I haven't been able to lock down the exact circumstances that cause this, but generally within 30 mins of running this skill it will just stop working. Meaning, I hit the encounter key bind and nothing happens. I thought it might have some hidden limitation on number of uses - apparently not. It's also not specifically within 30 mins either, sometimes within 10 mins it will break.
It's really quite frustrating as it's quite a useful skill with the right setup. I've reported it but the bug isn't listed in my ticket log anymore (another useless system!).
Post edited by silentiltm on
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indeciso1Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 3Arc User
I am still having the same problem. I have tried to create a build around this skill coupled with Supremacy of Steel but i cant if this skill will not work.
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wateroracleMember, Neverwinter Beta UsersPosts: 5Arc User
edited June 2013
Just log off and it will back normal, just find a fire before you do this
In order to avoid a bugged valor, try moving while casting the skill
That actually doesn't work. You can be jumping, running, or standing still, but it will still bug out as long as you get hit with CC during the casting animation.
I am not sure what causes it either. I run dungeons with my build focused on KV alot, and Ive had it lock up only twice. I stand in AOEs alot, so I am not sure if that is waht triggers it. Seems similar to the unstoppable bug the GWF's get.
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kolbe11Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited July 2013
I've given up using KV in favor of hitting Terrifying Impact, then Enforced Threat to generate Aggro from mobs. KV broke on me in the middle of controlling adds on Frozen Heart boss and I have not used it since. TI + EF seems to work rather well in CN as well btw as both Skeletons (Archers + Soldiers) and Red Wizards drop attacking the squishies (DC, CW, TR) in favor of me when executed.
"It is said that idle hands are the Devil's tools: Idle geek hands, however, came up with gunpowder, nuclear weapons, and toilet plungers." -Illiad
I found in CN the best rotation for each encounter is (though i dont bother is its just a few squishy adds)(using Timeless hero set):
Villance menance (hit limitless, meaning everything is in the room is taunted, and for X seconds i have 20% damage increase) (yes i always have a daily ready to go for every encounter (inless i stuff up ><")
Front line surge (towards adds with knockdown, if none, then wizards then no primary target)
Encountering threat (generaly stand ontop of a wizard and knock it off as soon as the skellys are summoned to get them)
Knights valor (FLS gives about 5% daily per add hit (5 max), this gives about 20% per party member buffed, totaly 105% daily bar)
Cleve my little heart out while still using FLS to knock over adds and followed by ET to keep dumping the decent amount of agro)
if the adds are going to stay alive long enough for KV to come off cooldown, then hit off VM again to maintain damage buff.
My Fav CN run so far was 2CW (one pure control, the other was hybrid), 2DC and I (GF). im not sure how well we would of done in the final boss because the server was going down after we done the second boss, but the library between 1st and second bosses we where doing two rooms at a time, even with all the dam wizards and commanders. though best bit was the fact i was knocking off my daily faster than my encounters ><'' (used daily, then KV+damage I took (2seconds worth)= Full daily, hit that off again, (still taking damage from KV and adds) FLS, daily filled again, hit that off... and fck i was massive ^.^ ... like im as short as short Dwarfs get, and during that point the tall as Elfs and Teflings didn't even reach my shoulders ^.^
Comments
As long as you're careful and don't use Knight's Valor while you're standing in a red circle, you should be fine.
That actually doesn't work. You can be jumping, running, or standing still, but it will still bug out as long as you get hit with CC during the casting animation.
Villance menance (hit limitless, meaning everything is in the room is taunted, and for X seconds i have 20% damage increase) (yes i always have a daily ready to go for every encounter (inless i stuff up ><")
Front line surge (towards adds with knockdown, if none, then wizards then no primary target)
Encountering threat (generaly stand ontop of a wizard and knock it off as soon as the skellys are summoned to get them)
Knights valor (FLS gives about 5% daily per add hit (5 max), this gives about 20% per party member buffed, totaly 105% daily bar)
Cleve my little heart out while still using FLS to knock over adds and followed by ET to keep dumping the decent amount of agro)
if the adds are going to stay alive long enough for KV to come off cooldown, then hit off VM again to maintain damage buff.
My Fav CN run so far was 2CW (one pure control, the other was hybrid), 2DC and I (GF). im not sure how well we would of done in the final boss because the server was going down after we done the second boss, but the library between 1st and second bosses we where doing two rooms at a time, even with all the dam wizards and commanders. though best bit was the fact i was knocking off my daily faster than my encounters ><'' (used daily, then KV+damage I took (2seconds worth)= Full daily, hit that off again, (still taking damage from KV and adds) FLS, daily filled again, hit that off... and fck i was massive ^.^ ... like im as short as short Dwarfs get, and during that point the tall as Elfs and Teflings didn't even reach my shoulders ^.^
Don't just read the first post and reply.