For those that had tried out this class, I'm sure you would had realized that Cleric, being the only healer in this game heals very differently than conventional MMO.
Most of our heals are small heals and a big Hot. If you see a big golden circle/seal/mark on the target, that's our indirect way of healing you. That is basically a debuff on the enemy that when you hit them, you get healed. Many of our attacks generate heals as well. The HoT builds up slowly...and most of us won't get any burst heal unless we are in a certain stance (called divinity), in which we need to use our skills to attack/heal to build it up, and we can burn it up faster than gasoline. Also, we need to manually target you to heal you...and it doesn't help if you're in the frey.
Do your fellow cleric a favor. When you need heal, dodge out of the combat to an area with no obstructions, then start jumping. It's easy for us to notice you that way, and throw the appropriate heal at you. Don't get all emo at us when we don't heal you right away...our HoT contains only 3 charges and chances are that we ran out of charge. Even though we can cast 1 charge of HoT per second, each of the charges takes 15 seconds to recharge.
It's still not easy to target when a few party members are in the middle of a fight...sometimes when I throw the heal, it goes to a different person because of player movement.
That's basic if you don't count recovery reductions for the charges and some talents. Using crit builds its possible to have Divinity 100% of the fight. The hard part is that melee can get in the way of a tank's burst heal or that people think pots are just for soloing. Basically its possible to keep the aoe heal up 100% of long lasting fights, Boss debuffed with both benefits for damage dealers and to use the 3 charges on the ranged dps(ideally even if the grp is ranged + tank you can still hot all 3 and divinity burst the tank[Divinity version does not use or consume a charge]).
The hard part is Clerics are a moving class, most times becoming offtanks for the trash. If people realize clerics are SUPPOSED to be DPSing and stop asking for direct heals and stand on the aoe heal+hit the mob with the buff and most important stay off red circles they will be just fine. Don't expect every cleric to burst save you just because you want to top the dps chart and you wanna cower behind the tank's shield. My personal rule is melee gets no direct cast hots, Tank gets it 100% plus aoe field, melee near tank = get healed from the aoe plus every 3rd hit heals anyone near the mob. thats why i keep extra hot charges for ranged dps, but the golden rule is red circle death is your own fault, don't blame the cleric.
For those who play Age of Conan, if you played a tempest of Set, you will feel right at home.
I don't know what level you guys are referring to with these healing troubles, but the skill Healing Word is pretty terrible. Having around 25k hp at level 60, healing word heals for around 4k over 10 seconds, and only half of that to yourself. The only healing that goes on in the epic dungeons t2 and up that I run is Astral Shield with divinity, and sunburst. My 3rd skill I use divine glow because it gives a huge damage increase to everyone.
Astral shield is seriously the most overpowered skill in the game, and is a 100% must have for cleric. Big blue aoe, 50% damage reduction (assuming you are using foresight with the 5% increase passive) and about a 700 heals per second as long as you stand in it. That is almost twice as much as healing word, and its a huge aoe and a damage resistance buff.
Sunburst is amazing because it builds your action points extremely fast if you hit the max number of targets with it.
I'll also add that carrying a bunch of potions and using them helps the cleric a lot too. Heck, been in groups without a cleric and people still seem to be unaware of potions. They usually have that white cleric out, and it dies in epics very easily, especially to bosses where you need healing the most.
It's my hope that certain people will read this and learn something. Unlike some other MMOs, it is not up to the cleric to heal you in Neverwinter. The devoted cleric is not a traditional "healbot" class. DC healing can be thought of as damage mitigation. it helps restore health from small hits from adds, the inevitable area of effect that you just barely miss getting out of in time, and so on.
DCs are not there to heal you so that you can stand in red circles and continue to DPS. Healing is largely a personal function. Unlike games like WoW, Rift, TOR and EQ2, potions are a core part of gameplay, and you are expected to use them in group play. In other words, the presence of a devoted cleric is not a replacement for having the proper type of potions ready. If you get too low, it is your responsibility to heal yourself.
I'll totally send you a healing word when I can, but don't rely on that. My first priority is the tank, for that's the one who should be taking the vast majority of the damage. Even if you're not a rogue, get behind the mob. Let me have clear access to the tank, for crying out loud. And, for Sune's sake, stay in the big circle that I just laid down on the ground.
Would be fine if you could target party members by let's say : shift 1 till 4. That way, you'd get a heal on a target without having to go through much hassle
Rather than targeting, even tho the aoe on the floor is great, is to make the Hot actually be aoe. remove the charges make it have a 15 sec cd and make it last 15 secs. add some more resource generation benefits to it and such. Perhaps have its divinity become a 1 target burst heal for around 20% of the targets hp or perhaps have it heal everyone burst first for 50% of the total hot then let the normal hot take its course.
That OR you could turn option to always show health bar of party members.
/fellow cleric
Actually that doesn't help as I've seen how people just crowd around the front of the enemy taking hits they don't need to take so everyone's bar shows.
Completely agree with OP. That Lrn2ply chant that we keep seeing DPSers yell at everyone all the time, also applies to them. Lrn2avoid. Dodge is there for a reason, it's not just an optional button. Move away from the rest of your melee friends if you get down to half and we'll hit you with heals because we can actually target you then. Quit standing in the arcs of the attacks these enemies do just for the heck of it because that makes you take unnecessary splash damage.
It's no different then in other action mmo's cept those mmos usually have some AOE effect that players have to learn to say within to receive healing no matter what's happening. If you're not in the healing zone in those style games you're not getting healed it's that simple and the same thing applies here.
The only improvement in healing I can suggest that the devs change is the divinity beam. Make it so it goes to the lowest hitpoint player automatically. The rest we can handle normally but sometimes someone moves the wrong way and gets in the way of the beam.
And finally, this is Trinity Lite people that's why when you do a random pug you can end up with 4 rogues and a GWF in a party because you're supposed to be able to dodge trick CC and use pots, that's how it's made.
/fellow cleric who's done plenty of healing in action mmo games before
My second DC is built for AOE disruption,of coarse she has innate healing as part of some skills,but it's negligible healing to say the least.
After my first cleric and the ****estorm that is cleric agro (every cleric is off tank in NW) and failure of DPS to nuke the adds gathered in a rather nice circle around me for AOE goodness,I've decided to run with a CC/DD build (healing lite) and take full responsibility of her well being into my own hands.
It's only low level atm (25 or so) but it's survivability has gone through the roof (both solo and party)in comparison to my old healbot and it's made handling adds a lot more manageable.
I don't subscribe to the DC being a healer prime as it can mitigate a lot more damage than it can heal.
I don't carry HW anymore because it is really not all that helpful in epics.
Learn to dodge.
Learn to deal with ads so I do have the divinity and the time to put down shield, use sunburst, etc.
Learn to sit in that blue nice area... it protects you and heals you. I take great care to try to place it to cover the most people, but if you keep choosing to run out of it and stay in red areas... There's no cure for stupid, that's what I'm saying.
Learn to use pots. I use them. A lot. You should too. You've somehow managed to be at 30% hp at end of a fight? Drink a pot, don't be silly and enter the next fray like that.
Learn to attack things that I place seal on. See, if you don't let me get swarmed, I have time to put seal on everything around so when you leave the nice comfort of the shield to deal with ads, you're still getting healed.
For the love of all that is holy, please do not leave shield and stop attacking seal-ed enemies just to sit in a corner jumping. Pop a pot and continue to attack an enemy with seal and stop sitting in the red aoe to continue DPS-ing.
It is quite shocking how many melee I have seen sitting in the red aoe a boss does all around him... SIGH.
My second DC is built for AOE disruption,of coarse she has innate healing as part of some skills,but it's negligible healing to say the least.
After my first cleric and the ****estorm that is cleric agro (every cleric is off tank in NW) and failure of DPS to nuke the adds gathered in a rather nice circle around me for AOE goodness,I've decided to run with a CC/DD build (healing lite) and take full responsibility of her well being into my own hands.
It's only low level atm (25 or so) but it's survivability has gone through the roof (both solo and party)in comparison to my old healbot and it's made handling adds a lot more manageable.
I don't subscribe to the DC being a healer prime as it can mitigate a lot more damage than it can heal.
My cleric is a DPS cleric that depends on passives to heal party... crits causing heals, seals causing heals, shield down, etc.
Other than that I am on ad killing patrol. I sit in my own shield and kill archers/casters, any swarms, etc. There's not a lot of nice AOE dps though really. If none of the dps help with ads, it's still too much at some bosses. And having no wizard is a headache.
I'm getting into the habit of leaving dungeons if I see no wizard, some GWF do a good job and some rogues are on ads like there's no tomorrow... but some fights just require AOE and I've known too many bad GWF to trust them anymore. Sad state.
When a group deals well with ads, they are getting heals in over-abundance. When they do not, I just don't have enough time to do much of anything but try to survive.
I strongly advise you to not go into Mad Dragon without at least 1 CW and 1 GWF.
I'm only lv35, so have no access to Astral Shield yet...but I am aware it is a must have skill for all clerics...until then the HoT and sunburst seems to be my best bet.
Was in Mad Dragon for the first time yesterday, party wipe. First wipe was my fault as I was replying a message while gathering at the gates...didn't expect to start in range to the dragon's 1-hit kill....when we tried on the second round, I was mostly being chased around by adds while the rest of the team is focusing on hitting the dragon... I have to waste my heals on myself and kept kiting the mobs in order to survive. Needless to say, I died and the tank blamed the failure on me. In fact, I seldom see players helping to take care of the adds...caring more for their DPS stat at the end of the dungeon...which gives nothing other than to boost your epeen (correct me if I'm wrong).
So my second advice to players is to help control the adds so that both clerics and CW can focus their effort on keeping you guys alive and dps-ing the boss. Dead Cleric will usualy lead to wipe...wipe leads to bad morale, bad morale leads to leaving the dungeon, which leads to an incomplete dungeon, which means no epeen booster.
Wow OP - yay! Thanks for posting this. Healz r srs bznzz. Haven't quite got the hang of them yet hehe but I'm level 16 - room to learn.
0
matzeraMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited May 2013
In all honestly with simply the damage reduction area effect spells that clerics have, heals are hardly needed on a super frequent basis unless people are just eating needless damage.
Between damage reductions and potions, it's pretty easy to survive about anything. Cleric healing is just icing on the cake.
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If you're serious about healing endgame, you're on a voice chat system, and you can say "tank needs heal" when your tank needs to move where you can heal him. Conversely, when the tank feels he needs heal, he can also say "tank needs heal", and the healer will know it must be the tank saying that, since he's not saying it himself.
If you're not serious enough to be using voice chat, there's lots of stuff to do besides Epics. Do those instead, they don't need this level of coordination.
Nobody gets to just stand there and let somebody else worry about their HP in this game. I think that makes it more fun, and in the long run that's going to make more people play healers, and more people bother to get GOOD at playing healers. Healers in some games could just as easily be a multiboxed second account, healing yourself.
Comments
/fellow cleric
The hard part is Clerics are a moving class, most times becoming offtanks for the trash. If people realize clerics are SUPPOSED to be DPSing and stop asking for direct heals and stand on the aoe heal+hit the mob with the buff and most important stay off red circles they will be just fine. Don't expect every cleric to burst save you just because you want to top the dps chart and you wanna cower behind the tank's shield. My personal rule is melee gets no direct cast hots, Tank gets it 100% plus aoe field, melee near tank = get healed from the aoe plus every 3rd hit heals anyone near the mob. thats why i keep extra hot charges for ranged dps, but the golden rule is red circle death is your own fault, don't blame the cleric.
For those who play Age of Conan, if you played a tempest of Set, you will feel right at home.
Astral shield is seriously the most overpowered skill in the game, and is a 100% must have for cleric. Big blue aoe, 50% damage reduction (assuming you are using foresight with the 5% increase passive) and about a 700 heals per second as long as you stand in it. That is almost twice as much as healing word, and its a huge aoe and a damage resistance buff.
Sunburst is amazing because it builds your action points extremely fast if you hit the max number of targets with it.
DCs are not there to heal you so that you can stand in red circles and continue to DPS. Healing is largely a personal function. Unlike games like WoW, Rift, TOR and EQ2, potions are a core part of gameplay, and you are expected to use them in group play. In other words, the presence of a devoted cleric is not a replacement for having the proper type of potions ready. If you get too low, it is your responsibility to heal yourself.
I'll totally send you a healing word when I can, but don't rely on that. My first priority is the tank, for that's the one who should be taking the vast majority of the damage. Even if you're not a rogue, get behind the mob. Let me have clear access to the tank, for crying out loud. And, for Sune's sake, stay in the big circle that I just laid down on the ground.
Actually that doesn't help as I've seen how people just crowd around the front of the enemy taking hits they don't need to take so everyone's bar shows.
Completely agree with OP. That Lrn2ply chant that we keep seeing DPSers yell at everyone all the time, also applies to them. Lrn2avoid. Dodge is there for a reason, it's not just an optional button. Move away from the rest of your melee friends if you get down to half and we'll hit you with heals because we can actually target you then. Quit standing in the arcs of the attacks these enemies do just for the heck of it because that makes you take unnecessary splash damage.
It's no different then in other action mmo's cept those mmos usually have some AOE effect that players have to learn to say within to receive healing no matter what's happening. If you're not in the healing zone in those style games you're not getting healed it's that simple and the same thing applies here.
The only improvement in healing I can suggest that the devs change is the divinity beam. Make it so it goes to the lowest hitpoint player automatically. The rest we can handle normally but sometimes someone moves the wrong way and gets in the way of the beam.
And finally, this is Trinity Lite people that's why when you do a random pug you can end up with 4 rogues and a GWF in a party because you're supposed to be able to dodge trick CC and use pots, that's how it's made.
/fellow cleric who's done plenty of healing in action mmo games before
After my first cleric and the ****estorm that is cleric agro (every cleric is off tank in NW) and failure of DPS to nuke the adds gathered in a rather nice circle around me for AOE goodness,I've decided to run with a CC/DD build (healing lite) and take full responsibility of her well being into my own hands.
It's only low level atm (25 or so) but it's survivability has gone through the roof (both solo and party)in comparison to my old healbot and it's made handling adds a lot more manageable.
I don't subscribe to the DC being a healer prime as it can mitigate a lot more damage than it can heal.
I don't carry HW anymore because it is really not all that helpful in epics.
Learn to dodge.
Learn to deal with ads so I do have the divinity and the time to put down shield, use sunburst, etc.
Learn to sit in that blue nice area... it protects you and heals you. I take great care to try to place it to cover the most people, but if you keep choosing to run out of it and stay in red areas... There's no cure for stupid, that's what I'm saying.
Learn to use pots. I use them. A lot. You should too. You've somehow managed to be at 30% hp at end of a fight? Drink a pot, don't be silly and enter the next fray like that.
Learn to attack things that I place seal on. See, if you don't let me get swarmed, I have time to put seal on everything around so when you leave the nice comfort of the shield to deal with ads, you're still getting healed.
For the love of all that is holy, please do not leave shield and stop attacking seal-ed enemies just to sit in a corner jumping. Pop a pot and continue to attack an enemy with seal and stop sitting in the red aoe to continue DPS-ing.
It is quite shocking how many melee I have seen sitting in the red aoe a boss does all around him... SIGH.
My cleric is a DPS cleric that depends on passives to heal party... crits causing heals, seals causing heals, shield down, etc.
Other than that I am on ad killing patrol. I sit in my own shield and kill archers/casters, any swarms, etc. There's not a lot of nice AOE dps though really. If none of the dps help with ads, it's still too much at some bosses. And having no wizard is a headache.
I'm getting into the habit of leaving dungeons if I see no wizard, some GWF do a good job and some rogues are on ads like there's no tomorrow... but some fights just require AOE and I've known too many bad GWF to trust them anymore. Sad state.
When a group deals well with ads, they are getting heals in over-abundance. When they do not, I just don't have enough time to do much of anything but try to survive.
I strongly advise you to not go into Mad Dragon without at least 1 CW and 1 GWF.
Was in Mad Dragon for the first time yesterday, party wipe. First wipe was my fault as I was replying a message while gathering at the gates...didn't expect to start in range to the dragon's 1-hit kill....when we tried on the second round, I was mostly being chased around by adds while the rest of the team is focusing on hitting the dragon... I have to waste my heals on myself and kept kiting the mobs in order to survive. Needless to say, I died and the tank blamed the failure on me. In fact, I seldom see players helping to take care of the adds...caring more for their DPS stat at the end of the dungeon...which gives nothing other than to boost your epeen (correct me if I'm wrong).
So my second advice to players is to help control the adds so that both clerics and CW can focus their effort on keeping you guys alive and dps-ing the boss. Dead Cleric will usualy lead to wipe...wipe leads to bad morale, bad morale leads to leaving the dungeon, which leads to an incomplete dungeon, which means no epeen booster.
Between damage reductions and potions, it's pretty easy to survive about anything. Cleric healing is just icing on the cake.
ASUS M5A99X Evo
EVGA GTX 680
Gskill Ripjaw 8GB(2x4gb) DDR3 1600 @ 2133
Corsair Hydro 110 Liquid Cooling
Cyborg RAT 7
Steelseries Merc Stealth (WTB Steelseries Apex! Sell it to me SS!)
Steelseries Siberia V2 Headset (Orange)
Razer Goliathas Omega Control Mousepad
If you're not serious enough to be using voice chat, there's lots of stuff to do besides Epics. Do those instead, they don't need this level of coordination.
Nobody gets to just stand there and let somebody else worry about their HP in this game. I think that makes it more fun, and in the long run that's going to make more people play healers, and more people bother to get GOOD at playing healers. Healers in some games could just as easily be a multiboxed second account, healing yourself.