So I just did a foundry quest a got. Half of a section of the little bars.I say this was a little to much.
neverwinter: PEINEXDEM(warlock)31*----PEINEX(trickster rouge)70
ethersaga: PEINEXDEM(yaoh conjurer)75* http://www.youtube.com/c/ridingwithwolftvv I used to be an adventure like you until I took a dagger to the chest
Half a level (a level having 10 bubbles) or half a bub (1/20 of a level)? I'm curious because I'd like to level an ALT through the Foundry to see what other people have to offer.
Half a level (a level having 10 bubbles) or half a bub (1/20 of a level)? I'm curious because I'd like to level an ALT through the Foundry to see what other people have to offer.
After playing my map I got 1/2 a level (10 bubbles) and plenty of loot to go with that. Perfectly fine with the changes. Not much less than before and encourages farming outside of foundry maps.
I don't get it, is cryptic TRYING to kill this game. Who's going to play foundry quests if they don't give exp comparable to the vanilla quests /mobs, and without any place-able chests? Seriously the Foundry is the only thing this game has going for it. The Vanilla game has no variation in area's between characters, It's already starting to get old making my third character.
Either they accept the fact that some people are going to try and power level, and make the foundry capable of creating content indistinguishable from developer content. Or they place so many limitations on the Foundry that nobody wants to play it, and therefore kills the incentive for anybody to create content and in the process destroys any replayablity this game has...
Unfortunately, it seems like they've decided to kill the game instead of making something great, and wholly original in the mmo world. Which is too bad, if players could create content on par with dev content, this game would garner a huge and dedicated player base like all games with extensive modding community's have.
But the route they've taken, making the foundry completely not worth the time, pretty much ensures that this game will see a greatly dwindling population as time goes on. Especially when TESO or Wildstar or any other new mmo is released. Deciding to dilute the strongest aspect of this game is going to kill it in the longrun.
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zaphtasticMember, Neverwinter Beta Users, Neverwinter Guardian Users, SilverstarsPosts: 0Arc User
edited May 2013
So... any specific numbers? Was xp gain reduced by 20%? 50%? 75%?
(And yeah, removing rewards from the foundry is NOT the way to solve the farming 'problem' -- if you even consider people speedleveling to 60 a problem. Sigh.)
So... any specific numbers? Was xp gain reduced by 20%? 50%? 75%?
(And yeah, removing rewards from the foundry is NOT the way to solve the farming 'problem' -- if you even consider people speedleveling to 60 a problem. Sigh.)
I went home on my lunch break and ran the map I was doing yesterday. The map I am talking about has 15 packs 2 regular mobs and 1 elite. Yesterday I was getting about 8k exp a run the one run I just did I got 5k exp (and less drops). Now before I started pew pewing (devout cleric) I did a prayer and gained a level so the monsters in the zone were 1 level lower than they should have been, this could be a reason for the drop in experience but not sure. After work today I will do the same map again and see if the experience stays the same or if it was just mobs being a level lower. I hope it is not nerfed that badly because this is how I want to level my character to 60 and start endgame.
I also want to add that in this map I was only able to pull one pack at a time and these mobs are not bugged I had to pay attention to mechanics and move around quite a bit. I do not quite understand the reasoning behind nerfing the legitimate grind maps. If this is how I want to level I should be able to do that. I completely understand fixing the exploit but come on don't punish those who use this as a legitimate way to level.
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The Rule of Lord Infernos
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@blasteron01
1/20th of a level I'm pretty sure he meant.
Either they accept the fact that some people are going to try and power level, and make the foundry capable of creating content indistinguishable from developer content. Or they place so many limitations on the Foundry that nobody wants to play it, and therefore kills the incentive for anybody to create content and in the process destroys any replayablity this game has...
Unfortunately, it seems like they've decided to kill the game instead of making something great, and wholly original in the mmo world. Which is too bad, if players could create content on par with dev content, this game would garner a huge and dedicated player base like all games with extensive modding community's have.
But the route they've taken, making the foundry completely not worth the time, pretty much ensures that this game will see a greatly dwindling population as time goes on. Especially when TESO or Wildstar or any other new mmo is released. Deciding to dilute the strongest aspect of this game is going to kill it in the longrun.
(And yeah, removing rewards from the foundry is NOT the way to solve the farming 'problem' -- if you even consider people speedleveling to 60 a problem. Sigh.)
Getting good content to players in the Foundry - challenges and solutions
Handle: @zaphtastic
Yeah and we can clearly see the direction of the changes. That's the problem here.
I went home on my lunch break and ran the map I was doing yesterday. The map I am talking about has 15 packs 2 regular mobs and 1 elite. Yesterday I was getting about 8k exp a run the one run I just did I got 5k exp (and less drops). Now before I started pew pewing (devout cleric) I did a prayer and gained a level so the monsters in the zone were 1 level lower than they should have been, this could be a reason for the drop in experience but not sure. After work today I will do the same map again and see if the experience stays the same or if it was just mobs being a level lower. I hope it is not nerfed that badly because this is how I want to level my character to 60 and start endgame.
I also want to add that in this map I was only able to pull one pack at a time and these mobs are not bugged I had to pay attention to mechanics and move around quite a bit. I do not quite understand the reasoning behind nerfing the legitimate grind maps. If this is how I want to level I should be able to do that. I completely understand fixing the exploit but come on don't punish those who use this as a legitimate way to level.