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Npc will not properly despawn when dialogue prompt 2 is reached?

werealchemistwerealchemist Member, Neverwinter Beta Users Posts: 0 Arc User
edited May 2013 in The Foundry
I have an npc that is supposed to disappear upon either of 2 different dialogue prompts

he despawns correctly when prompt 1 is reached and spawns replacement 1

he does not despawn correctly when prompt 2 is reached but spawns replacement 2

any ideas or is this just a bug that needs to be fixed?
21.jpg
Post edited by werealchemist on

Comments

  • hflord1hflord1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 123 Bounty Hunter
    edited May 2013
    I have the same issue, haven't figured a way around it yet.
  • docbachdocbach Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 35
    edited May 2013
    From what I observed, I couldn't get an NPC to despawn unless both despawn conditions were met if I put two of them. Its not a one of the other deal, its both.
  • werealchemistwerealchemist Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    docbach wrote: »
    From what I observed, I couldn't get an NPC to despawn unless both despawn conditions were met if I put two of them. Its not a one of the other deal, its both.

    i dont think so because dialogue option 1 works to despawn the npc
    21.jpg
  • boydzinjboydzinj Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    It appears a specific item (NPC, encounter, texture, building, etc) has the option to have multiple reasons to spawn or despawn (appear and disappear). However, I did toy around with it. It appears that the Foundry currently only accepts the TOP reason to despawn or disappear. You have to know the limitations and work around them. The Foundry is a game, once you accept it has rules, you will learn to work within the rules... sure we want more and more and more... but we only have the current version to play with.
  • karmicooziekarmicoozie Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    I have an npc that is supposed to disappear upon either of 2 different dialogue prompts

    he despawns correctly when prompt 1 is reached and spawns replacement 1

    he does not despawn correctly when prompt 2 is reached but spawns replacement 2

    any ideas or is this just a bug that needs to be fixed?

    I'm having a similar issue with SPAWNING an encounter once 1 of 4 possible scenarios are met. I don't have an issue getting the NPC to despawn in any case.
    I have NOT been able to try a solution that I came up with in my thoughts today...however I had originally had the 4 final dialog prompts read the same, "Spiders Attack," meaning in any of the 4 cases, the outcome is the same. If I test the spawning problem with ONE dialog, it works, it's only when I add the second dialog option, nothing spawns. My thoughts are that the dialog options need unique text.
    In your OP you say, "replacement 1" and "replacement 2", but is the dialog different in both cases or the same?

    My issue is frustrating as I worked on it all evening and did not get any other progress. I also had an issue with giving a player an item and was only able to solve it by deleting all the details involved and starting over...for some reason it worked after that. It really is trial and error and I can't wait to get at it to try my solution.

    Good luck!!
  • werealchemistwerealchemist Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    My thoughts are that the dialog options need unique text.
    In your OP you say, "replacement 1" and "replacement 2", but is the dialog different in both cases or the same?

    no the dialogue is very different
    21.jpg
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