I've tried to make an NPC switch out for a Guard encounter with the follow player parameter, but it just stayed at its spawn and would not follow the player.
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moondawg13Member, Neverwinter Beta Users, Neverwinter Guardian Users, SilverstarsPosts: 0Arc User
edited May 2013
Guard Encounters will follow a player, they will also die very quickly. They will not cross map transitions, and sometime just disappear and then show up running after you. They are ok for short durations.
Theoretically, you should just make encounter follow a player. But I tested it and encounter behaves normally - engage player and fight him.
Contacts (you have to see difference between Contacts and Encounters as they are both a NPC) can't fight in any way. They can follow you, but will tremble in fear when any hostile creep is nearby.
I've tried to make an NPC switch out for a Guard encounter with the follow player parameter, but it just stayed at its spawn and would not follow the player.
If by "switch out" you mean disappear NPC / appear Guard Encounter then you need to, by Dialogue or Objective, have the Guard Encounter Follow When completed
If by "switch out" you mean disappear NPC / appear Guard Encounter then you need to, by Dialogue or Objective, have the Guard Encounter Follow When completed
awesome, I'll try setting up some kind of dialogue trigger
Comments
Chapter One: In Search of the Legend
Contacts (you have to see difference between Contacts and Encounters as they are both a NPC) can't fight in any way. They can follow you, but will tremble in fear when any hostile creep is nearby.
EDIT:
Oh, silly me, never saw them. Thanks, that helped me too
NW-DGYDZ7EAL - Khelgar's Treasure Cave
NW-DTULANXJC - Khelgar's Hideout
Thread with suggestions for Foundry
If by "switch out" you mean disappear NPC / appear Guard Encounter then you need to, by Dialogue or Objective, have the Guard Encounter Follow When completed
Chapter One: In Search of the Legend
awesome, I'll try setting up some kind of dialogue trigger