I cant figure out how to make the spawned NPC (custom npc) to follow your player after activating a quest.
Also, is there a way to make an encounters to patrol from point A to Point B at certain times?
Set the NPC behavior to follow then set the "follow when" (may not be the correct name) to when you want it to follow (objective in progress, dialog prompt etc...)
As for patrolling, we cannot set timers but you can have the encounter spawn at a certain point (marker reached, dialog prompt etc...) and it will begin it's patrol when it spawns.
There is a rumor floating around that I am working on a new foundry quest. It was started by me.
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zerowaitMember, Neverwinter Beta UsersPosts: 29Arc User
edited May 2013
I want it like this:
1. player talks to NPC
2. NPC will be removed and then spawned again with the ability to follow the player.
In addition, I'm trying to do a multi-dialogue NPC.
Where players interact the NPC, gets 5 choices.
Each Choices will have different paths.
I tried making one but if player selects *any* of the choices, it activates "all" the encounters. lol
Comments
As for patrolling, we cannot set timers but you can have the encounter spawn at a certain point (marker reached, dialog prompt etc...) and it will begin it's patrol when it spawns.
1. player talks to NPC
2. NPC will be removed and then spawned again with the ability to follow the player.
In addition, I'm trying to do a multi-dialogue NPC.
Where players interact the NPC, gets 5 choices.
Each Choices will have different paths.
I tried making one but if player selects *any* of the choices, it activates "all" the encounters. lol
How will I do that?
Thank you btw.