before (frontal attack not rear). i do ask all forum trolls out there to device a plan in which to survive such a blow.
the comment on the grey wolf den epic boss adds 1 shotting is true though. ive been hit as a cleric for 45-80k from them before (frontal attack not rear). i do ask all forum trolls out there to device a plan in which to survive such a blow.
The wolf adds spawn on boss. Tank / Melee DPS should not AoE when they spawn. They will aggro the cleric (usually) and move towards him/her. They dont have to be killed, just avoided for ~12s then they appear to despawn. Yes they hit very hard and if your standing on the boss AoEing (as DPS) or healing they will prob one shot you. Think of them more as a slow moving tracking spell that you have to avoid for a few seconds rather than as an Add. Dont waste time DPSin them .. just move.
yes.... all that video showed is none of you even tried it in normal mode before doing it on epic
there is indeed spot for both ranged and melee where the tentacle does not hit you and you can hit the boss/adds
I can't say that I did it myself on epic successfully, but i'm pretty sure with a good comp and technique its doable
also you might want to reroll if you are the GF
Final boss is killable. I did it last night. All of us were 8300-8600 GS. Here is the strat:
2 Control Wizard
2 Trickster Rogue
1 Cleric
Rogues stay on boss 24/7. They won't need heals or hardly any cleric attention. CW stand in the middle and use shield and steal time to instantly fill their AP gauge. Take turns casting Arcane Singularity (sucks all mobs in). Shield will knock off most mobs when you get to the last platform. Cleric stands with the CW and just drops the heal circle, jumps around and mostly just there for the insurance.
Good luck!
Also to everyone who still wants to think Guardian Fighter is needed for T2 .. no .. just no.
This strat works for most T2 dungeons btw.
Comments
It is one spanking I will remember for a while.
Be respectful, remember, you PLAY the game at your convenience, they WORK at no ones."
And yes you can avoid the tenticles but you cant avoid the 10 adds withith 10 secs of the fight start....
http://www.youtube.com/watch?v=IbPqqw3RSec
That video you showed us... has a Guardian Fighter in the party.... its already a party that is gimped.
Try 2 cleric without a GF. You'll laugh at how much better it is. Not even kidding.
*Edit* Team don't know where to stand to avoid all tentacles.. They actually tried to kill the tentacles.. lol.. (Theres a place to stand to actually be able to attack the brain and be able to avoid tentacles. But yeah i'll let you figure that out.)
You go try it and then post...
Its obvious that you havnt tried it...
It has never been beaten yet...
The wolf adds spawn on boss. Tank / Melee DPS should not AoE when they spawn. They will aggro the cleric (usually) and move towards him/her. They dont have to be killed, just avoided for ~12s then they appear to despawn. Yes they hit very hard and if your standing on the boss AoEing (as DPS) or healing they will prob one shot you. Think of them more as a slow moving tracking spell that you have to avoid for a few seconds rather than as an Add. Dont waste time DPSin them .. just move.
there is indeed spot for both ranged and melee where the tentacle does not hit you and you can hit the boss/adds
I can't say that I did it myself on epic successfully, but i'm pretty sure with a good comp and technique its doable
also you might want to reroll if you are the GF
2 Control Wizard
2 Trickster Rogue
1 Cleric
Rogues stay on boss 24/7. They won't need heals or hardly any cleric attention. CW stand in the middle and use shield and steal time to instantly fill their AP gauge. Take turns casting Arcane Singularity (sucks all mobs in). Shield will knock off most mobs when you get to the last platform. Cleric stands with the CW and just drops the heal circle, jumps around and mostly just there for the insurance.
Good luck!
Also to everyone who still wants to think Guardian Fighter is needed for T2 .. no .. just no.
This strat works for most T2 dungeons btw.