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Bosses in Foundry?

giovithgiovith Member Posts: 36
edited May 2013 in The Foundry
Hiya, I've been working on my first true foundry quest to release to the public that a actual story and I'm having issues with finding a solid way to place a unique entity as a boss spawn. Like if I was to want to place a npc with custom outfit that the player may converse with and then it turns hostile how would one accomplish this?
Post edited by giovith on

Comments

  • docbachdocbach Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 35
    edited May 2013
    use a solo level mob ie ogre, thoon hulk, ect then use detail mode to change what it looks like. make a regular NPC that looks the same with the objective to talk to the npc. when the objective is complete set the npc to disappear and the encounter you made to appear at the same location.
  • boydzinjboydzinj Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Here is what I posted in another thread:

    You need to be a master at fooling the player by manipulating the game into what you want it to do versus what it can do. The art of subterfuge is important in story telling and creating interesting encounters.

    You want a NPC to first talk to the player then become an enemy?

    That is easy, you first have the NPC spawn - and made as an interactable object or contact to a quest dialogue. Once the player gets the objective to talk to NPC - the player talks to the NPC. Then the quest is completed and then the NPC will disappear at the same time and same location an enemy "Hard" encounter appears. This "Hard" encounter is an encounter that could be what the NPC would do; except it is cosemetically altered to look like your NPC. This will give the illusion that yout NPC was something you can talk to and then be attackable.

    In the story tab it would be something like this:

    Dialogue "Talk to NPC"

    Encounter "Kill Enemy NPC"


    The 'NPC' will be will be set to disappear when the objective "Talk to NPC" is completed. Likewise, the enemy encounter that looks like your NPC is set to appear when the objective "Talk to NPC" is completed. This will then make it possible to have the objective in your "Kill Enemy NPC" be set to that cosemetically altered enemy encounter to be killed and be a quest objective if you like. The art of subterfuge. You have tricked the player into thinking your NPC could be attacked after you spoke to it.
  • giovithgiovith Member Posts: 36
    edited May 2013
    Thanks guys, worked like a charm. :)
  • songreaver007songreaver007 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 12 Arc User
    edited May 2013
    I would love the option to create harder mobs than the hard variety I find it annoying that we can only make Hard mobs for encounters.. The end boss I would love to use for the story arc I am doing is a dragon but I cant see any way of doing it in the editor yet.
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