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[Class Guide] Control Wizard (Work In Progress)

berbesberbes Member Posts: 1 Arc User
edited July 2013 in PvE Discussion
Hello, so Never Winter Online is in Open Beta now and some of you want to try your hands on it for the first time. One of the hurdles you might face is the choosing a class. This guide aims to help you in choosing a class, which is the Control Wizard (CW).

UPDATES
1. Added Tab Encounters, Feats and Paragon Paths.
2. Explained the reason behind the Control Build. Few changes to Skill choice.

Tips And Notes
1.Entangling Force does not work on bosses, both damage and effects. (Credit to knoteskad)

What class is the Control Wizard?
Control Wizard, as the name suggests, is a ranged magic class whose focus is Controlling the enemy, battlefield, etc. and being a wizard means you will have access to Area of Effect skills, making you idle for Controlling Crowds (CC). Your primary stat is intelligence, and then you have Wisdom and Charisma.
Builds
These are the builds I came up with from reading discussions on the forums and from my experience of playing the class. These are not but suggestions, ultimately the best build is one that suits your play style and you get that from actual gameplay and experimentation. This is open to additions, subtractions, divisions and multiplications. Of course, credits will be given accordingly.
As of level 33 and 34 power points spent, these are the builds available. They are definitely going to change as I level up.
Builds: Breakdown
There are four (4) main builds currently and they; Control, Pure Damage, Burst Damage, and Melee*. The melee build is a new build I thought of and not much experimentation has been done. It is for those wizards who like to "tank" the enemy.
Post edited by berbes on

Comments

  • davc123davc123 Member, Neverwinter Beta Users Posts: 31
    edited May 2013
    and what you think which is da best? Control, Pure Damage, Burst Damage, and Melee* for pve? :D
  • berbesberbes Member Posts: 1 Arc User
    edited May 2013
    The table below shows the builds and what it is made up of:



    Builds

    Control

    Pure Damage

    Burst Damage

    Melee



    Primary Stat

    Recovery

    Power

    Critical Strike

    Defense



    Secondary Stat

    Power,
    Defense

    Critical Strike,
    Armor Penetration

    Power,
    Armor Penetration

    Deflect,
    Regeneration



    Skills: At-Wills

    Chilling Cloud,
    Magic Missile,
    Ray of Frost

    Magic Missile,
    Chilling Cloud

    Refer

    Any



    Encounter

    Chill Strike,
    Conduit of Ice(Tab), Entangling Force, Repel,
    Icy Terrain

    Chill Strike(Tab),
    Entangling Force,
    Repel,
    Sudden Storm

    to

    Shield(Tab),
    Sudden Storm,
    Conduit of Ice,
    Chill Strike



    Daily

    All and any

    Arcane Singularity,
    Oppressive Force

    Pure Damage

    Ice Storm,
    Oppressive Force



    Feature(Passive)

    Orb of Imposition,
    Chilling Presence

    Arcane Presence,
    Evocation

    Build

    Storm Fury,
    Any



    Feats: Tier 1

    Controlling Action (Max),
    Any

    Weapon Mastery(Max),
    Controlling Action



    Toughness(Max),
    Any



    T2

    Fight On(Max),
    Wizard Wrath

    Fight On(Max),
    Wizard Wrath



    Fight On,
    Wizard Wrath



    T3

    Blighting Power(Max)

    Arcane Enhancement(Max)



    Lighting Teleport(Max),
    Any



    T4

    Focused Wizardry,
    Learned SpellCaster

    Learned Spellcaster(Max),
    Focused Wizardry



    Any



    Paragon Path

    Oppressor

    Thaumaturge

    Renegade

    Any



    Companion

    Tank Type

    Damage

    Damage

    Tank


  • berbesberbes Member Posts: 1 Arc User
    edited May 2013
    Reasoning Behind The Builds

    Control Build

    The point here is to use the effects of your skills more than the damage. It is not about killing the enemy by yourself but making it easier for your team members to kill or survive the enemy. On that note, this build is not suitable for solo play, as the skills with the better control effects generally have poor damage. The main mechanic used here is the Chill, since you will be using more cold based skills than arcane and lightning skills.

    Control Build: Skills
    At-Wills

    Ray of Frost: if you don't have this on your slot as a Control Build, quit the class and, probably, the game while at it.

    Chilling Cloud: An ok way to build Chill. You can swap for other at-will if you want. The AoE isn't that great, really.

    Encounters

    Chill Strike: Are you a Wizard? Have you leveled past 20? Do you have this skill active on your slot? If no, then please see a Psychiatrist, really! The ONLY cold-based Encounter that hits like a TRUCK and freaking STUN while adding CHILL.... enough said.

    Conduit of Ice: Tab this skill. It increases in AoE, Tab it. Has decent DoT, Tab it. It adds Chills, Tab it. Tab, Tab, Tab it.

    Entangling Force: Awesome control Skill! Fans of Star Wars will love it. The more stacks of arcane mastery you have, the longer you will choke the enemy in the air. This is like why you should switch out Chilling Cloud for Magic Missile. I do not like to Tab this skill because the AoE it gets isnt that good, and the effect is negligible in my point of view.

    Repel: LoL! ultimate pvp troll skill. Rogues, especially, hate it when you push them back like 15 meters away. You it with caution though, because the enemy will leave your attack range also. It benefits for arcane mastery stacks too. Tabbing this skill gives it an AoE effect which is a straight line from what i have seen by using it (could be wrong). On a scale for 10, i will give it a 5. Other skill are better tabbed.

    Icy Terrain: This skill has been bashed by a lot of people because damage wise, it's terrible; but it's awesome when chained/used with other skills. I see this as a purely PvE skill where mobs can be grouped together. If you ever want to dish out the most damage as a Control build, you should consider this chain; Icy Terrain>Conduit of Ice(tabbed)>Ice Storm(for AoE)/Ice Knife(for single target). You are welcome :). Ive only Tabbed this skill ONCE!
    Class Features
    Orb of Imposition: You should always have it. The longer you can keep your enemy under control, the happier your party.

    Chilling Presence: If you are going to Chill your targets most of the time, you might as take it a mile. 18% more damage is what you get if this feature is maxed and the target has 6 stacks of chill.

    Daily

    Ice Storm: Have you seen a movie where the protagonist is loved by part of the population that he just saved, and the rest hate him to death? That's what Ice Storm is. Clerics will love you for this skill; melee player, not so much. Use with caution.

    Arcane Singularity: This skill will always get you into parties, with booze and the ladies/guys!

    Oppressive Force: Largest AoE Stun in the game. Beat that!

    Ice Knife: The Bugatti of all dailies. The best part? They don't see it coming.
    Feats And Paragon
    I am not going into details on these, the in-game Description should be enough.
  • deadlypeachdeadlypeach Member Posts: 1 Arc User
    edited May 2013
    what skill do you use in tab for all the "builds" ? :)
    and are you going to upgrade feats etc?
  • kartykarty Member Posts: 2 Arc User
    edited May 2013
    companion?
  • diablovoyeurdiablovoyeur Member Posts: 5 Arc User
    edited May 2013
    if i mess up at the start can i re distribute my skills or 1 mistake and I have to start over?
  • elyrielleelyrielle Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Er repel and entangling force as encounter powers for pure damage? No ray of enfeeblement? I've never tried repel on a boss but assume since the control doesn't work the damage wouldn't either (like how entangling force works).

    Odd choices, not that I personally approve of 'pure damage' as a control wizard in general :P
  • pantamimepantamime Member Posts: 0 Arc User
    edited May 2013
    the damage from Repel works on bosses. But yea I would go with RoE over Repel for that build for sure.
    [SIGPIC][/SIGPIC]
    PVPer rocking it Solo queue style since the dawn of Neverwinter
  • skairrjskairrj Member Posts: 7 Arc User
    edited May 2013
    So, what would you think is the best feature tree? I have focus on AE then Paragon, but not sure if its the feature tree bringing most DPS. Also does Entangling Force work on bosses? And what ability do you have on tab as spell mastery? Currently i have Chill Strike, but not sure if its the best, but i like the extra AOE for dungeons. Also for AE, do you spam 5x Magic Missile for arcane mastery then one Encounter, 1x Magic missile to keep it up on a AOE encounter? Or do you spamm Chilling Cloud/encounters and dont care about the arcane mastery?
  • relmordrelmord Member Posts: 4 Arc User
    edited May 2013
    love the control wizard
    "Help the Dice are Trying to Kill Me!"
  • berbesberbes Member Posts: 1 Arc User
    edited May 2013
    what skill do you use in tab for all the "builds" ? :)
    and are you going to upgrade feats etc?
    I will update those, thx for asking
    karty wrote: »
    companion?
    Nope, haven't worked with those yet
    if i mess up at the start can i re distribute my skills or 1 mistake and I have to start over?
    Yes, u can respec. You just have to pay for it.
    elyrielle wrote: »
    Er repel and entangling force as encounter powers for pure damage? No ray of enfeeblement? I've never tried repel on a boss but assume since the control doesn't work the damage wouldn't either (like how entangling force works).

    .
    Odd choices, not that I personally approve of 'pure damage' as a control wizard in general :P
    Repel dmg works on boss, n Entangling Force too. Those are on pure dmg build because they benefit from Arcane presence.I have 2days off so i'm going to try to lvl up more and update the guide with Feats and other stuff
  • knoteskadknoteskad Member Posts: 0 Arc User
    edited May 2013
    Entangling Force won't dmg cc immune bosses just FYI
  • demetrius94demetrius94 Member Posts: 0 Arc User
    edited May 2013
    Awesome I'll definitely refer to this guide when I start my control wizard.
  • smithelbeesmithelbee Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    what does the daze effect mentioned twice on Oppressing Force do exactly? The guide described it as a stun, but is that an approximation?
  • streethawkestreethawke Member Posts: 705 Arc User
    edited May 2013
    I am keeping an eye on this thread, naturally.

    But entangling force and other CC effects do work on 90% of ALL mobs, to include bosses. Check the thread out here.

    http://nw-forum.perfectworld.com/showthread.php?155161-Wizard-Control-Effects-not-Effective-on-Everyone

    Some of the bosses CC effects do not work to include chill stacks.
    b_ro.png
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  • arashiwatanabearashiwatanabe Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 43
    edited June 2013
    I'm new to Neverwinter as a whole, but being new as that may be.
    It is important to think of the people that might come looking for some pointers as to how people play the class.
    And reading through the guide I noticed a few things that I would remove or change one way or the other.
    And saying that, I will try and be as constructive as I can. (English is not my native language, so feel free to bash as much as you please.)

    Things I would change, or rephrase. (Numbered by what I would rephrase, and a dash to give my reasoning.)
    #1. Ray of Frost: if you don't have this on your slot as a Control Build, quit the class and, probably, the game while at it.
    -Bold statement, as people have a choice to play this the way they see fit, and saying that they should quit playing the class, and 'probably the game while they're at it' makes you look somewhat like a ******.(Nobody likes that, nor respects that.)

    Instead of saying that they 'need' to have it, give a reason as to why they should.

    #2. Chill Strike: Are you a Wizard? Have you leveled past 20? Do you have this skill active on your slot? If no, then please see a Psychiatrist, really!
    -Same reason as #1. Really, that attitude addition is not needed. A guide is ment to be educational in one way or the other.

    #3. Repel: LoL! ultimate pvp troll skill. Rogues, especially, hate it when you push them back like 15 meters away. You it with caution though, because the enemy will leave your attack range also.
    -'You it with caution' - Should be 'Use it with caution'. Just a minor typo, not that I didn't understand what you ment but a good guide is decided by the minor details.

    That's it for the thing's I would directly rephrase and or change or both.
    Regarding the control build. It looks ok from what I can tell, I would make a few changes to it.
    But then again, the best way to play is the way that fits your own playstyle.

    For those levelling as a CW, I could probably make a guide for the way I am playing, and me being that 'know-it-all'- I do countless hours just researching and theorycrafting before I decide on a build. And let's be honest here. The best way to learn a class is to know how the class works in general, along with all the spells that comes with it.
    But I won't go indepth to my build here since this is your guide.

    Good luck with it.


    @diablovoyeur
    -You get a respecc token when you level up. As far as I know, you don't need to pay for the first respecc.

    -Haruhi Suzumiya@Mindflayer
  • kokalo1kokalo1 Member, Neverwinter Beta Users Posts: 6 Arc User
    edited July 2013
    Things I would change, or rephrase. (Numbered by what I would rephrase, and a dash to give my reasoning.)
    #1. Ray of Frost: if you don't have this on your slot as a Control Build, quit the class and, probably, the game while at it.
    -Bold statement, as people have a choice to play this the way they see fit, and saying that they should quit playing the class, and 'probably the game while they're at it' makes you look somewhat like a ******.(Nobody likes that, nor respects that.)

    Instead of saying that they 'need' to have it, give a reason as to why they should.

    ^^^^^^^^^^
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