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Question's about Cleric

technoeyes1technoeyes1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 4 Arc User
edited May 2013 in PvE Discussion
I really like Cleric. But like, I'm curious here, I originally rolled cleric with the intention of healing dungeons, healing endgame, healing in pvp. Now... I don't know if this is just people trying out of the norm.. but. I see all these other build's talking about crit clerics, and dps clerics. Is it even viable to be healing focused as a cleric? I've really saw no builds that push towards healing focused clerics. Should I just delete my dwarf and re roll her and follow one of these DPS builds? Are they the only thing viable?
Post edited by technoeyes1 on

Comments

  • elyrielleelyrielle Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    You can't sit in the back spamming heals like a lot of MMOs if that's what you were looking for. Damage is definitely a part of being a cleric.
  • technoeyes1technoeyes1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 4 Arc User
    edited May 2013
    elyrielle wrote: »
    You can't sit in the back spamming heals like a lot of MMOs if that's what you were looking for. Damage is definitely a part of being a cleric.

    So. Do you think I could get by with taking healing traits and some damage traits? Or do I HAVE to follow those guides to be anything worthwhile?
  • datemperdatemper Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 210 Bounty Hunter
    edited May 2013
    Don't follow any guide.Try stuff out for yourself.

    DC can be specced in many ways and most builds are efficient at different things.

    You said it yourself,you wanted a healing cleric so stick with it.Don't be concerned about what others do.My AOE CC/DD cleric plays awesome for me,but maybe not so much for you or players expecting some healing.

    Take some time to think about where you want your DC to be and how your going to get there.
  • elyrielleelyrielle Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    So. Do you think I could get by with taking healing traits and some damage traits? Or do I HAVE to follow those guides to be anything worthwhile?

    The game is too new for anyone to have the 'definitive guide for exactly how you must play' :P

    Embrace the newness and experiment, that's why they give you so many feats and powers - options
  • technoeyes1technoeyes1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 4 Arc User
    edited May 2013
    Alright. Thank you all. I'll do that. :3 I'll figure my path out.
  • xoph0ivtxoph0ivt Member Posts: 19 Arc User
    edited May 2013
    Has anyone successfully made a Healer/Tank yet? If not, I have some research to do...
  • elyrielleelyrielle Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    xoph0ivt wrote: »
    Has anyone successfully made a Healer/Tank yet? If not, I have some research to do...

    I've seen defensive built clerics that assume (usually correctly) they're going to be the primary source of threat in a group. Not sure how well they work though.
  • datemperdatemper Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 210 Bounty Hunter
    edited May 2013
    elyrielle wrote: »
    I've seen defensive built clerics that assume (usually correctly) they're going to be the primary source of threat in a group. Not sure how well they work though.

    My second cleric (working on now) is defensive + AOE CC/DD.It's only low level at the moment (24 or something) and not purely defense,but even at this level it plays much better than pure healing (for my playstyle) and mitigates a tonne of damage to itself and party members by way of disruption.It also solos 100% better than my old heal spec.It actually uses less healing (pots and skills) to keep health at happy levels. =P

    At low level so far,it can tank for a party with good results,so long as the party understands aggro mechanics and the need to kill adds asap.The benefit of a DC tanking at low levels is that ALL mobs gather to the DC and are made short work of by the party AOE while also still doing damage to the boss,At higher levels I don't think this will be viable tho and it will be relegated to off tank.

    With how aggro works for DC all DC specs are off tanks whether we like it or not,I got tired of this aspect of gameplay but love the DC.So I started fresh with a spec built around taking the heat and dishing it back to the mobs.

    I'd like to get it to at least level 50 in the next day or two and see where this build leads,but am busy IRL so may only get to level 40 or so.
  • pinchzpinchz Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 50
    edited May 2013
    elyrielle wrote: »
    I've seen defensive built clerics that assume (usually correctly) they're going to be the primary source of threat in a group. Not sure how well they work though.

    All of the good cleric gear at 60 has defense on it, so you're going to get tanky stats regardless. Wearing deflection/regeneration gear is a big no, though.
  • jodalljodall Member Posts: 2 Arc User
    edited May 2013
    so can all classes heal for do u not really need a healer like in gw2?
  • xoph0ivtxoph0ivt Member Posts: 19 Arc User
    edited May 2013
    pinchz wrote: »
    All of the good cleric gear at 60 has defense on it, so you're going to get tanky stats regardless. Wearing deflection/regeneration gear is a big no, though.

    Why? Especially in regards to deflection gear? Are the bonuses not worth it?
  • pinchzpinchz Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 50
    edited May 2013
    xoph0ivt wrote: »
    Why? Especially in regards to deflection gear? Are the bonuses not worth it?

    Because you'd be giving up gear with crit and recovery on it, which are far more useful in a group situation (more damage, more uptime on Hallowed Ground, more uptime on Astral Shield, etc).
  • clurdgeclurdge Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 153 Bounty Hunter
    edited May 2013
    jodall wrote: »
    so can all classes heal for do u not really need a healer like in gw2?

    All classes can use potions. Having said that though a cleric is still very good to have in groups they can do a whole lot of healing. Group members just need to understand it is not the traditional. Stand back and spam heal spells role.
  • jodalljodall Member Posts: 2 Arc User
    edited May 2013
    ty one more think i know this is not the form to ask on but is there end game raiding?>
  • vederiavederia Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    My cleric is fully healing specced. All I do is heal and hit mobs with sacred flame from time to time.
    So far I've gotten a lot of compliments and friend requests, I'd say it's very viable.
  • quttidebachiquttidebachi Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 110 Bounty Hunter
    edited May 2013
    The Crit Cleric build in Deistik's thread is basically a pure healer focused on crit heals and fast Divinity/AP gain. 21 of the paragon points are in the Faithful tree. The only dps produced is from at-will spam.
    Qutti'Debachi - Cleric
    <Rarely Sober> - Beholder
  • afestisafestis Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 6 Arc User
    edited May 2013
    Im "only" 55 atm, but iv seen my fair share of pvp and dungeons.

    The single target heal is simply not worth it, I cant target them like you do in other games and my passive healing is MORE than enough.
    Also to survive i need damage to kill adds, because 90% of the pugs have no idea that they need to hit them if they are on you.

    I dont think pure healer cleric is any good pre 60, not done any 60 content yet
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