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Npc's as Companions?

ysil6969ysil6969 Member Posts: 42 Arc User
edited May 2013 in The Foundry
Is there a way to make an NPC turn into a companion for the duration of the quest?
Post edited by ysil6969 on

Comments

  • docbachdocbach Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 35
    edited May 2013
    I've tried to make an NPC switch out for a Guard encounter with the follow player parameter, but it just stayed at its spawn and would not follow the player.
  • moondawg13moondawg13 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars Posts: 0 Arc User
    edited May 2013
    Guard Encounters will follow a player, they will also die very quickly. They will not cross map transitions, and sometime just disappear and then show up running after you. They are ok for short durations.
    Campaign: The Legend of Snowmane
    Chapter One: In Search of the Legend
  • forien69forien69 Member Posts: 144 Bounty Hunter
    edited May 2013
    Theoretically, you should just make encounter follow a player. But I tested it and encounter behaves normally - engage player and fight him.

    Contacts (you have to see difference between Contacts and Encounters as they are both a NPC) can't fight in any way. They can follow you, but will tremble in fear when any hostile creep is nearby.

    EDIT:
    moondawg13 wrote: »
    Guard Encounters will follow a player.

    Oh, silly me, never saw them. Thanks, that helped me too :)

  • moondawg13moondawg13 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars Posts: 0 Arc User
    edited May 2013
    docbach wrote: »
    I've tried to make an NPC switch out for a Guard encounter with the follow player parameter, but it just stayed at its spawn and would not follow the player.

    If by "switch out" you mean disappear NPC / appear Guard Encounter then you need to, by Dialogue or Objective, have the Guard Encounter Follow When completed
    Campaign: The Legend of Snowmane
    Chapter One: In Search of the Legend
  • ysil6969ysil6969 Member Posts: 42 Arc User
    edited May 2013
    Awesome, thanks for the advice all! It's a shame they won't follow map transitions, but I can just have a version 2,3,4 spawn in each area.
  • docbachdocbach Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 35
    edited May 2013
    moondawg13 wrote: »
    If by "switch out" you mean disappear NPC / appear Guard Encounter then you need to, by Dialogue or Objective, have the Guard Encounter Follow When completed

    awesome, I'll try setting up some kind of dialogue trigger
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