It seems like Threatening Rush is really the linchpin of keeping threat on multiple mobs, yet it isn't available until level 35. As the multiple other threads on this topic can attest, tanking lower level dungeons and skirmishes is a real pain. What does everyone think about this idea?
i put mine as my shield skill cause i use the healing melee as main at-will, i would have liked the option to have ran it like that from the start
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joukuoj32Member, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
yes its easier with rush, but you have encounter-Enforced Threat+passive-Enhanced Mark so use them and when they swarm around you(enforced threat) go little back(to have mobs in front of you) and hold shift+left click=agro almost all time(cant agro Hulk mobs, think its broken)
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galactimanMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 3Arc User
edited May 2013
I'm fully aware of the tools available before Threatening Rush and frankly sick of these same responses when someone complains about lower level tanking. None of those things are even close to being able to keep threat off of a Cleric in multiple mob situations.
how about just boost our base threat and lower the cleric's? cuz i find cleave a must to put out any dps soloing (your plan would kill any questing and solo activity, or at least add minutes to finish anything). but i do agree pulling agro is stupid when the mobs semm to think that that cleric is way more scary than me
MAKE MARK HIT ENEMY AND ALL ENEMIES AROUND IT.
MAKE THREATENING RUSH A 2-3 SECOND TAUNT THAT STILL MARKS THE SAME WAY.
REMOVE HEALING AGGRO.
Comments
MAKE THREATENING RUSH A 2-3 SECOND TAUNT THAT STILL MARKS THE SAME WAY.
REMOVE HEALING AGGRO.