With certain skills, the Wizard deals more damage based on the number of frost stacks on the target. But I'm finding that when the target is frozen, chill stacks are removed. Is this intended?
The chill system is a bit wonky IMO, I kinda feel it's a PITA.
There is a good paragon feat in thaum that gives 20% more dmg with cold powers against NON-chilled targets though, which is where having chills wiped is useful.
I cant say for certain, but I think it is (though, I hope its not). this way you have the option of spells that can do high damage without removing the stacks(Chill Strike/Chillin Cloud), or opting for the CC of a freeze after 6 stacks.
The chill system is a bit wonky IMO, I kinda feel it's a PITA.
There is a good paragon feat in thaum that gives 20% more dmg with cold powers against NON-chilled targets though, which is where having chills wiped is useful.
Yea it's how it's designed and as such the reason I don't build around it (only using chill strike and with the 20% non chill feat). Plus they don't stack at all on bosses anyway (I suspect this is because it's innate at max stacks you freeze and bosses need to be immune to that).
They should probably rework it to have the cc separate from the debuff so chill based builds work on bosses.
Comments
The chill system is a bit wonky IMO, I kinda feel it's a PITA.
There is a good paragon feat in thaum that gives 20% more dmg with cold powers against NON-chilled targets though, which is where having chills wiped is useful.
Yea it's how it's designed and as such the reason I don't build around it (only using chill strike and with the 20% non chill feat). Plus they don't stack at all on bosses anyway (I suspect this is because it's innate at max stacks you freeze and bosses need to be immune to that).
They should probably rework it to have the cc separate from the debuff so chill based builds work on bosses.