I'm not home so I can't check now, but I think there's an undead encounter (standard melee?) with a single zombie hulk. You can change the costume to something else if you want it to look different... only downside is that its behavior won't change.
And yeah... not sure how to get around the pathing issues. I set up some patrols for spiders in a foresty area and was rather nonplussed when I saw they'd just run right into trees and stop moving. :-/
I could be wrong, but I think you can place an encounter, and then (in the Detail view), remove as many of the mobs as you like - so you could just leave 1.
I could be wrong, but I think you can place an encounter, and then (in the Detail view), remove as many of the mobs as you like - so you could just leave 1.
You can't do this. Though it would be possible to move individual mob members somewhere off map, a room the pc has no access to for instance.
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frobeardMember, Neverwinter Beta UsersPosts: 3Arc User
edited May 2013
Is there any way to make NPCs hostile to the player? Custom-made NPCs could make for nice bosses.
Also, can modified encounters (like when you change the mobs' names and costumes on an encounter) be saved to a template somewhere? That would save tons of time when putting maps together.
You can't do this. Though it would be possible to move individual mob members somewhere off map, a room the pc has no access to for instance.
There seems to be a maximum amount of distance you can put between them. Moving one too far will in turn move the others if you go beyond a certain distance.
There seems to be a maximum amount of distance you can put between them. Moving one too far will in turn move the others if you go beyond a certain distance.
Plus, if you simply tied killing the mobs to the quest then you'd end up with unreachable objectives.
If you go to encounters and check "Hard" you can see which ones are singles. One is a Wight. There are a couple at least that are a single mob encounter. The Wight's abilities aren't so obvious like a Drider or something, so it's an easy way to make a customized costume boss.
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And yeah... not sure how to get around the pathing issues. I set up some patrols for spiders in a foresty area and was rather nonplussed when I saw they'd just run right into trees and stop moving. :-/
Chapter 1 - The Ruins of Webcrag --- Chapter 2 - Don't get your hopes up. Bored of the game.
The Cursed Emerald:
Also, can modified encounters (like when you change the mobs' names and costumes on an encounter) be saved to a template somewhere? That would save tons of time when putting maps together.
There seems to be a maximum amount of distance you can put between them. Moving one too far will in turn move the others if you go beyond a certain distance.
Plus, if you simply tied killing the mobs to the quest then you'd end up with unreachable objectives.
None of these seem available in the editor.
If you go to encounters and check "Hard" you can see which ones are singles. One is a Wight. There are a couple at least that are a single mob encounter. The Wight's abilities aren't so obvious like a Drider or something, so it's an easy way to make a customized costume boss.
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