My guardian fighter blocks a few attacks then he has no guard left. Then he is stuck taking hits and trying to build meter for more blocks. The thing is, I don't take much less damage from being hit than other classes. I still get hit for 10-20% or more of my health from some attacks. Some bosses even hit me for 50% of my health if I miss a dodge or something.
On top of that, my damage is lower than all other classes. I'm just not seeing the use of tanking since it feels like I am:
-Doing low damage
-Absorbing minimal damage
-Being a nuissance for the healer
It seems like it would just be better off to have 2 healers and 3 DPS or 1 healer and 4 DPS all with healer/tank pets.........
Am I alone here? I want to feel more beefy with my guardian fighter, that or do more damage.
You don't need to block every attack, you only need to block the big ones. Second mouse button builds 5% guard while shielding, the aoe taunt builds much more.
Some groups don't use tanks in endgame dungeons but that isn't really a problem with tanking, it's because the dps requirements to deal with endless spawns are too high and it's easier to just aoe control them and burn down the bosses with high dps.
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vitadrink469Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
Yeah i play a GF as well and i can tell you the game isn't quite friendly on the tanking aspect.
But there are some things you're doing incorrectly. For the guard, you only use it on the big attack that you couldn't avoid (immient, failed to dodge or react. Massive dmg incoming) other then that you are actually suppose to take the normal damage with your body.
There are spec/feats for guardians to gain action points for taking unguarded damage. You pretty much generate so much action points that you can use it minimum 5 times for every boss.
But for this whole thing to work, they must fix the aggro generated by healers, or atleast fix the aggro guardian fighters generate or the freaken taunt which doesn't work. (it only works when there is less then 10 adds, any more your taunt will taunt them for 1 second and then it drops aggro and basically doesn't do anything.)
Another thing this game ticks me off is the mass amount of hidden stats skills/talents provides. It never states how many it can hit and how long certain thing lasts (debuffs). Most games will tell you for example how many the taunt skill can taunt, and how long an armor reduction debuff will last on the target, this game doesn't provide any information to the player, they must figure it out themselves. Kind of annoying!
But this is my two cent.
*edit* currently Guardian fighter is really gimped in PvE, but in PvP oh ho... we're unstoppable in PvP, we can 1v1 any class easily and tank the whole team's damage and still survive to fight back.
OH and the best comp currently for PvE is like what you said, two cleric and whatever dps, 2 CW/1TR
Or 2 cleric with 2TR/1CW Or 2 cleric 3TR Or 2 cleric 3 CW.
Those comps are pretty much easy mode for any dungeon. You wont even break a sweat.
IF you have a guardian in any of the comps you have easily gimped the team. ='(
I'm afraid if you are a guardian fighter, you are in for a long wait for anything to get balanced. Between rogues 2 shotting people in PvP and PvE being completely bogus, I am thinking about taking a 6 month break. With MMO's, only time makes them better and there are plenty of games in the ocean to wait to see what the future brings here.
Any word from Cryptic? Any ETA on patches to balance stuff? Any timeframe on larger patches? Monthly? Weekly? Yearly?
I'm the #1 MMORPG player in the universe!
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xervaiMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited May 2013
Level 60, T2 10,600 GS GF here.
Until you hit level 35, you're going to have a hard time keeping aggro. Even at level 60, unless you really work it, you're going to have a hard time with aggro.
Here is my PvE spec (Human +3 feat points):
The red squares are something you can swap, not sure if the 5% deflection or the 10% damage reduction for whole group when the mob isn't hitting you is worth it. I'm really leaning towards the 10% when I respecced.
So what do I bring?
At-Will:
Tide of Iron - Gives back Guard
Threatening Rush - Marks targets in an AE, allows you to rush forward even when slowed. A must have for skating around collecting
Daily:
Villains Menance - damage increase + status protection - Bread and Butter of this build
Indomitable Strength - Good for single target damage, rarely used with the knockback, use your 2nd favorite daily here
Into the Fray - Gives run speed, Action point gain, helps recharge your guard. Action point gain to the party is super necessary, especially with a CW in your group.
Enforced Threat - Handy for AE damage + marking targets (Again remember that 10% debuff for party)
Knight's Valor - gives you more resistance, helps take damage for team, more importantly, in large groups instantly will fill your daily bar.
So what gear is important?
- Defense
- Deflection
- Recovery - Can use a cat with +recovery gear. You need Action point gain + recharge speed. I have over 3k recovery, helps a ton
- Crit/Armor pen
Rotation:
- Always start with Into the Fray, Mark targets with threatening rush, then use Knights Valor.
In a larger group you should immediately have your daily up, use Villains Menance. Make sure you then use Enforced Threat. As you're blocking, your bar may be full again, if not keep up that rotation.
What is cool about this build? You can get 3-5 Villains Menace on you at one time. Massive size, massive power gain, immunity to a lot of control.
Always make sure you use threatening rush on the mobs. Don't be afraid to move and not block when guard meter is low or a nasty attack. Pay attention to where the mobs are facing and don't just run around like a loon.
There is a lot of fun to be had and I hope this guide helps.
Comments
Some groups don't use tanks in endgame dungeons but that isn't really a problem with tanking, it's because the dps requirements to deal with endless spawns are too high and it's easier to just aoe control them and burn down the bosses with high dps.
But there are some things you're doing incorrectly. For the guard, you only use it on the big attack that you couldn't avoid (immient, failed to dodge or react. Massive dmg incoming) other then that you are actually suppose to take the normal damage with your body.
There are spec/feats for guardians to gain action points for taking unguarded damage. You pretty much generate so much action points that you can use it minimum 5 times for every boss.
But for this whole thing to work, they must fix the aggro generated by healers, or atleast fix the aggro guardian fighters generate or the freaken taunt which doesn't work. (it only works when there is less then 10 adds, any more your taunt will taunt them for 1 second and then it drops aggro and basically doesn't do anything.)
Another thing this game ticks me off is the mass amount of hidden stats skills/talents provides. It never states how many it can hit and how long certain thing lasts (debuffs). Most games will tell you for example how many the taunt skill can taunt, and how long an armor reduction debuff will last on the target, this game doesn't provide any information to the player, they must figure it out themselves. Kind of annoying!
But this is my two cent.
*edit* currently Guardian fighter is really gimped in PvE, but in PvP oh ho... we're unstoppable in PvP, we can 1v1 any class easily and tank the whole team's damage and still survive to fight back.
OH and the best comp currently for PvE is like what you said, two cleric and whatever dps, 2 CW/1TR
Or 2 cleric with 2TR/1CW Or 2 cleric 3TR Or 2 cleric 3 CW.
Those comps are pretty much easy mode for any dungeon. You wont even break a sweat.
IF you have a guardian in any of the comps you have easily gimped the team. ='(
Any word from Cryptic? Any ETA on patches to balance stuff? Any timeframe on larger patches? Monthly? Weekly? Yearly?
Until you hit level 35, you're going to have a hard time keeping aggro. Even at level 60, unless you really work it, you're going to have a hard time with aggro.
Here is my PvE spec (Human +3 feat points):
The red squares are something you can swap, not sure if the 5% deflection or the 10% damage reduction for whole group when the mob isn't hitting you is worth it. I'm really leaning towards the 10% when I respecced.
So what do I bring?
At-Will:
Tide of Iron - Gives back Guard
Threatening Rush - Marks targets in an AE, allows you to rush forward even when slowed. A must have for skating around collecting
Daily:
Villains Menance - damage increase + status protection - Bread and Butter of this build
Indomitable Strength - Good for single target damage, rarely used with the knockback, use your 2nd favorite daily here
Into the Fray - Gives run speed, Action point gain, helps recharge your guard. Action point gain to the party is super necessary, especially with a CW in your group.
Enforced Threat - Handy for AE damage + marking targets (Again remember that 10% debuff for party)
Knight's Valor - gives you more resistance, helps take damage for team, more importantly, in large groups instantly will fill your daily bar.
So what gear is important?
- Defense
- Deflection
- Recovery - Can use a cat with +recovery gear. You need Action point gain + recharge speed. I have over 3k recovery, helps a ton
- Crit/Armor pen
Rotation:
- Always start with Into the Fray, Mark targets with threatening rush, then use Knights Valor.
In a larger group you should immediately have your daily up, use Villains Menance. Make sure you then use Enforced Threat. As you're blocking, your bar may be full again, if not keep up that rotation.
What is cool about this build? You can get 3-5 Villains Menace on you at one time. Massive size, massive power gain, immunity to a lot of control.
Always make sure you use threatening rush on the mobs. Don't be afraid to move and not block when guard meter is low or a nasty attack. Pay attention to where the mobs are facing and don't just run around like a loon.
There is a lot of fun to be had and I hope this guide helps.