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Must place all components in Unplaced before proceeding error

senjaxsenjax Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 49
edited May 2013 in The Foundry
I was working on an map with 2 unplaced objectives. I didn't like how the map was turning out so I deleted it to make a new map. Right after I did that, the game crashed. When I logged back in, I had this error in the editor. I checked all maps and objectives. There are no objectives in the Unplaced section on any map. I deleted the two objectives and also the map that is in question and I still have the error. Anyone know how to resolve this?
Post edited by senjax on

Comments

  • chili1179chili1179 Member Posts: 1,511 Arc User
    edited May 2013
    Sounds like a bug, maybe report on the bug forum.

    Here's a free bump though in case someone here might have a solution.
    There is a rumor floating around that I am working on a new foundry quest. It was started by me.
  • agentjasporagentjaspor Member, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars Posts: 0 Arc User
    edited May 2013
  • senjaxsenjax Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 49
    edited May 2013
    The task list says must place all components in Unplaced before proceeding. However there are no components left to add to any map now. I deleted the components and the map up to the point where it was working before I started this morning and it won't get rid of the bug. I submitted it, hope I don't have to redo everything. that would suck.
  • senjaxsenjax Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 49
    edited May 2013
    *Update* I found the solution to this issue in case anyone else has the same thing. It was an orphaned dialog assigned to an item that was no longer there.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited May 2013
    Check your map transitions going from one map to the next) especially if transitioning from a Cryptic social zone map into your quest - or at the end of your quest (selecting the exit interactive object).

    I had this happen once after a Foundry update in beta and I was confounded. It turns out the "unplaced asset" was selecting the location on the overland map in map transition from Blacklake into my Quest map - and placing that silly icon - even though I had overland map disabled.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited May 2013
    senjax wrote: »
    *Update* I found the solution to this issue in case anyone else has the same thing. It was an orphaned dialog assigned to an item that was no longer there.

    LOL That too. Was thinking to suggest checking your dialogs.
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