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Dungeon- Not impressed

arkaininarkainin Member Posts: 14 Arc User
edited May 2013 in PvE Discussion
Well so far I have only done the first level 16 instance, but it is very underwhelming. As a tank at no point did I feel like I had to tank even a little bit. Not a single fight was in any way difficult and the so called 45 min dungeon took less then 20. Overall the dungeon was just not fun.... not hard, no skill, and uninspired. I hope things pick up a bit later, but as of now I am not seeing any use for a tank class.


So is this just a case of a boring low level dungeon, and tanking not really being required yet?
Post edited by arkainin on

Comments

  • tyestortyestor Member Posts: 57 Arc User
    edited May 2013
    arkainin wrote: »
    Well so far I have only done the first level 16 instance, but it is very underwhelming. As a tank at no point did I feel like I had to tank even a little bit. Not a single fight was in any way difficult and the so called 45 min dungeon took less then 20. Overall the dungeon was just not fun.... not hard, no skill, and uninspired. I hope things pick up a bit later, but as of now I am not seeing any use for a tank class.


    So is this just a case of a boring low level dungeon, and tanking not really being required yet?

    you're going to have the time of your life on the green dragon.
    Tyestor - Great Weapon Fighter - Mindflayer
  • zakard1zakard1 Member Posts: 37
    edited May 2013
    yes it is easy at the begening but dungeon mid/late game can be really really hard.at lvl 30,it getting lot harder and yes,green dragon is....something lol.i just did that dungeon now and we couldnt kill himl...well we was 4 also lol someone left at the begening :( but overall,begening is easy and at 30+ it getting LOT harder.

    what i find very hard so far is the adds.....as a GF,aggro on single boss or few adds is fine but when there like 10-20 mobs and many big one....it getting bad really quick and you cant keep them on you and there aoe everywhere so guard breaking really quick etc.need a really good grp with lot of CC and good healer...
  • arkaininarkainin Member Posts: 14 Arc User
    edited May 2013
    Well then I guess I will keep at it to see. I am really just waiting for the game to have some more classes any way
  • darknight0354darknight0354 Member Posts: 76
    edited May 2013
    Please post again when you wipe at the liar of the mad dragon :)
  • deurkier1deurkier1 Member, Neverwinter Beta Users Posts: 70
    edited May 2013
    Yeah go do green dragon then come back and apologize.
  • cihuacoatlcihuacoatl Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1 Arc User
    edited May 2013
    arkainin wrote: »
    Well so far I have only done the first level 16 instance, but it is very underwhelming. As a tank at no point did I feel like I had to tank even a little bit. Not a single fight was in any way difficult and the so called 45 min dungeon took less then 20. Overall the dungeon was just not fun.... not hard, no skill, and uninspired. I hope things pick up a bit later, but as of now I am not seeing any use for a tank class.


    So is this just a case of a boring low level dungeon, and tanking not really being required yet?

    Stop trolling...

    You haven't even finished the tutorial and your complaining about how easy a dungeon is... The funny thing you would be crying if you died on your first run too. Tell me that I am wrong.

    Play the game spend 20 more hours get to level 34... then come back and cry how hard it is..
  • imivoimivo Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 1,682 Bounty Hunter
    edited May 2013
    In most MMOs that I have played the first couple dungeons were super easy and really no coordination or even tanks are necessary. Neverwinter is even less designed around the trinity. But no, it doesn't stay easy. Last night I once again failed to finish the Dread Vault because people couldn't do the final boss in there (which was pretty much a carbon copy of Yogg-Saron in Ulduar). The day before, the dungeon with the dragon at the end (not the green one, the Hotenow dungeon), the end boss took literally an hour because only two people didn't fail with the fire on the ground.

    I actually feel the game is a bit overtuned at higher levels, at least for PUGs, though partly this is because end bosses have a silly amount of hitpoints for a 5-man group.
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