Last arena, since i joined fight i was like 80% of time chain crowd controlled by various classes.... Its not fun in pvp where you take away controll from player so he becames spectator insetad of player... Especially in pvp in laggy game with locked animations - even if you would be able to do something between particular crowd controll abilities you cant here... So add a diminishing return that:
- Lasts for 20 seconds and refreshes duration if another CC is received.
- 2nd CC within its duration have its duration lowered to 70%
- 3rd CC within duration of that mechanism have its duration lowered to 50%
- 4th and beyond (...) to 20%
- If player dont receive any CC for 20 seconds after the first one, then the effect disapears
so we can play insetad of watching.
Comments
Speaking as a cleric, I understand why I'm the first target to go, but 'slowing' me down, or 'silencing Encounter spells only' is much better than simply locking my character into a spot and waiting to die.
Using your logic, rogues in PvP should get diminishing returns on every attack, even at-wills, until each attack hits 1 damage, and they have to wait for a cooldown timer to do regular damage once more.
What part of the term "CONTROL wizard" is unclear to you?
I think they should introduce minor and major CC though. Slow effects are fine and should be counted as minor, stuns, roots, daze etc should be counted as major.
The fact is, most PvP games that have crowd control effects also have ways to mitigate those effects. It's pretty much essential to maintaining a fun experience for everybody.
If CC gets nerfed, they better nerf healing, damage and other skills of other classes.
there's a difference between controll and locking out, once you get focused by a cw, its impossible to get to them. I dont see Damage in the name
oh great, but it sucks to be the one who is being locked out of the entire fight, no? Or is it fun for you to become spectator in pvp?
Imagine:
that a dungeon boss can chain CC you straight for 10-seconds. I've seen bosses deal with pretty nasty burst damage, and it's all about dodging them. Now imagine getting CC'd so you can't do anything for 10-seconds, whilst also having the living stuff blown out of you.
That's the PvE-equivalent of a level-60 Control Wizard atm.
It makes no difference to me, dying in 2 seconds sucks regardless. Nobody likes losing and I don't see how being able to spam on more At-Will before you die makes it a better game. Games that have diminishing returns usually have single abilities that last for 10 seconds, like getting Sheep or Feared in WoW. That's not the case for this game.
How can a single CW lock you down for 10secs? How does it do huge damage while implementing such a lockdown? In fact, does CW do huge damage at all?
They already got a nerf, so unlike every other class the one thing they are good at is far less effective than it is in pve.
You cannot lock down someone for 10s in PvP (as a lone CW), and the single target damage of the CW is comparatively low.
Yes people can dodge and GF can block. But the possibility to lock someone form 100-0 shouldn't be in PvP. If you remove Choke the Possibility to completely lock someone is removed. I play a CW and I feel it is a little too advantageous to be able to do this. Lets be honest with ourselves and admit it is a little bit OP.
PVPer rocking it Solo queue style since the dawn of Neverwinter
Please show video of you doing this against a decently played/geared GF.
I am saying the possibility of any class being able to completely lock out any other class shouldn't be a possibility at all. GF would be the most difficult to pull this off on. Look at it from every classes perspective. I don't use Entangling Force because it doesn't fit the way I like to play. Having complete single target control isn't as valuable to your team as it is to just yourself.
I can try it on different GF's but I can't guarantee the would be decently played. A well played GF shouldn't ever be CC in a 1v1 fight.
....But this isn't a 1v1 type system so I guess I can show you me sneaking up behind one and locking him up til he's dead? That's really what makes the power OP, it allows complete focus from full health to death. Especially if you're talking about 2 CWs using the same set up.
I see so many CW using the RoE EF Chill Strike Shield Set up. And a lot of the time they are smart enough to follow each others rotations on a prime target.
If you Manage to dodge/block the first choke you still have to worry about another choke, stun, stun, quadruple RoE stacks, and steal time if they are going for a complete control/shutout build.
Do you not think Entangling Force should be PvE only? Or have maybe a bit more of a dodge window? Every other spell you can dodge if you notice it. Entangling force, even when I know it is coming(after seeig the same CWs you kinda get the gut feeling when they're gonna do it.) if you dodge right when you see them lift their hand to cast it still hits you, so you have to actually dodge it before you see their hand raise in the air(like when it first moves). With the different latencies that is too small of a window to act with in.
PVPer rocking it Solo queue style since the dawn of Neverwinter
TWO CWs on the same target is different, but then it is 2v1, and I dare say that 2 of anything will kill a CW just as certainly. I die to two rogues without being able to react, and trying to kill a GF is like one of those HP sponge skirmish bosses. People only mind CC because it makes them feel helpless, but they forget that the damage that kills them isn't coming solely from the CW who is responsible for the CC. CWs have low single target damage. Most of what you see in dungeons is AoE, but AoE doesn't typically kill anyone in PvP. What CWs have going for them is that runners get killed by MM, yes. But it wasn't the CW who got the person so low that they started to run away. Running away from a CW is like running away from a hunter in WoW PvP. (Just for fun, watch how many people run away without even attempting to break line of sight.)
EF should not be PvE only, unless you make every other silence or CC PvE only. too. It is mostly a learn-to-play issue. People need to realize how easy a CW can be pressured. You can't pressure a cleric nearly as well, and a CW with people on them does even less damage than normally. People are prone to tunnel visioning. They attack the tank, or whatever is close by. I am sometimes amazed how I can stand there and free cast while people can't break away from the GF. It's about awareness and paying attention to what's going on, and understanding abilities and CDs of other classes.
If you want things more balanced, then you need a system that enforces that both teams have the same classes, e.g. one of each. Then you won't have synergies between two rogues, two clerics or two CWs. (But there will be more than five classes, so this won't work.)
Mad Dragon- has a stun you can't avoid, if one of the dozens of adds happens to be laying down aoe in your area, you can easily be stunlocked to death. So, they don't have a problem with that in pve either.
If you are the victime of FF, then it is a team strategy and you should be eating dirt before you have a chance to react. No ONE CW is going to be able to turn you into a spectator. That being said, even as a CW, I wouldn't mind some sort of control breaker on cooldown. Sometimes, when jumped by a rogue, I can be killed while still staring at chains on my action bar.