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Newbie foundry user needs help with a boss encounter.

khulodiumkhulodium Member, Neverwinter Beta Users Posts: 14 Arc User
edited May 2013 in The Foundry
Hello all,

I am pretty new to the foundry, read the guides available here, but am having some trouble and I hope you guys can help.

I wish to make an encounter where the player talks to a wizard, this goes back and forth, after which the wizard attacks and several of his minions appear. I can't find an option however to make an NPC attack the player and to spawn these monsters when that happens. How is this done?

Also, I found some cool npc's like a bone golem which I want to use as enemies. How do I do this?

A step-by-step would be greatly appreciated.

Comments

  • charsizcharsiz Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 8 Arc User
    edited May 2013
    Hi.

    Here's how to accomplish your desired setup:
    1. Set the NPC to hide on objective complete (conversation)
    2. Add an encounter wherein you apply the NPCs costume to one of the mobs and set the encounter to appear on objective in progress (next objective after conversation)
  • crok2crok2 Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 0 Arc User
    edited May 2013
    Make the NPC Wizard and for your brains sake, call it Wizard 1. (rename it later to just wizard)
    Put talk to wizard in storyline.
    Have the wizard say something to invoke a fight. Like, I WILL KILL YOU.
    Place a wight (Or any SINGLE encounter) on top of the wizard and call it wizard 2 (actually, for now place it next to the other one so you can see if it works) (You will change it later to just say wizard)
    Go to the component tree and find wizard2 Click on the encounter and change the costume to be the same as your wizard 1 (It will be saved there)

    Select wizard1 in the component tree and choose to disappear when dialoge prompt reached and choose the dialog I WILL KILL YOU.
    Select wizard2 in the component tree and choose to APPEAR when dialogue prompt reached and choose the dialog I WILL KILL YOU.

    Play test it. Once it works, rename them both the just Wizard and stack them on top of each other.
    Note: I am not in the foundry so I don't know the specifics at this time.. but I think ONE of those wizards will not be able to disappear/appear on dialog Prompt reached and you will have to choose This objective in progress or complete etc. instead.
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