Right now my Cleric has max level in both Sooth and Battlewise, yet my heal aggro is still so high that 9 times out of 10 I will pull aggro off of the tank, even though they're mashing taunt every chance they get.
This. Is. Not. Right.
There is no reasonable explanation for this at all. Fix it. Now.
Seriously. If you even DARE cast Forgemaster's Flame into a pile of enemies during a dungeon, you'll immediately get swarmed with just about every mob there.
1. You're wasting points in Sooth and Battlewise, that's what I have found out so far.
2. Are you expecting tank to pull ads/mobs from you? Not possible in this game and it has nothing to do with how much threat you have, they do not have good ways of pulling and holding a mob.
3. When it comes to ads, you will always be target because nobody else is on their aggro list until the other people hit them. Which in pugs, it may be never until you threaten to die and let them die like the idiots that they are. But initially you and only you exist for the ads that spawn. The only real fix for this is to give GF proper pull techniques but then we'd definitely be back to holy-trinity.
4. If you are talking about boss jumping you, give GF time to get hold of boss because you put anything down (even astral seal). If he still has issues... bad tank. I've met tanks who sucked, ones who didn't bother and others who were trying to tank mobs instead of ads. I told them that if I'm tanking mobs and boss, I'm just going to stop healing and let them die. Isn't like my spells were healing me with all the running around and pot spamming I was doing.
Conclusion... are your expectations unrealistic for the system (tank being able to pull mobs) or is your tank ultra-bad and not holding boss?
Instead of aggro reducers, bring a tank companion with you. They will help keep boss locked down better assuming you keep attacking the boss and don't just deal with ads.
Spec into defence and just rule the adds with a chain mail fist.
I was in the same boat as you when I started playing NWO.
I then figured out I was the one that needed to change and not the game.
Now the adds are just an extra mechanic to a boss fight I deal with. Talk to your group. A smart group that wants to push
ahead will figure out they need to help you with adds. I've defeated both dragons (there could be more)
with PUG groups, simply because they realised it wasn't worth tunnelling the boss if they were not going to
get any more heals.
I no longer spec in any heal threat reduction class powers or feats. Its not worth it.
I have more fun with dmg reducton and dmg buffs.
shootersaMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 9Arc User
edited May 2013
Don't really know how it is with clerics but i can agree that the Threat is kinda bugged or at least not how most ppl expect it to be.
i, as a wizard, can understand the frustration i have had several times that i get mobs chasing after me and the tank is unable to generate enough threat or at least keep the mobs off me.
However i don't really mind, it can be really fustrating but i can just teleport away and continue to attack them everytime they get close.
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irithaeMember, Neverwinter Beta UsersPosts: 15Arc User
i, as a wizard, can understand the frustration i have had several times that i get mobs chasing after me and the tank is unable to generate enough threat or at least keep the mobs off me.
Well, you are playing a Control Wizard. The adds are... actually your responsibility! You are to control them. It's why you have the word Control in your class name. I mean, the adds will *also* want to munch on the Cleric.
NW *is* different than you'd expect.
People call the GF a tank. Well... they *are*... but they aren't anything resembling the kind of tank you might be used to. In Neverwinter, your enemies will be able to identify that the tank *isn't* their #1 threat. Your enemies are going to want to *ignore* the tank. The tank does have some sway over them... but not the kind of... command? over them that you may be familiar with from other games.
People call the DC a healer. Well... we *are*... but we aren't anything resembling the kind of healer you might be used to. In Neverwinter, your enemies will accurately recognize that *the healer* is the #1 threat in the encounter. The dps and the tank will be able to take certain actions to catch their attention here and there (sometimes more completely than others), but... the DC kinda functions like a kiting, CC'ing, off-tank who happens to throw out some heals to *supplement* the party's potion-drinking.
People call CW/GSF/TR dps. Well... they *are*... but they have so much more responsibility than the kinds of dps classes you might be used to (though I can't really say I really know much about GWF). Your enemies will accurately identify that dps'ers are far more of a threat than the tank is, and they will come after you. CWs in particular are *crucial* to a party's success in an encounter whenever adds are involved. A good DC can and should help in controlling adds (and certainly doing whatever is possible to kill them ASAP along with the dps'ers), but CWs are key. The TR can be more of a straight dps'er, however, s/he should always always always be aware that the tank will NOT keep them alive, and the DC CANNOT keep them alive if they aren't trying to stay alive on their own by avoiding every bloody thing they can.
Comments
1. You're wasting points in Sooth and Battlewise, that's what I have found out so far.
2. Are you expecting tank to pull ads/mobs from you? Not possible in this game and it has nothing to do with how much threat you have, they do not have good ways of pulling and holding a mob.
3. When it comes to ads, you will always be target because nobody else is on their aggro list until the other people hit them. Which in pugs, it may be never until you threaten to die and let them die like the idiots that they are. But initially you and only you exist for the ads that spawn. The only real fix for this is to give GF proper pull techniques but then we'd definitely be back to holy-trinity.
4. If you are talking about boss jumping you, give GF time to get hold of boss because you put anything down (even astral seal). If he still has issues... bad tank. I've met tanks who sucked, ones who didn't bother and others who were trying to tank mobs instead of ads. I told them that if I'm tanking mobs and boss, I'm just going to stop healing and let them die. Isn't like my spells were healing me with all the running around and pot spamming I was doing.
Conclusion... are your expectations unrealistic for the system (tank being able to pull mobs) or is your tank ultra-bad and not holding boss?
Instead of aggro reducers, bring a tank companion with you. They will help keep boss locked down better assuming you keep attacking the boss and don't just deal with ads.
I was in the same boat as you when I started playing NWO.
I then figured out I was the one that needed to change and not the game.
Now the adds are just an extra mechanic to a boss fight I deal with. Talk to your group. A smart group that wants to push
ahead will figure out they need to help you with adds. I've defeated both dragons (there could be more)
with PUG groups, simply because they realised it wasn't worth tunnelling the boss if they were not going to
get any more heals.
I no longer spec in any heal threat reduction class powers or feats. Its not worth it.
I have more fun with dmg reducton and dmg buffs.
i, as a wizard, can understand the frustration i have had several times that i get mobs chasing after me and the tank is unable to generate enough threat or at least keep the mobs off me.
However i don't really mind, it can be really fustrating but i can just teleport away and continue to attack them everytime they get close.
Well, you are playing a Control Wizard. The adds are... actually your responsibility! You are to control them. It's why you have the word Control in your class name. I mean, the adds will *also* want to munch on the Cleric.
NW *is* different than you'd expect.
People call the GF a tank. Well... they *are*... but they aren't anything resembling the kind of tank you might be used to. In Neverwinter, your enemies will be able to identify that the tank *isn't* their #1 threat. Your enemies are going to want to *ignore* the tank. The tank does have some sway over them... but not the kind of... command? over them that you may be familiar with from other games.
People call the DC a healer. Well... we *are*... but we aren't anything resembling the kind of healer you might be used to. In Neverwinter, your enemies will accurately recognize that *the healer* is the #1 threat in the encounter. The dps and the tank will be able to take certain actions to catch their attention here and there (sometimes more completely than others), but... the DC kinda functions like a kiting, CC'ing, off-tank who happens to throw out some heals to *supplement* the party's potion-drinking.
People call CW/GSF/TR dps. Well... they *are*... but they have so much more responsibility than the kinds of dps classes you might be used to (though I can't really say I really know much about GWF). Your enemies will accurately identify that dps'ers are far more of a threat than the tank is, and they will come after you. CWs in particular are *crucial* to a party's success in an encounter whenever adds are involved. A good DC can and should help in controlling adds (and certainly doing whatever is possible to kill them ASAP along with the dps'ers), but CWs are key. The TR can be more of a straight dps'er, however, s/he should always always always be aware that the tank will NOT keep them alive, and the DC CANNOT keep them alive if they aren't trying to stay alive on their own by avoiding every bloody thing they can.