From what I observed, I couldn't get an NPC to despawn unless both despawn conditions were met if I put two of them. Its not a one of the other deal, its both.
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werealchemistMember, Neverwinter Beta UsersPosts: 0Arc User
From what I observed, I couldn't get an NPC to despawn unless both despawn conditions were met if I put two of them. Its not a one of the other deal, its both.
i dont think so because dialogue option 1 works to despawn the npc
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boydzinjMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
It appears a specific item (NPC, encounter, texture, building, etc) has the option to have multiple reasons to spawn or despawn (appear and disappear). However, I did toy around with it. It appears that the Foundry currently only accepts the TOP reason to despawn or disappear. You have to know the limitations and work around them. The Foundry is a game, once you accept it has rules, you will learn to work within the rules... sure we want more and more and more... but we only have the current version to play with.
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karmicoozieMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
I have an npc that is supposed to disappear upon either of 2 different dialogue prompts
he despawns correctly when prompt 1 is reached and spawns replacement 1
he does not despawn correctly when prompt 2 is reached but spawns replacement 2
any ideas or is this just a bug that needs to be fixed?
I'm having a similar issue with SPAWNING an encounter once 1 of 4 possible scenarios are met. I don't have an issue getting the NPC to despawn in any case.
I have NOT been able to try a solution that I came up with in my thoughts today...however I had originally had the 4 final dialog prompts read the same, "Spiders Attack," meaning in any of the 4 cases, the outcome is the same. If I test the spawning problem with ONE dialog, it works, it's only when I add the second dialog option, nothing spawns. My thoughts are that the dialog options need unique text.
In your OP you say, "replacement 1" and "replacement 2", but is the dialog different in both cases or the same?
My issue is frustrating as I worked on it all evening and did not get any other progress. I also had an issue with giving a player an item and was only able to solve it by deleting all the details involved and starting over...for some reason it worked after that. It really is trial and error and I can't wait to get at it to try my solution.
Good luck!!
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werealchemistMember, Neverwinter Beta UsersPosts: 0Arc User
My thoughts are that the dialog options need unique text.
In your OP you say, "replacement 1" and "replacement 2", but is the dialog different in both cases or the same?
Comments
i dont think so because dialogue option 1 works to despawn the npc
I'm having a similar issue with SPAWNING an encounter once 1 of 4 possible scenarios are met. I don't have an issue getting the NPC to despawn in any case.
I have NOT been able to try a solution that I came up with in my thoughts today...however I had originally had the 4 final dialog prompts read the same, "Spiders Attack," meaning in any of the 4 cases, the outcome is the same. If I test the spawning problem with ONE dialog, it works, it's only when I add the second dialog option, nothing spawns. My thoughts are that the dialog options need unique text.
In your OP you say, "replacement 1" and "replacement 2", but is the dialog different in both cases or the same?
My issue is frustrating as I worked on it all evening and did not get any other progress. I also had an issue with giving a player an item and was only able to solve it by deleting all the details involved and starting over...for some reason it worked after that. It really is trial and error and I can't wait to get at it to try my solution.
Good luck!!
no the dialogue is very different