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Any plans to make a level syncing system?

aceofgamesaceofgames Member, Neverwinter Beta Users Posts: 29 Arc User
edited May 2013 in General Discussion (PC)
It's rather bothersome that my friends and I can barely play together, because most of the content of the game is dependent on being within 5-10 levels of your friends for you to be able to do anything with them. Are there any thoughts, future plans or anything in development regarding level syncing? For example, everyone in the party syncing to the lowest level in their group, and their equipment, skills and features momentarily matching their lower level equivalents.
Post edited by aceofgames on

Comments

  • aceofgamesaceofgames Member, Neverwinter Beta Users Posts: 29 Arc User
    edited May 2013
    bump for knowledge! :D
  • endofriversendofrivers Member Posts: 21 Arc User
    edited May 2013
    Bump for They need to add this!

    Just like in FFXI, it's an amazing system that will allow more players to actually PLAY with each other.

    Please consider this, seriously. It bugs me so much when I have to "wait" for my roommate or bestfriend to catch up to me in levels. I usually play more, but they throw a hissy fit if I get too far ahead. Also, never been a huge fan of alts, I can never get into them as much as my main.

    Please.
  • rhymfaxerhymfaxe Member, Neverwinter Beta Users Posts: 101 Bounty Hunter
    edited May 2013
    Welcome to any level based game ever? Either stay the same level and level up together, or rush to 60 (it's super quick in nwo).
  • aceofgamesaceofgames Member, Neverwinter Beta Users Posts: 29 Arc User
    edited May 2013
    That really seems like an anti-social option... My friend and I rarely get to play together, save for the weekends, and I don't feel like my only options should be A) Leave my friend in the dust or B) Don't play...
  • lordoffilinglordoffiling Member Posts: 5 Arc User
    edited May 2013
    They have said they want this feature in the game. The other two currently active Cryptic titles, Champions Online and Star Trek Online, both launched with it, so I wouldn't imagine it would be too long coming. Anyway, this has my support.
  • zorpennzorpenn Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 146 Bounty Hunter
    edited May 2013
    Well, you can hit max lvl in 3 maybe 4 days, so its not a big deal.
    Basides, not counting dungeons, skirmishes etc, you can still go back and help your friend with his quests, you just wont get any rewards for doing so.
    I was lvl 25 when my friend started playing and ive done all his quests with him. He is now something like 2 lvls under me.
    Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it.
  • doomtrigger1doomtrigger1 Member Posts: 0 Arc User
    edited May 2013
    There is only 2 games that have this so i doubt they will add this option
  • awdeohawdeoh Member Posts: 53
    edited May 2013
    The giveaway is the loot - names of items get re-used and scaled up by level. That probably means they have a level scaling system in the works.
  • aceofgamesaceofgames Member, Neverwinter Beta Users Posts: 29 Arc User
    edited May 2013
    awdeoh wrote: »
    The giveaway is the loot - names of items get re-used and scaled up by level. That probably means they have a level scaling system in the works.

    No, that's just a D&D thing, really. :3
  • wolfosworcawolfosworca Member Posts: 9 Arc User
    edited May 2013
    zorpenn wrote: »
    Well, you can hit max lvl in 3 maybe 4 days, so its not a big deal.
    Basides, not counting dungeons, skirmishes etc, you can still go back and help your friend with his quests, you just wont get any rewards for doing so.
    I was lvl 25 when my friend started playing and ive done all his quests with him. He is now something like 2 lvls under me.

    Some people, myself included, like to experience the game with friends as you play. Instead of it just being a max level thing. Why do so many MMO players forget the journey to level max being a thing, rather then it just being all end game. I kinda like going in with friends, doing a bunch of stuff. If i go ahead, it really sucks the fun out of something. So i have to wait, since i can't do anything and still party with them. More so considering the uneven quests due to race/class. Think about it!
  • zorpennzorpenn Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 146 Bounty Hunter
    edited May 2013
    Some people, myself included, like to experience the game with friends as you play. Instead of it just being a max level thing. Why do so many MMO players forget the journey to level max being a thing, rather then it just being all end game. I kinda like going in with friends, doing a bunch of stuff. If i go ahead, it really sucks the fun out of something. So i have to wait, since i can't do anything and still party with them. More so considering the uneven quests due to race/class. Think about it!

    Did you even read my whole post or just first line?
    I DO like to play with my friends, thats what i wrote. I was doing lvl 5 quests with him when i was 25.
    Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it.
  • ezbeeezbee Member Posts: 40
    edited May 2013
    Some people, myself included, like to experience the game with friends as you play. Instead of it just being a max level thing. Why do so many MMO players forget the journey to level max being a thing, rather then it just being all end game. I kinda like going in with friends, doing a bunch of stuff. If i go ahead, it really sucks the fun out of something. So i have to wait, since i can't do anything and still party with them. More so considering the uneven quests due to race/class. Think about it!

    then why do you power on ahead without your friend?
  • brain83brain83 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 2 Arc User
    edited May 2013
    There is a chance we get a side-kicking system "soon":

    Mentoring will be coming soon: "Cryptic invented side-kicking. Expect it."
    http://www.mmorpg.com/gamelist.cfm/game/634/feature/7233/Helms-Hold-Instance-PvP-Domination.html/page/1
  • norobladnoroblad Member Posts: 556 Arc User
    edited May 2013
    Always an issue with this type of game. 3 things to think about...

    1) just play to the lowest level character, and they will catch up as the xp is less for you and more for them, even if you repeat an area.
    2) everyone catches up at max level. Which does not take long at all to reach --- I am getting 3-5 levels per day without xp farming, just playing the quest line.
    3) if it bothers you, roll alts to play solo and keep the "group character" for your group. That is how I am doing it, I ONLY play that character with my group and we stay the same level (more or less, class and race quests + random pray xp have us about 3/4 a level apart now).
  • brain83brain83 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 2 Arc User
    edited May 2013
    Anyone know if the lower leveled character is penalized when grouping with them?
    Do they get less XP from monster kills or quest completions?
  • aceofgamesaceofgames Member, Neverwinter Beta Users Posts: 29 Arc User
    edited May 2013
    Bump for knowledge!
    Also, I'm glad they're removing the exploit foundries! :D
  • loqelexloqelex Member Posts: 18 Arc User
    edited May 2013
    Isn't this already in in some form?
    At lvl 26 I got auto-bumped to lvl 29 when entering PvP.
  • aceofgamesaceofgames Member, Neverwinter Beta Users Posts: 29 Arc User
    edited May 2013
    Yes, there is that. In PvP, you will be bumped to the nearest x9 level. Though this is somewhat hopeful, it only affects per level stats, and a level x9 will have better equipment, skills and feats than an x3 and so on.
  • firefly113firefly113 Member, Neverwinter Beta Users Posts: 80
    edited May 2013
    Yes, there is level scaling in PvP. Also, by what I can tell, gear doesn't make that much of a difference in our performance. Granted, this could be different at end game, but at the given moment my level 30 character with stockpiled stats only sees roughly a 5% increase to what those stats benefit. I think the biggest hit would be to power, and even then my level 12 guardian fighter wasn't at too much of a disadvantage against level 20 enemies. She was just incredibly squishy because of the level difference.

    Plus being as this is Cryptic, I'm sure it'll be in someday. The 'mentoring' system is something Cryptic does very well.
  • cocksworthcocksworth Member Posts: 0 Arc User
    edited May 2013
    Not so much about questing with friends but can we do something about the queue system? I've been at 2/3 daily skirmishes before and gotten two levels from questing then POOF no more skirmish. With skirmish queues sometimes taking 40 mins I can out level a daily waiting for it to start. Super annoying, fix plz.
  • aceofgamesaceofgames Member, Neverwinter Beta Users Posts: 29 Arc User
    edited May 2013
    Bump for friends!
  • aceofgamesaceofgames Member, Neverwinter Beta Users Posts: 29 Arc User
    edited May 2013
    Bump for knowledge! :D
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