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Boss encounters, agro radius

neverbone231neverbone231 Member, Neverwinter Beta Users Posts: 5 Arc User
edited May 2013 in The Foundry
I have a question. When making a boss can you use the npc list? Sorry if this is a dumb question still learning the ins and outs of the foundry. Also can you adjust the agro radius? I want to make my story very indepth and this would help. So any help would be great thx!
Post edited by neverbone231 on

Comments

  • xccess78xccess78 Member Posts: 12 Arc User
    edited May 2013
    Nope, but you can use a 1-man encounter and dress it differently. It will still use the encounters skill set though, that you cannot change. Nope you cannot change aggro radius, but you can play around with patrol points.
  • neverbone231neverbone231 Member, Neverwinter Beta Users Posts: 5 Arc User
    edited May 2013
    so i cant adjust how hard they are?
  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited May 2013
    No, you can't adjust anything about them other than the costume. They will always use the abilities of the underlying encounter, so if you dress a spider as a bear, you get a bear that spits webs....

    You cant change aggro radius either, you get the radius shown in the Foundry, and all encounters have the same radius.
  • sabo630sabo630 Member Posts: 76
    edited May 2013
    yes you can.

    make an NPC appear when the objective you need is active, and make him disappear when his objective is completed.

    put down an encounter over the NPC and set it to appear when that prior objective is completed. You can change the encounter to any difficulty you want. easy/standard/hard - and then there are ranks for each with rank 1 being the hardest for that level.

    in the detail part of the editor, you can customize the skins of both NPC and the Encounter to look the same and have the same Name/Group.

    agro radius cant change but you can do like the above posts says and make it patrol. However the easiest thing to do is place it in a small area so that it has to agro ones it appears. If you have to talk to an NPC before it turns into a monster as described above, it will auto agro after the dialog is finished and the npc disappears.

    you can see this first hand in one of my quests -> NW-DBLKY7K2S
  • nezroy123nezroy123 Member Posts: 165 Arc User
    edited May 2013
    You can also put encounters inside/behind invisible walls and use place markers to disappear the wall. You can't make the agro radius larger this way, but you can make it smaller.
    Quests: Fate of the Bonnie Kate (NW-DE6K6H63Q)
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