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The game needs a healing debuff, bad.

cyandk18cyandk18 Member, Neverwinter Beta Users Posts: 0 Arc User
edited May 2013 in PvE Discussion
The team that gets the most clerics will win at the moment. This is largely due to how healing works in NW, but also because there is a total lack of proper Healing Debuffs.

Please add either a PvP tree or give classes some way to debuff.

edit:
Just wanted to add that I play a healing cleric myself.
Post edited by cyandk18 on

Comments

  • mconosrepmconosrep Member Posts: 0 Arc User
    edited May 2013
    Do you mean that the benefits of more than one Hallowed Ground or similar abilities stack? If so I can see how this might end up a bit out of balance.
  • cyandk18cyandk18 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    mconosrep wrote: »
    Do you mean that the benefits of more than one Hallowed Ground or similar abilities stack? If so I can see how this might end up a bit out of balance.

    Sacred & Forge masters flame stacks.
  • deahamletdeahamlet Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 191 Bounty Hunter
    edited May 2013
    Oh yes, please nerf healing because I already can keep people alive so well *rolls eyes*. I hate you pvp people and your incessant whining ruining my pve.
  • kernaughkernaugh Member Posts: 13 Arc User
    edited May 2013
    i hate you pve people and ur pve whining, is it so hard to kill a brainless mob ? Imagine if that imbalanced boss had a brain.
  • newbstiernewbstier Member, Neverwinter Beta Users Posts: 5 Arc User
    edited May 2013
    a healing debuff that apllies when hit by another player will do the job, imo.
  • stoermcstoermc Member, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars Posts: 162 Bounty Hunter
    edited May 2013
    Its a problem in PvE as well. You can effectively play without a tank by just going dual cleric and stacking ground effects onto each other and thus making the less favored Guardian Fighter just a bit more useless. Taking two clerics instead of GF/Cleric with you requires less effort and less tactics than any other setup you could possibly run with.
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  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited May 2013
    cyandk18 wrote: »
    The team that gets the most clerics will win at the moment. This is largely due to how healing works in NW, but also because there is a total lack of proper Healing Debuffs.

    Please add either a PvP tree or give classes some way to debuff.

    edit:
    Just wanted to add that I play a healing cleric myself.

    Go play Guild Wars 2 if you don't believe healing is a vital part of an MMO. They took out healing and it basically destroyed anyone's desire to ever form a party or work as a team.
    [SIGPIC][/SIGPIC]
  • kilo418kilo418 Member Posts: 823 Arc User
    edited May 2013
    kernaugh wrote: »
    i hate you pve people and ur pve whining, is it so hard to kill a brainless mob ? Imagine if that imbalanced boss had a brain.

    I guess you haven't done the Mad dragon. Healing isn't adequate for it NOW, let alone after a debuff.
  • drhorsedrhorse Member, Neverwinter Beta Users Posts: 2 Arc User
    edited May 2013
    cyandk18 wrote: »
    edit:
    Just wanted to add that I play a healing cleric myself.


    yes

    lvl 3 it seems
  • zingarbagezingarbage Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Control wizard has the debuff. Smart ones push you out of your circle, debuff, and kill you in a matter of seconds. Plus, it isn't healing that is the culprit, it damage resistance buffs.
    [SIGPIC][/SIGPIC]
  • cyandk18cyandk18 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    What's up with the PvE/PvP fighting? A debuff will not have any effect on mobs what so ever, unless they are getting healed by a healer mob.

    And no, I'm in half T2, not a level 3 cleric.

    An example from wow(Don't hate on me): [Improved Mind Blast]: Tier 3 Shadow talent, 5 ranks, -20%, 100% chance of being applied @ max rank by Mind Blast while in Shadowform @ max rank.
  • nunavailablenunavailable Member Posts: 0 Arc User
    edited May 2013
    deahamlet wrote: »
    Oh yes, please nerf healing because I already can keep people alive so well *rolls eyes*. I hate you pvp people and your incessant whining ruining my pve.

    Did you actually read the OP's post? How would adding a player inflicted debuff affect PvE?

    @OP, I'm only lvl 27 so far and enjoying PvP quite a bit but haven't seen much in the way of PvP healing. I've won most of the matches I've been in and so far as I can tell, I've been the only cleric that is actually healing anyone, so there likely is a correlation there. I spend the majority of each match loitering around the mid flag and tossing as much healing around as I can, it's surprisingly effective. Still very odd to me that people aren't primary targeting the healers.
  • mewbreymewbrey Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 517 Bounty Hunter
    edited May 2013
    As long as its player skills and keeps out of pve, I don't see how this would be an issue hell I'd rather remove the -40% healing from cleric as our passive debuff for being a healing class.. and add in a skill that a few classes have that rebuff outgoing healing by 60%.

    The hole, clerics used less potions than anyone else so they needed a healing debuff is silly I use 4x more potions than anyone in my group at the moment and I get out of more stuff than most of the people I group with! It's madness. But that is a different story.

    Player pvp based skills with healing debuffs is fine, just don't bring it into pve until you've sorted out pve threat, hard enough healing myself with 30 adds on me as it is atm in tier 2.
    ~*~ Foundry missions: Stronghold Branax : Goblin menace : Forwyn crypts ~*~
  • deahamletdeahamlet Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 191 Bounty Hunter
    edited May 2013
    kilo418 wrote: »
    I guess you haven't done the Mad dragon. Healing isn't adequate for it NOW, let alone after a debuff.

    Also the top dungeon. The insane amount of ads and AOEs going off... omg.

    Is everyone judging based on Cloak Tower or something?
  • nox2601nox2601 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    stoermc wrote: »
    Its a problem in PvE as well. You can effectively play without a tank by just going dual cleric and stacking ground effects onto each other and thus making the less favored Guardian Fighter just a bit more useless. Taking two clerics instead of GF/Cleric with you requires less effort and less tactics than any other setup you could possibly run with.

    Is something planned to adress this?
  • chevrefoilchevrefoil Member, Neverwinter Beta Users Posts: 5 Arc User
    edited May 2013
    The problem in pvp if two clerics are rolling your team is that you aren't targeting the healers and CC'ing them. Which is always the issue in pvp....player skill, right? You can't expect to dps through a healer healing...that defeats the purpose of having healers. You are supposed to CC' stun or otherwise limit the healers' ability to heal.
  • chevrefoilchevrefoil Member, Neverwinter Beta Users Posts: 5 Arc User
    edited May 2013
    mewbrey wrote: »
    Player pvp based skills with healing debuffs is fine, just don't bring it into pve until you've sorted out pve threat, hard enough healing myself with 30 adds on me as it is atm in tier 2.

    Yeah, I make a wonderful self healing tank >.> .............yeah right XD
  • torpor12345torpor12345 Member Posts: 3 Arc User
    edited May 2013
    Before the day Cleric will get a nerf, Rogue will have one. PvP, rogue can outdamage a healer and a warrior. Killing both without dying.
    Healer heals are already hard enough to aim with, unless there is a trick to it instead of Try to aim at ally, then click skill. He move, the heal go only on you with 40% heal reduction, epic bad.
  • reskalreskal Member Posts: 0 Arc User
    edited May 2013
    stoermc wrote: »
    Its a problem in PvE as well. You can effectively play without a tank by just going dual cleric and stacking ground effects onto each other and thus making the less favored Guardian Fighter just a bit more useless. Taking two clerics instead of GF/Cleric with you requires less effort and less tactics than any other setup you could possibly run with.

    And those clerics aren't really doing damage, whereas the GF could be doing plenty.
  • lerdocixlerdocix Member Posts: 897 Arc User
    edited May 2013
    cyandk18 wrote: »
    The team that gets the most clerics will win at the moment. This is largely due to how healing works in NW, but also because there is a total lack of proper Healing Debuffs.

    Please add either a PvP tree or give classes some way to debuff.

    edit:
    Just wanted to add that I play a healing cleric myself.
    Focus on cleric, he is debuffed by default.
    And you are wrong.
    I'm cleric myself.
  • lindraskadalindraskada Member, Neverwinter Beta Users Posts: 1 Arc User
    edited May 2013
    im all in favour of this, aslong as the clerics get a "detaunt" that reduces the incoming damage from the 3 rogues who think they are still playing WoW
    ...
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