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Unlocking Cells to free prisoners

kadzerothkadzeroth Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 9 Arc User
edited May 2013 in The Foundry
So, the basic gist I am trying to achieve is this:

Player/s enter the cell block and kill the jailer (I'd love to have him DROP the cell key, but I've worked around it by having a chest spawn in the room with it) and get the cell key. Then using the cell key to open the cell doors (using large portcuillis atm) and free the prisoners. Unfortunately I can't seem to figure out how to get the door to actually rise.

Any advice or tips would be appreciated. I'm so close to having it publishable. :p
Post edited by kadzeroth on

Comments

  • kikiikikii Member, Banned Users, Neverwinter Beta Users Posts: 0
    edited May 2013
    Create a door that is above the ground. Make it visible on objective complete unlock door. Make the normal door invisible on the same objective. It will not animate but there ya go.
  • kadzerothkadzeroth Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 9 Arc User
    edited May 2013
    Hmm....tried that, and still not working right. When I go into 3D edit mode it won't let me target the door to raise it. Also, I'm planing on having 7 prisoners, 1 to a cell, any ideas on how to best set that up? I guess opening the door should free the prisoner rather than dialog? Who knew something so simple sounding would end up so complicated, lol.
  • tilt42tilt42 Member Posts: 0 Arc User
    edited May 2013
    We don't have good functionality to automate doors yet (I believe this is coming really soon, along with levers and switches), so you'll have to cheat like hell for the effect you want. Don't attach a door like you'd normally do, but place one of the detail object ones manually. This one you should be able to tweak as much as you like, then have it appear/disappear on command. This doesn't work quite as well for attached doors.
  • kadzerothkadzeroth Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 9 Arc User
    edited May 2013
    That's what I'm currently doing based on kikii's suggestion. I placed 2 large portcullises and only one shows up (so I can have one down like a closed door, and the other raised). Maybe I just have to mess with the Y position rather than trying to move it via 3D mode. I'll have to mess with it more when I get home from work (been reading and watching as much as I can and thus far this is the only thing hosing it up :p). Thanks for the suggestions!
  • raphaeldisantoraphaeldisanto Member Posts: 402 Arc User
    edited May 2013
    You can't move doors in 3D edit mode. You have to do it via the numbers in the toolset editor, unfortunately.
    [SIGPIC][/SIGPIC]
  • kadzerothkadzeroth Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 9 Arc User
    edited May 2013
    You can't move doors in 3D edit mode. You have to do it via the numbers in the toolset editor, unfortunately.

    That explains it then :) Thanks!
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