So, to fix some of the issues we're seeing with foundry, how about adding either tags or categories to the foundry content? That way, intensely-story-driven missions can be available for those who are seeking story, missions that have fun mechanics for those seeking unique experiences, monster challenge missions for those who want to test their martial prowess, and so on...
This could be largely automatic (a quest with a low overall time/monster kill is likely a grindfest, whereas a high time/monster kill may be more story or mechanic driven), but those tags could also be part of the review process.
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